The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
from the column...(http://apolyton.net/misc/column/175_ecodamage.shtml)
Free Market becomes a viable SE choice even when combined with very high mineral production. Even though Free Market lowers the Planet Rating, a lower Planet Rating only operates to increase any eco-damage that is present. If none is present because you keep the 'clean mineral' limit above the number of minerals your bases produce, Free Market causes no damage at all.
Once you have the technology to build both Tree Farms and Centauri Preserves and know to keep building them as your mineral production mounts, you may build as many boreholes as space allows without fear of eco-damage. Rocky areas that cannot be bored can be mined, roaded and crawled. Other base squares could be converted to condensers/farms/enrichers and crawled. In time, all your workers could be working boreholes, sea squares or be assigned specialist duties. Such a base, combined with either FM, Wealth plus Golden Age, or in the case of Morgan, Wealth alone or Knowledge + Golden Age to produce a +2 economy, will produce 'extreme' amounts of eco-damage-free minerals, raw energy, commerce, and specialist-produced energy credits and labs.
The 'Clean Mineral' strategy!
so you were right GT.
DamageFactor = Int{ [Terraforming - Cleanmins1] + [(Minerals - Cleanmins2 + 5*Atrocities) / (1+Goodfacs)] }
Terraforming = [(2*# worked (not crawled) improvements other than kelp farms)+(# of unworked improvements) + 8*Boreholes + 6*Echelon Mirrors + 4*Condensors +1 if a Seabase -#of Forests]/8. Divide by 2 for presence of a Tree Farm and reduce to 0 for presence of a Hybrid Forest.
Cleanmins = 16 + # Fungal Blooms + # Tree Farms, Hybrid Forests, Centauri Preserves and Temples of Planet constructed by your faction since the first Fungal Bloom.
so building lots of green improvements can eliminate ED completely. and we can rush them with extra FM-cash
Yes, but that only does a certain amount (though please do ).
Please visit The STEP High Garden, especially if you are anti-FM (or anti-killing Planet, it you can seperate the 2).
We can have a happy, harmonious, peaceful existance, all you have to do is Vote Never - You know it makes sense
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
We can't though. You can only build one of each in each base, so the total is a finite number, and as such, may not eliminate completely ED. I agree it is worthy goal, and exactly what I want. If we can have full production without haveing any ED, then I'm all for it, it's the best of everything
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
i'll have to jump in here. even if you sell your centauri preserve, the clean minerals limit will not go down. so you can sell and re-build facilities infinitely to increase the CM limit
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
We can't though. You can only build one of each in each base, so the total is a finite number, and as such, may not eliminate completely ED. I agree it is worthy goal, and exactly what I want. If we can have full production without haveing any ED, then I'm all for it, it's the best of everything
Actually, we can completely elminate ED, simply by building a Centauri Preserve in 1 base and then scrapping ti when it's built. Think of it as ongoing environmental research.
Hmmm, who's blake? I still think it's a little iffy. We'll have to put it to the vote anyway.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
1) An increase in income from 24 to 56.
2) Research accelerating from tech every 16 turns to every 10.
3) No Drone Riots.
4) Golden Ages in UNPD, NS, and Mysidia, which will further increase income.
5) Ecodamage will be confined to New Apolyton and Concordia, at level 38, and TBIBTU, at level 8.
And so if he says it's not cheating, it's not? I think it would weigh heavily on my concience.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Originally posted by GeneralTacticus
Here are the effects of FM, updated for 2206:
5) Ecodamage will be confined to New Apolyton, at level 38.
Are you sure? There was eco-damage at other cities (Concordia I think) even before the switch to FM.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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