Originally posted by Kirov
But the problem is, how to do good terraforming without causing ecological disaster?
But the problem is, how to do good terraforming without causing ecological disaster?

boreholes, but not over the "clean mineral limit". boreholes really are essential to having a productive base (which does not necessarily produce lots of eco damage)
the most important part is:
Strategy suggestions:
As soon as practically possible force a fungal bloom in one of your bases. This means that once you start building Tree Farms and/or Centauri Preserve’s they will increase your clean mineral threshold.
The number of 'clean minerals' begins at 16. However, eco-damage unusually begins when a base is producing 12-14 minerals. The reason for this is that until you build Tree Farms and Hybrid Forests in a base, terraforming damage caused by roads, farms, mines, etc., subtracts from the number of 'clean minerals' available for that base.
So, when begin to see eco-damage, rather than moving workers to less mineral intensive tiles to avoid it, just let the base stay 'in the red.' Sooner or later, you will experience a pop.
Your 'clean mineral' limit has now increased to 17. A base that once was creating eco-damage at 12 minerals may now be 'clean.' Its limit has moved to 13.
But what do you do now? Do you act to reduce eco-damage at your bases or do you leave them alone to continue polluting? After all, each pop itself adds one to the 'clean mineral' limit.
The answer is that you should keep your bases polluting until you experience your second pop. That one, as with the first one, is worm free. It increases your 'clean mineral' limit by another 1, to 18.
From this point on, pops will have worms. In addition, too many pops in successive years may bring on Global Warming. Caution and control are both required.
As soon as practically possible force a fungal bloom in one of your bases. This means that once you start building Tree Farms and/or Centauri Preserve’s they will increase your clean mineral threshold.
The number of 'clean minerals' begins at 16. However, eco-damage unusually begins when a base is producing 12-14 minerals. The reason for this is that until you build Tree Farms and Hybrid Forests in a base, terraforming damage caused by roads, farms, mines, etc., subtracts from the number of 'clean minerals' available for that base.
So, when begin to see eco-damage, rather than moving workers to less mineral intensive tiles to avoid it, just let the base stay 'in the red.' Sooner or later, you will experience a pop.
Your 'clean mineral' limit has now increased to 17. A base that once was creating eco-damage at 12 minerals may now be 'clean.' Its limit has moved to 13.
But what do you do now? Do you act to reduce eco-damage at your bases or do you leave them alone to continue polluting? After all, each pop itself adds one to the 'clean mineral' limit.
The answer is that you should keep your bases polluting until you experience your second pop. That one, as with the first one, is worm free. It increases your 'clean mineral' limit by another 1, to 18.
From this point on, pops will have worms. In addition, too many pops in successive years may bring on Global Warming. Caution and control are both required.
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