Hmm - I haven't heard from Buster for some time - so I e-mailed him yesterday to see if he needed any help with setting up the game.
(As I recall, he said he had no problem with the map and starting positions - he'd be an equal opportunity Creator, but that he'd welcome assistance in tweaking the AI and in the mechanics of disabling SP's etc etc)
No reply as of this posting.
(As I recall, he said he had no problem with the map and starting positions - he'd be an equal opportunity Creator, but that he'd welcome assistance in tweaking the AI and in the mechanics of disabling SP's etc etc)
No reply as of this posting.
), it ahd the effect that AIs had thousands and thosuands of ECs. Virtually all base takeover`s were by mind control. This might bother some people in ACDG, since probe defense shall be a big issue. But helping AIs is a good thing. Chaos Theory added also 1-3 other orbitals to AIs (depending on each faction), and it helped them also. Several nuts or mins more per turn for AI can do wonders.
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