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D of I&E: Rushbuilding?

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  • D of I&E: Rushbuilding?

    Before organizing a poll I'd like to hear some opinions. I'm wondering whether we should rushbuild the formers and/or CP currently build in our bases. Also I would like to know your opinion about whether or not we should rush the first unit built in any newfounded base.

    Facts:

    Energy Reserves: 82 ec

    New Apolyton: Colony Pod: 22/30
    ThisBaseIsBelongToUs: Formers: 12/20
    U.N. Pizza Delivery: Formers: 12/20

    They all take 19 ec to finish.

    Former/?/CP/Scout patrol/CP/Scout Patrol is the general build queue if I'm not mistaken. I can't remember if it has been polled, but there was a lot of support for the suggestion. So should we hurry the formers provided we get 10 free minerals with each new base? "?" stood for a second former, a scout unit, or a recycling tanks.

    Discuss and provide arguments!
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    how much will it all cost? (i am to lazy to start up the game myself now going to bed early ) we havent got that much credits and i want to hold some money back for rushbuilding garrisons in case of wormattacks
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

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    • #3
      I am also too lazy to start it up right now. Though I'll give you a wild guess : I think it's 19 ec if we hurry something now. For later rushbuilds, since we have a 0 Industry rating, it would cost us 25 ec to hurry a former right after founding a base.

      How much credits would you like to keep in reserve at all time?
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #4
        I say we rush the two formers. We need them up and running as soon as possible, and it won't be that expensive.

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        • #5
          Rush the pod !!! All nutrients gathered at New Apolyton are useless since we'll lose one citizen and get it back right after we built the pod ! Lets save all these special ressources by rushing the pod !
          "Just because you're paranoid doesnt mean there's not someone following me..."
          "I shall return and I shall be billions"

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          • #6
            Buy everything.
            "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
            "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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            • #7
              My my, four different posters, four different opinions. Poll is coming up!
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #8
                I don't know if you were going to do this or not, but a good way to save money when buying stuff is to spend just enough money so that it has 1 turn left (eg if it has 4 turns to go & it says it will take 40 energy credits to complete it, just pay 30 energy credits & it will be built the next turn)

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                • #9
                  That's easy with facilities because they always cost 2 energy per mineral. But with units it are completely different rules leading to unknown fractional numbers. That makes it hard to hurry units efficiently. Anyway, if people support Gnool's suggestion, speak up and I'll do some testing with the save file.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                  • #10
                    maniac I say rush them all but i want to have around 45credits for any rushing of garrisons this early in the game.
                    Bunnies!
                    Welcome to the DBTSverse!
                    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                    'Space05us is just a stupid nice guy' - Space05us

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                    • #11
                      Originally posted by Gnool
                      I don't know if you were going to do this or not, but a good way to save money when buying stuff is to spend just enough money so that it has 1 turn left (eg if it has 4 turns to go & it says it will take 40 energy credits to complete it, just pay 30 energy credits & it will be built the next turn)
                      I actually considerer that a cheat, rather than a feature, but this has to be polled since it hasnt been vote in the opening fo the game, when we choose which exploits/features we would allow.
                      "Just because you're paranoid doesnt mean there's not someone following me..."
                      "I shall return and I shall be billions"

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                      • #12
                        why is this a feature or a cheat you just make a partial payment to help you build something....
                        Bunnies!
                        Welcome to the DBTSverse!
                        God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                        'Space05us is just a stupid nice guy' - Space05us

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                        • #13
                          The figures:
                          If we change the UNPD workers to provide us with 4 Megatons of minerals this year, we can finish the former with 10 credits. If we adapt the TBIBTU workers and keep the current NA placement for one more turn before switching to the rocky minerals, they produce 3 mineral units each and we have to pay 13 ec to finish them.

                          82 - 36 = 46 ec, enough to rush a scout when necessary
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                          • #14
                            great i only dont understand NA we have to keep it one turn as it is now and one turn with a change?
                            Bunnies!
                            Welcome to the DBTSverse!
                            God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                            'Space05us is just a stupid nice guy' - Space05us

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                            • #15
                              I'll of course organize a poll for the old bases' worker placement, but personally I'd like to keep the NA worker placement Freshwater nutrients, Rolling moist nutrients and forest until the colony pod is constructed. Then I would switch the forest worker to the rocky minerals.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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