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Aurillion Province

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  • Aurillion Province

    Welcome to the Aurillion Province Datalinks


    Contents:
    advertisments
    history
    current state
    future planning
    base information


    advertisments


    Are you sick of the big city live?...
    are you sick of all those people? talking about politics?....
    are you sick of thinking of new ways to get drunk in the Rec. rooms?....
    Come to the Aurillion province and live a better live.

    In the Aurrillion Province we have the cleanest forests where you can walk around and will not be bothered by workers or crawlers. In the Aurillion Province we have nice and calm cities were you can work for a better tomorrow
    Come to the Aurillion Province and work for our faction!

    we could use your help!

    help us with the following projects:
    *Colonization projects
    *road improvement project
    *cultivation project
    *bank employees for the first national bank of the aurillion Province

    come and help you faction!
    history


    currently this datalink is of the datagrid

    Current State:


    bases (4):
    Zanarkand Gate
    Deus Ex Machina
    U.N. Pizza Delivery
    New Tassagrad

    production:
    mineral output:28
    netto nutrients output:5
    energy output:20
    *economy:9
    *labs:13
    *psych:0

    Future Planning


    first plan of the aurillion province is to expand the region currently a colony pod is on its way to build a new base and several other are allready in the planning to be build. secondly the infrastructure well need some improvement. roadnetworks and farms with condensor are being on the drawingtables.

    thirthly we want to make the aurillion province an economy centre so several banks and other enegry gathering plans are also being considered

    currently this datalink is of the datagrid

    Governor DBTS
    Last edited by DeathByTheSword; December 15, 2002, 11:08.
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

  • #2
    Um - details, please?

    Comment


    • #3
      of what of the region? those will come i havent got time for that but what about the orders?
      Bunnies!
      Welcome to the DBTSverse!
      God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
      'Space05us is just a stupid nice guy' - Space05us

      Comment


      • #4
        prelim. governers orders session beyond 2206:

        formers:
        N of DEM:
        build farm/solar at (4,100)
        clear fungus at (3,101)
        build road/farm/solar at (3,101)

        W of DEM:
        build farm/solar at (2,102)
        clear fungus at (3,103)
        build road/farm/solar at (3,103)

        SE of DEM:
        finish forest
        build road to (5,113) (help next former)

        former at (7,105):
        keep old orders (is automated to build road to (5,113)

        2 formers S,SW of NT:
        1 former:
        move to (7,101) and build road/mine
        2 former:
        build road/farm/solar at (12,110)
        build road/mine at (14,110)

        SE,E of NT:
        build road to (7,111)

        formers at (20,106) and (21,105) are for Mysidia region

        Crawlers:

        unused crawler in forest south of ZG:
        crawl current location for minerals:

        new crawlers:
        first one from a base: minerals
        second one: minerals
        thirth one: nutrients
        fourth one: minerals:
        fifth one: nutrients

        BUT ALWAYS first crawl bonus tiles!


        Buildingqueues CHANGES:

        buildingqueues
        ZG:
        2 queue = network node
        3 queue = crawler

        UNPD:
        5 queue = energy bank
        6 queue = crawler

        DEM: keep old orders

        NT:
        last in queue = 1-1t-1
        Bunnies!
        Welcome to the DBTSverse!
        God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
        'Space05us is just a stupid nice guy' - Space05us

        Comment


        • #5
          updated firstpost a little and prelim orders will come here soon
          Bunnies!
          Welcome to the DBTSverse!
          God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
          'Space05us is just a stupid nice guy' - Space05us

          Comment


          • #6
            prelim. governers orders:

            building orders
            UNPD: (changes)
            sea former
            trawler
            enegry bank
            crawler
            crawler

            ZG: (changes)
            scoutpatrol
            networknode
            enegry bank
            crawler
            crawler

            DEM: (no changes)
            rec commons
            crawler
            creche
            network node
            crawler
            crawler

            NT: (changes)
            crawler
            CP
            scout
            creche
            crawler
            crawler

            New base at [5.113]: (new)
            scout police
            former
            rec tanks
            former
            crawler
            trawler



            new crawlers:
            first one from a base: nutrients
            second one: minerals
            thirth one: minerals
            fourth one: minerals
            fifth one: nutrients

            BUT ALWAYS first crawl bonus tiles!

            formers:

            N of DEM:
            solar
            move N [5.99]
            road, forest, sensor
            move SW, W [2.100]
            clear fungus

            W of DEM
            condensor
            move S [2.104]
            road/farm/solar
            move W [4.104]
            clear fungus

            SW,SW of ZG
            let it move to [7.101]
            road/mine
            move NE [8.100]
            road/forest

            E of ZG
            tidel harness
            move NW [11.99]
            kelpfarm/tidelharness

            W,W,W of NT2x
            let them build there road to [5.113]

            S,SW of NT
            farm/solar
            move E [14.110]
            road/mine

            S,S,SW of NT
            let him build his road to [7.111
            Bunnies!
            Welcome to the DBTSverse!
            God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
            'Space05us is just a stupid nice guy' - Space05us

            Comment


            • #7
              prelim. Governers orders: [2222-22**]


              [UNPD] (changed)
              rover [5-1-2] (current)
              crawler
              rec. commons
              crawler
              tree farm
              hab complex

              [ZG] ( not changed)
              sea colony pod (current)
              energy Bank
              crawler
              [1-3t-1]
              crawler

              [DEM] (changed)
              Network Node (current)
              Crawler
              (1-3-1 + police)
              Crawler
              rec tanks

              [Xanadu] (changed)
              seaformer (current)
              rec tanks
              crawler
              crawler

              Crawlers


              [UNPD] Crawler (12.94) [in UNPD], [build around 2224-2227]
              - move to [10.92]
              - crawl for nutients


              Formers

              [NA] Former(11.105) [NW,NW of NT], [5 turn until condensor]
              - move to [11.95]
              - build condensor
              - build farm

              [UNPD] Sea Former (12.96) [S of UNPD], [1 turn for kelp farm]
              - build tidel harness
              - move SW [14.96]
              - build kelp farm
              - build tidel harness

              [ZG] sea former (11.99) [NW of ZG], [1 turn for kelp farm
              - build tidelharness
              - move N [12.98]
              - build kelp farm
              - build tidel harness
              - move to [13.99]
              - build kelp farm
              - build tidel harness


              [UNPD] former (11.103) [S, SE of ZG], [3 turns for mine]
              - move N to [6.100]
              - clear fungus
              - build road
              - build solar (or mirror?)
              - build farm

              [DEM] former (2.100) [NE,NE of DEM], [no orders]
              - build farm
              - build solar
              - move W [0.100]
              - clear fungus
              - build road
              - build borehole(?)


              [DEM] former (2.104) [SE,SE of DEM], [1 turn to farm]
              - build solar
              - move NE [3.103]
              - clear fungus
              - build road
              - build sensor
              - build farm

              [DEM] former (7.113) [SE of Xanadu], [no orders]
              - move SE [8.114]
              - build road
              - build farm
              - build solar
              - move NE[9.113]
              - clear fungus
              - build road
              - build solar (or mirror (?))
              - build farm

              [NT] former (7.113) [SE of Xanadu], [no orders]
              - build farm
              - build solar
              - move SW [6.114]
              - build road
              - build sensor
              - move SW [5.115]
              - build condensor
              - build road
              - build farm

              [Xanadu] former (6.112) [in Xanadu], [no orders]
              - move to [7.109]
              - build sensor
              - move to [8.104]
              - build road
              - move to [8.100]
              - build road
              - build farm
              - build solar

              [Xanadu sea former (6.112) [in Xanadu], [build in 2229]
              - move NW [4.112]
              - build mine
              IF no other bonus near:
              - move NE [5.111]
              - build kelp farm
              - build tidel harness
              - move NW [6.110]
              - build kelp farm
              - build tidel harness
              IF other bonus near:
              - cultivate the bonus

              workerplacements:



              ZG:
              change doctor to worker on NE of base

              requests:

              DIA: control over sea base or control over base south of Xanadu







              DBTS
              Bunnies!
              Welcome to the DBTSverse!
              God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
              'Space05us is just a stupid nice guy' - Space05us

              Comment


              • #8
                Ok things have changed. I asked for volunteers ( bases) to include proto-type AAA units and/or needlejets
                and interceptors into the build Q. I would like your region to volunteer something.
                On the ISDG 2012 team at the heart of CiviLIZation

                Comment


                • #9
                  i have one needlejets and two cruisers in my new orders.....execpt them with in two session all build....anything extra?
                  Bunnies!
                  Welcome to the DBTSverse!
                  God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                  'Space05us is just a stupid nice guy' - Space05us

                  Comment


                  • #10
                    as acting (until elected? are we even having new elections?) governor of Aurillion, i guess is should put forward my plans.
                    • Put tree farms and hybrid forests in every base
                    • put fusion labs in every base
                    • see if i can lead an army to capture New Tassagrad
                    • build more formers. lots of them.
                    • maintain no or little eco damage


                    i plan to do this by "dipping" a little into our energy reserves
                    seriously though, Aurillion needs a kick (or it did based on my preliminary inspection saturday before the turnchat...)

                    Comment


                    • #11
                      Originally posted by TKG
                      • see if i can lead an army to capture New Tassagrad
                      You shall feel the might of our reverse-engineered s. Ah, I see several of your divisions are dropping by on a... social call? ... may I suggest the party facilities at Espirito del Aqua?

                      i plan to do this by "dipping" a little into our energy reserves
                      Please pass the bribes funding

                      seriously though, Aurillion needs a kick (or it did based on my preliminary inspection saturday before the turnchat...)
                      Agreed... Rush. Lots. .

                      Comment


                      • #12
                        i...plan. to. .

                        Comment


                        • #13
                          Preliminary Aurillian Orders

                          upgrade all aurillian formers to super formers design (0-1-1*2 super, NOT the one with armour on it)

                          Build Queues

                          UNPD
                          Rush Hab complex (80 credits)
                          NEW DESIGN: Super fusion formers (0-1-2*2 super NOT the same design as the formers upgraded above) (RUSH AFTER 10 MINERALS)
                          Super Fusion formers (RUSH AFTER 10 MINERALS)
                          Hybrid forest
                          fusion lab

                          Zanarkand Gate
                          Rush tree farm (6 credits)
                          delete missile cruiser
                          Super Fusion formers (RUSH AFTER 10 MINERALS)
                          Super Fusion formers (RUSH AFTER 10 MINERALS)
                          hybrid forest
                          hab complex
                          fusion lab

                          Deus Ex Machina
                          finish energy bank
                          Super Fusion formers (RUSH AFTER 10 MINERALS)
                          Super Fusion formers (RUSH AFTER 10 MINERALS)
                          hybrid forest
                          hab complex
                          fusion lab

                          Xanadu
                          in 1 turn, rush tree farm (162 credits)
                          Super Fusion formers (RUSH AFTER 10 MINERALS)
                          Super Fusion formers (RUSH AFTER 10 MINERALS)
                          hybrid forest

                          UN Marine Institute
                          rush rec commons (26 credits)
                          replace Sea formers with Super Fusion sea formers (RUSH AFTER 10 MINERALS)
                          keep existing queue thereafter

                          Crawlers
                          move (9, 101) crawler outside ZG to (11, 103) and crawl minerals
                          move (7, 105) crawler to (9, 107) and crawl minerals
                          move (14, 98) trawler 1 space north and crawl energy

                          Formers
                          Group S SW of DEM - cancel current job, both work on borehole in current square
                          NW of DEM - cancel current job, assist in construction of borehole 2 tiles south
                          (6, 98) former - move to 11,97 and construct borehole
                          DEM former N N of cyclops - finish job, move to 5,115, build road, then borehole
                          Zanarkand Gate former SE of Cyclops - cancel orders for it, and move to 5,115 to assist in borehole construction
                          UNPD former S SE of transcend academy - move to 11,103 and construct borehole
                          Outside UNMI: after kelp farm, build mining platform
                          Sea former from Xanadu: head north to terraform Circular Quay, transfer control to Centralis

                          New formers from UNPD: more to 11,97 and build borehole, then to 15,93 to build BH
                          " " " ZG: move to 11,103 and build borehole, then to 8,102 to lower terrain
                          from DEM: move to 2,102 and build borehole (replace condensor), then to 3,99 to remove fungus, build borehole
                          from Xanadu: to 5,115 to build borehole, then 7,111 to build BH

                          Workers
                          UNPD: move one sea worker to a forest
                          ZG: change empath to work a forest
                          DEM: no changes
                          Xanadu: no changes
                          UNMI: make it look like the attached picture

                          Sorry voltaire and cedayon for stealing a few aurillian formers in your territories, but they are BADLY needed at home

                          now, i hope i didn't forget anything here.
                          Attached Files

                          Comment


                          • #14
                            Originally posted by TKG
                            Sorry voltaire and cedayon for stealing a few aurillian formers in your territories, but they are BADLY needed at home
                            No prob at all, just gotta modify my own orders to compensate.

                            And you've given me ideas...

                            "GT! All my Formers! Super! Now!"

                            Comment


                            • #15
                              Originally posted by TKG
                              upgrade all aurillian formers to super formers design (0-1-1*2 super, NOT the one with armour on it)
                              Btw, wouldn't a 0-1-1 super (that's with a fission reactor, not fusion) be better, since it'll be 10 mins cheaper (30 vs 40)? Or do you want fusion for the hps?

                              Comment

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