How about a houserule for ACDG III that any faction may own maximum twice the number of crawlers/trawlers and formers/seaformers then it has bases at any time?
It keeps the AI longer competitive, and will surely increase turn playin' time because no numerous units need to be micromanaged. Rushing a SP still stays possible with this, and crawlers/formers do not necessary be rehomed to other bases when a given base already has 2 crawlers/formers.
Knowing you guys, I won't expect much support for such a proposal, but perhaps one can see it as a challenge...
It keeps the AI longer competitive, and will surely increase turn playin' time because no numerous units need to be micromanaged. Rushing a SP still stays possible with this, and crawlers/formers do not necessary be rehomed to other bases when a given base already has 2 crawlers/formers.
Knowing you guys, I won't expect much support for such a proposal, but perhaps one can see it as a challenge...
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