The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Just a little proposal with large repercussions...
HongHu! How can you say that! Since Kody hasn't joined anyone, there is still a lot of possibilities.
SMAC/X FAQ | Chiron Archives The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
SMAC/X FAQ | Chiron Archives The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
Honestly, I´d love to see that implemented in a SP demogame, but not here since it would screw any faction capped in base ressource gathering.
Who sais the non-builders weren´t allowed to build millions of crawlers/formers? May the better played faction win, not the one with the most advatages right from the start....
Because of their population caps, they have to build crawlers to have the same production levels as other factions from each base. This could conceivably be avoided with ICS, but then you run into Bureaucracy problems. So crawlers are the Morganites' supplier of choice.
The crawler restriction would have far more impact on strategies or tactics used rather than which faction.
The main ones I can think of are to do with base density, whether you're going specialist, amount of drone control you need, and how much economic buildup you're planning. These things aren't very unique to any faction, so I would say the comparative benefits or disadvantages for any particular faction isn't as servere as people think.
I do think it will help the the teams that have weak economic strategies. Morgan ofcourse needs a fairly strong economic strategy so admitly it does affect him more.
There are ofcourse alternatives to crawlers, you just need to think outside the box, I've figured out a tactic that can actually pays better dividens than building crawlers under certain circumstances (works well for gaian and spartans), but takes more effort to setup. Still need to balance development with crawlers ofcourse as you need the base minerals and nutrients and crawlers are essential for SPs.
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