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  • #16
    Originally posted by Juliennew

    If you don't vote for a rule, I think it means "no".
    Ok, lets make a scenario. First we put a colony....er, wrong scenario.

    49 percent of everyone in the AC democracy game vote FOR Cooperative Victory because they like it Well, 51 percent of the people dont like it. Because there is no "no" option, that 51 percent is never heard and, well, cooperative victory passes (probably, depending if Im understanding everything correctly)

    And we can see if a rule is popular or not by the percentage of the people who voted for it.
    See above.

    you could say you need 2/3 of the votes for a role thats 66.667%or 50% right down the middle just a idea
    That would be OK. It would please me But it was never clearly defined how something "passes" or is "rejected", so....How we gonna do it?

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    • #17
      Looks like we DO have to start again. Sorry Juliennew, them's the breaks.
      No problems

      No offense, but this poll is quite useless.
      Don't worry, no offense here. It is a democratic game and the debate you exposed your opinion in a debate
      Member of the P4 party in the SMAC democracy game
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      • #18
        Originally posted by Juliennew

        No problems


        Don't worry, no offense here. It is a democratic game and the debate you exposed your opinion in a debate
        Yeah, dont worry: I've created bad polls too.
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        • #19
          well i am for the 2/3 votes needed troughout the game......something to put in the constitution maybe?
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          • #20
            I would like to make a firm point AGAINST blind research.

            With blind research you have four options to discuss about. One will be chosen as the faction policy. But surprise surprise, when the tech is discovered it isn't of the chosen field. Nobody happy. As everyone knows, blind research is quite broken.

            Put against that unblind research. Most of the time you have more than four techs to choose from. Hence more discussion than with blind research. And besides just deciding the next tech to research, one can also pick a longterm research path. For example, there could be a group in favour of bee-lining towards D:AP asap, while another favours going to Environmental Economics as soon as possible. As the path towards both these techs have prerequisites of other fields (eg for BUILD EnvEcon you have to research the EXPLORE tech EcoEng), such discussions are impossible with blind research.
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            • #21
              we should unable blind research 'cos we want a science advisor.
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              • #22
                I would strongly suggest against cooperative victory, and anything else liable to make the game less interesting, or needlessly easy.

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                • #23
                  i like co-op, look first, steal tech when conquer base, unity scatter, Unity survey (so you CAN see the map) and hate blind research tech stag, and restart factions.

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                  • #24
                    I'd say NO tech when conquer base. That would unbalance the game too much in the favor of The Hive, Spartans and Believers...

                    And with Blind Research it's more realistic, if you like it that way (like I do). Although Maniac has a point there, too...
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                    • #25
                      if you get no tech when conquer a base, whats the reward for war?

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                      • #26
                        Originally posted by TKG
                        if you get no tech when conquer a base, whats the reward for war?
                        Bases, projects, the knowledge of eliminating another faction and torturing their leader for information......the works
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                        • #27
                          I agree. A tech for conquering a base?
                          If we threw a rock at a flying saucer and it crashed, you think we could build more? pft

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                          • #28
                            Maniac has a good point against blind research.

                            I'd say NO tech when conquer base. That would unbalance the game too much in the favor of The Hive, Spartans and Believers...
                            I'd say yes especially because these three factions aren't very good at research and don't usually are friendly in diplomatic relations. This rule is their only way to catch up in tech. I also voted against cooperation victory as it would perhaps shorter the game.
                            Member of the P4 party in the SMAC democracy game
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                            • #29
                              Originally posted by Juliennew
                              Maniac has a good point against blind research.


                              I'd say yes especially because these three factions aren't very good at research and don't usually are friendly in diplomatic relations. This rule is their only way to catch up in tech. I also voted against cooperation victory as it would perhaps shorter the game.
                              But then again, considering they do like to invade EVERYONE.....Would it not put them in the position to become the most powerful, technologicallya advanced empire just because they conquered bases?

                              Sorry, but I say no to get tech when conquer base. I mean, if we enable that....Whats the point of researching anything? Lets let the computer do it. Or let Miriam/Yang/Santiago conquer everyone and then conquer them. The game becomes much more boring.
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                              • #30
                                If the techsteal rule is off, just build a probe team. Some extra work for the Intelligence Director.
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                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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