This was originally posted in the DIA office, but we've been asked to take the argument elsewhere, so I'll post it here.
I've repeatedly pointed out that:
1) Fungal pops reduce ecological damage in the long-term, by reducing the amount of ecodamage produced at ALL bases by 1; after 100 turns, every base that is still producing ecodamage or would have been producing 1 will have have been spared 1 pop. Quite a bargain, if you ask me.
2) (I haven't said this before, but it is worthg mentioning) - the actual appearance of fungal pops doesn't mean that we've caused great damage to the local ecosystem, nor is it a manifestation of such damage, but is rather Planet's way of expressing it's displeasure. That doesn't mean the displeasure is justified.
3) Drogue's repeated claim that more ecodamage = more global warming is completely specious, as ecodamage produces global warming only when produced at an excessive rate not an excessive amount (causing some damage now to spare a lot of damage later doesn't cause the caps to melt, any more than burning coal in an early steam engine did).
Now on to some fo the arguments Drogue presented in the DIA office.
First of all, nobody is suggesting that we keep formers in cities doing nothing in case we have a pop. Secondly, the only city even remotely in danger of a pop is NA, and that danger will be reduced enormously under my plan for the NA region. Thus, FM at this time would not necessarily impinge on our former time more than slightly, and that impingement would be trivial compared to the potential energy benefits.
The fact that you can doesn't mean that you should; I've tried repeatedly (with a high Planet rating, mark you) to use indworms on a large scale militarily, and I can tell you that it isn't worth it, compared to a conventional military campaign. Worms have a part to play in the military, true, but they shouldn't be relied upon. The development of Fusion Reactors is their death knell, as they have to compete on worse than even odds.
You have it competely the wrong way round. You want us to minimize pops as much as possible, but if we do that, then w'll find ourselves with either woefully low mineral production late-game or face massive worm-rape if we want to maintain some semblance of decent production rate. FM will allow us to have some pops now, which will cut down on our ecodamage and allow the use of ecological facilities to their greatest extent.
Can we be happy living as the Third World of Planet? If you want to minimize ecodamage permanently, that is where we will end up. That or as a worm-raped wilderness, as we belatedly realize our mistake and try to catch up without having our clean mineral threasholds high enough.
Let's see:
1) The negative effect on Planet - it exists, of course, but it is acceptable, especially considering that the society you seem to be advocating must accept these effects anyway or else become an inustrial backwater.
2) The negative effect on law and order - it exists too, naturally, but only if we allow our society to go down the road of the United States, in which the Free Market was accompanied by poor social policies, reulting in huge inequality and poverty, which naturally drove up the crime rate. If we increase our Psych spending and use the occasional specialist, our Drone problems should be almost non-existent, and we will have a society of loyal, educated, hardworking Talents instead.
3) The negativ eeffect on war - I would enver have expected to see an environmentalist complain about the negative impact on war. While FM does rule out long, protracted campaigns on enemy soil, we really shouldn't be doing them anyway. It doesn't prevent us from waging war, it simply requires that we fight a different kind of war - using Probe Teams to capture enemy bases and disrupt their factional organiztion, and fast or drop troops to go in and seize an enemy base in a single turn.
4) Negative effect on society - what on Chiron are you talking about?
Then it all depends on the definition of needless, doesn't it? I define 'needless harm to the planet' as harm which will rpdouce either no benefits to humanity or benefits not in proportion to the cost. Native wildlife, for example, should not be exterminated, but it should be driven off if it attacks us; particularly important ecological areas should be protected, rather than overexploited (the Aral Sea should serve as an eternal reminder of what happens when you do that), but many areas have little overall significance to the planetary ecosystem.
GT has not ripped to shreds the argument, all he has done is repeatedly claim, along with you, that we have overestimated the negative effects. I believe you have underestimated them.
1) Fungal pops reduce ecological damage in the long-term, by reducing the amount of ecodamage produced at ALL bases by 1; after 100 turns, every base that is still producing ecodamage or would have been producing 1 will have have been spared 1 pop. Quite a bargain, if you ask me.
2) (I haven't said this before, but it is worthg mentioning) - the actual appearance of fungal pops doesn't mean that we've caused great damage to the local ecosystem, nor is it a manifestation of such damage, but is rather Planet's way of expressing it's displeasure. That doesn't mean the displeasure is justified.
3) Drogue's repeated claim that more ecodamage = more global warming is completely specious, as ecodamage produces global warming only when produced at an excessive rate not an excessive amount (causing some damage now to spare a lot of damage later doesn't cause the caps to melt, any more than burning coal in an early steam engine did).
Now on to some fo the arguments Drogue presented in the DIA office.
If we have a low Planet rating, we have more eco-damage now, and at the moment former time is at a premium - we need to terraform places to crawl, and new bases - so we don't have time to keep formers in cities just in case of a pop. With a high Planet rating, and low eco-damage, we can relax about pops.
If we have a high Planet rating, then we can capture MW and IoDs, which is incredibly usuful both for exploration (units for free) and for war. I've before managed to win a war just using captured units, while concentrating on my infrastructure. With a low Planet rating this is not possible.
I don't want us to only start thinking about the Environment when we start getting the ice caps melting, or major worm-rape. Prevention is better than cure, if we start lookign after Planet now, we won't have a problem later, and have to cut our productin at a crucial time. If we have pops, spread them out slowly, if we have a low Planet rating then we'll suddenly be hit by many pops, until we get enough clean minerals to stop it.
Even without taking into account the in-game effects, we have a duty to look after this Planet which we have landed on. We have no right whatsoever to invade it and wreck it for our personal wealth. What is wealth after all, it is having 'things', havign a comfortable life. That is what I want, comfortable in terms of needs, in terms of wants, and mostly in terms of happiness. Can we be happy living in a pollution wrecked Planet?
Far from providing no argument for Green and looking after Planet, I have provided much argument, the fact you wish not to hear it masks what you see. I have yet to hear an argument for not caring about Planet, nor have I heard an argument for FM, other than 'we have overestimated the negative effect of FM'. No my friend, you have drastically underestimated what negative effect it has, on Planet, on law and order, on war, and on society.
1) The negative effect on Planet - it exists, of course, but it is acceptable, especially considering that the society you seem to be advocating must accept these effects anyway or else become an inustrial backwater.
2) The negative effect on law and order - it exists too, naturally, but only if we allow our society to go down the road of the United States, in which the Free Market was accompanied by poor social policies, reulting in huge inequality and poverty, which naturally drove up the crime rate. If we increase our Psych spending and use the occasional specialist, our Drone problems should be almost non-existent, and we will have a society of loyal, educated, hardworking Talents instead.
3) The negativ eeffect on war - I would enver have expected to see an environmentalist complain about the negative impact on war. While FM does rule out long, protracted campaigns on enemy soil, we really shouldn't be doing them anyway. It doesn't prevent us from waging war, it simply requires that we fight a different kind of war - using Probe Teams to capture enemy bases and disrupt their factional organiztion, and fast or drop troops to go in and seize an enemy base in a single turn.
4) Negative effect on society - what on Chiron are you talking about?
That enough of an argument for you? I'm perfectly prepared to debate until hell freezes over, but I have a feeling neither of us will convince each other. I simply urge all citizend to vote against FM, and against anything that harms the Planet needlessly.
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