The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'd recommend the Merchant Exchange or the Human Genome Project at this point. The Virtual World will help later once we start building Network Nodes en masse, but for now I think we need the cash more.
The Virtual World is ahead in the polls now, though, so I guess I shouldn't hold my breath.
we are currently building the WP after that maybe TBIBTU is ready to build an SP soon but i dont want to stun NA with more SP after the WP
Bunnies!
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that would be ok too but to be sure I want a deep pressure dome there as soon as possible
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
Actually, having looked at the save I see that UNPD is already size 3 and growing another point in 2 turns - if it keeps that kind of growth rate up, it would be a another place for generating more colony pods NA or TBIBTU could pick up HGP while we wait for VW to be available (which could be built in new Suez with it's mineral riches) That also gives us time to get a few nodes online as well - I'm thinking at least in NA, TBIBTU and UNPD. And do we need to upgrade our garrisons yet? UNPD would take only 6 turns to prototype it and they could escort the next CP as well.
Here's the current city standings:
New 'Poly (3, next pop 12) : (Done: tanks/1 scout(def)/2 scout(exp)/2 formers, working on: WP 17)
TBIBTU (3, next pop 7) : (Done: 1 scout(def)/2 scouts(exp)/1 former, working on: tanks 9)
UN Pizza (3, next pop 2) : (Done: 1 scout (def)/2 formers, working on: nothing 0)
New Suez (1, next pop 13) : (Done: 1 scout (def from NA)/1 former, working on: rec tanks 8)
Antioch (1, next pop 11) : (Done: 1 scout (def from TBIBTU), working on: formers 2)
edit: He's probably worried about future sea level rising, but that's a -long- way off, I'd think?
Nice idea, except that we dont need to upgarde our garrisons.
About Sea Level rising, its way too early to build any pressure dome !! Our citizens want to live on fresh air and fresh water, not living in a giant tin !
"Just because you're paranoid doesnt mean there's not someone following me..."
"I shall return and I shall be billions"
i put NS on rectanks because i didnt knew what to build
so that maybe be changed the garrison there has to come from there too i think so relocate the homebase for the scout is a must. and it needs a dome for the time when the waterlevel rises
for antioch the same for the garrison
UNPD can build a CP now it think
TBIBTU can finish the tanks and start building a networknode/SP/CP one of those three
thats is what i think
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
There's a definite lack if Colony Pods in your list above, Makahlua. We need them more than anything at this point! We can always use our existing Formers to do stuff that would beat a Recycling Tanks out for quite a while - but we must have more bases! Moremoremoremore! More people for me to..... socially engineer.
Merchant Exchange would be nice if we find a decent spot for it, but it is of less use to us then prebuilding the VW or other SP. And HGP? I still don't see why that is even remotely important to a faction that gets happy citizens with normal growth! If we start building HGP, as soon as we get the ability to build a different SP, ANY SP, we should change to that.
i agree with MWIA that we need more CPs much more UNPD and TBIBTU are great for it and NS can build one soon enough (right now )
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
So, home base the two scouts and start terraforming NS for a future SP, then:
NA: Net Node after the WP is finished
TBIBTU: finish tanks? (yes/no) Then cp + escort, & net node
UNPD: cp+escort then a net node
Antioch: cp + escort after formers done
NS: cp+ escort (changing from the tanks in NS) then start prebuild of VW
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
Originally posted by Makahlua
So, home base the two scouts and start terraforming NS for a future SP, then:
NA: Net Node after the WP is finished
TBIBTU: finish tanks? (yes/no) Then cp + escort, & net node
UNPD: cp+escort then a net node
Antioch: cp + escort after formers done
NS: cp+ escort (changing from the tanks in NS) then start prebuild of VW
I sense an opportunity to preach my thin expansion ideology.
What's the sudden need for Network Nodes? Our scientific production is too low to justify them. I say build CP/Scout/CP/Scout in UNPD and CP/Scout/Formers/CP/Scout in TBIBTU.
Those two bases are growing too quick. We have no need for large bases right now. We need to spread and claim as much territory as possible if we ever want to stand a chance against the Hive. Random television transmissions we have picked up indicate that that self-declared "Chairman" Yang has a large population and a huge industrial power, and that he isn't willing to rejoin under the United Nations mission leadership.
As for that former, we need more terraforming power to
a) build a road network to speed up colonization and
b) plant forests and build farms to support our exploding population.
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