Do we know what techs we start with? Will formers and tanks be available at all? Otherwise many of these queue suggestions are moot.
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Why do we need an extra scout? The Independant Scout will serve us well enough to start with, and I'm sure we'll manage at least 1 Unity Rover pop at some point. Building so many things so soon when we have so few minerals is a waste.Veni Vidi Castravi Illegitimos
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Originally posted by moomin
Do we know what techs we start with? Will formers and tanks be available at all? Otherwise many of these queue suggestions are moot.
maybe the HQ can build a pod first, but after that
formers/pod/scout/pod/facilities OR SP's.
as the vel guide says, it's important to get the formers out as soon as possible planting forest, so we can get our pods out faster relative to our opponents. and it's true.
EDIT: i just checked my monument thing, and i finished the WP in 2152.Last edited by Method; August 31, 2002, 12:05.
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Thank you, Archaic - I didn't remember that scout.
How about this then:
Garrison/CP/Former (when we can)/Scout
I think we need another scout in case the first gets wormed and so we can explore two directions simultaneously. I maintain that an early CP is vital and a former as soon as we can is alos a damn good idea. Tanks come soon after this lot.
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Originally posted by Archaic
Correct me if I'm wrong, but isn't the wreckage there anyway in SMAC so long as the SMAX expansion is installed alongside it?
I'll go with Garrison/CP/Former for our first base, though I don't like more Scouts...
Z
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Do you think that we will play far enough in the first set of turns to worry about the fourth build?
Until I get any grave concerns, my decision for the queue is as I mentioned before:
Garrison/Colony Pod/Former (when we have the tech)/Scout
Base2 - well we will need to start a poll on the base location when a few turns of exploring are done with, but let's get discussion going now.
Should the first things this base builds be any different? Garrison/CP/Former again (just no Scout)?
I am not fully au fait with the specific early game strategies - is there some base specialisation that is worth considering? For instance if it is a good enough site, would Garrison/some SP be considered a good idea in our cases?
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