The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Though I would have no objection against switching to formers (you know how I those), a solution to make sure the base is at size 2 when the CP is finished would be simply switching our worker to the nutrient tile for two turns and then switch back to normal.
Maniac is quite correct here, in the case we change the workers to work nuts for 2 turns and then change back, we have pop growth in 4 turns (I think) and CP construction in 5. Then we can go on to build formers, and by the time they are done the next CP can be built.
So, I propose
- CP (continues with worker changes), Formers, CP, Scout (Maniac)
This is far enough until we see how things are going 15-20 turns down the track.
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