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  • State of the Next Game

    Let's kick some more organization into this.

    Here's a list of things decided the past two months:

    Democracy Team Game
    SMAX
    Transcend diificulty level
    Four human teams: Gaians, Angels, Spartans, Morganites
    Three competitive AIs: Peacekeepers, University, Hive. IIRC Googlie offered to give buster some tips how to boost them.

    Civgroup icons: Created by Method/Kassi/Skanky IIRC. I saved the Spartan one on my HD, but I'm afraid that for the other factions' you'll have to go digging into one of the previous rec commons.

    Map & Game Creator: buster
    Moderator: position currently unfilled - poll will hopefully be held soon.

    Map settings:

    Large (or slightly smaller than large - whatever )
    Medium water
    Average rainfall
    Rolling erosion
    Moderate native life

    Suggestion from buster: No matter what the map size is, all factions should be sufficiently clustered near each other to allow all playstyles: pacifist builder as well as agressive conqueror/prober.

    There will be no boosted starting positions. Meaning no extra nut, min & energy bonus etc, and no extra starting units : just two CPs and a scout patrol, with of course the faction specific Angel probe team and Spartan disciplined rover.

    Rules:

    Higher Goal: Allow Victory by Transcendence. YES
    Total War: Allow Victory by Conquest. YES
    Peace in Our Time: Allow Diplomatic Victory. YES
    Mine, All Mine: Allow Economic Victory. YES
    One for All: Allow Cooperative Victory. NO
    Do or Die: Don't restart eliminated players. YES
    Look First: Flexible starting locations. YES
    Tech Stagnation: Slower rate of research discoveries. NO
    Spoils of War: Steal tech when conquer base. YES
    Blind Research: Cannot set precise research goals. NO
    Intense Rivalry: Opponents more aggressive. NO
    No Unity Survey: World Map not visible. YES
    No Unity Scattering: Supply Pods only at landing sites. NO
    Bell Curve: No Random Events. NO
    Time Warp: Accelerated Start. NO
    Iron Man: Save/Restore restricted to exit. YES
    Randomize faction leader personalities. NO
    Randomize faction leader social agendas. NO

    Empath Guild disabled.
    Cloudbase Academy disabled.

    Rules concerning game exploits

    Probe rollover bug work-around?

    Choppers are never allowed to attack bases.

    Unifications are not allowed.

    If a faction becomes so inactive that it can no longer normally participate in the ACDG, Codicil will be used to turn the faction into an AI. Any remaining active members are free to move to another faction.

    It is allowed to build a turn simulator, where you can test out battle results or strategic plans years in advance. It is also allowed to use parallel turns of the official game to test out AI diplomacy (with the exception that you can't accept AI world map offers or trades) or some innocent internal affairs orders (crawler & former movements etc). However it is NOT allowed to use the official game turns to play ahead by eg testing out battle orders, scouting with units, or for example moving your probe units to check the probe cost of something and only then decide whether or not you're going to probe it.

    It's not allowed to perform probe actions on a base that from one faction revolted to another human faction, unless the new owner decides and announces to keep the base. If the faction doesn't want the base that revolted to them, they have to gift it to an AI of their choice directly after receiving it if possible. If not possible, they have to starve the base and build a colony pod in order to destroy it, again as soon as possible (without hurrying). While disassembling the base, the new owner has the right though to sell off any facilities present in the base.


    Not yet decided / To-do list:

    Who's the game moderator?
    Who are the private forum moderators? obstructor for Gaia? Skanky Burns for Sparta. Who for the other factions?
    I guess Tass' super-mod powers (editing posts, changing poll options, etc...) should be removed after the current ACDG ends and he becomes a mere mortal Morganite.
    Contact MarkG/DanQ for new fora and civgroups.
    Make some extra propaganda for the next ACDG (after everything else is decided and things can get going. Otherwise newbies will join but lose interest again before the game has even started.)

    What did I all forget to include?
    Last edited by Maniac; June 15, 2004, 20:49.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    I could mod the forum, since I'm not really going to be playing, just kinda hanging around and posting random stupid garbage like I always do. Or did drugs already apply for that? Or was it HongHu? I don't remember.

    As long as I don't actually have to participate. Just you know, pop in, lock random threads, leave...I'd like to have _some_ purpose other than "guy who's only playing so he's got another forum to spam".

    Comment


    • #3
      Unifications are not allowed, unless without a unification a faction would come without any active players and would have to be removed from the game.


      You know that's wrong, but won't admit it. Just the fact the other faction doesn't have any active players makes it too easy to be abused. It means it's a matter of who can woo the last player in the faction the best. Or if there isn't any real player, who can shout most loudly about why the faction should unify with them.

      Unification via lack of activity has all the bad attributes of a normal unification. Only even more unbalanced than a normal perm-pact/unification since you'll end up with complete control of said faction and you don't have to go through 3 months of cultivating diplomancy like the Hive had to do with the drones.

      Comment


      • #4
        If needed, I could serve as another neutral mod. Since I have very little advanced knowledge of the game (the crawler stuff is way over my head - I don't even have a working copy anymore), I'd just help make important decisions, keep everyone civil, etc. I'm already doing the same for a similar Civ3 Game.
        Join a Democracy Game today!
        | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

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        • #5
          Unification through attrition/inactivity is nonsense. Since perma-pacts are by definition not allowed (no co-op victory), then the question of "who has the rightful claim to swallow the inactive faction?" has no answer.
          "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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          • #6
            You know, a lot of these rules seem talored to correcting "problems" in this ACDG...

            And, in my experiences, many of these problems were only experienced by 1 faction Maniac
            Eventis is the only refuge of the spammer. Join us now.
            Long live teh paranoia smiley!

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            • #7
              That aside, its going to be pretty impossible to enforce some of these rules.
              For example, the unification rule: It doesn't have to be officially announced. Sharing of all information can easily occur and if a faction is off-forum....Then it is completly impossible.
              Same thing with the no-ambassadors rule.

              And again, the rules seem, at least to me, to be geared to correct problems that have cost certain factions in this game dearly. I'd just remind everyone that the next game *isn't* this game.
              And, if people decide to be as American as they were in the last game (playing semantics over and over again), the more rules we have the more problems it makes.

              Eventis is the only refuge of the spammer. Join us now.
              Long live teh paranoia smiley!

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              • #8
                Well, unification would be pretty stupid, if we are going with the options listed above.

                One for All: Allow Cooperative Victory. NO
                Why would you chose to unify with another faction if you knew that you couldn't win anyway?
                Join a Democracy Game today!
                | APO: Civ4 - Civ4 Multi-Team - Civ4 Warlords Multi-Team - SMAC | CFC: Civ4 DG2 - Civ4 Multi-Team - Civ3 Multi-Team 2 | Civ3 ISDG - Civ4 ISDG |

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                • #9
                  *cough*me faction leader *cough* Faction leaders are internal matters for each faction. We will hold elections for leader when the game starts. I haven`t expressed any ambition for leadership amongst Gaians except for being forum moderator. And I agree about stripping Tasss of powers.
                  SMAC/X FAQ | Chiron Archives
                  The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                  • #10
                    So do I

                    Let's get this game started PLEASE. We have everything decided.

                    And the usual mod rules should be applied - anyone that asks to be a mod is never suitable to be a mod

                    -jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

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                    • #11
                      In CMN terms, yes.
                      SMAC/X FAQ | Chiron Archives
                      The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                      Comment


                      • #12
                        Originally posted by Jamski
                        So do I

                        Let's get this game started PLEASE. We have everything decided.

                        -jam
                        Gladly, if some silly objections to polled option implementation are withdrawn.

                        /me looks at Jamski
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

                        Comment


                        • #13
                          /me looks at the votes*

                          Only 4 people want to fiddle around with changed alpha.txts. That's only just enough to play the turns for each faction - and what if two of these willing hamsters are on the SAME team?

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • #14
                            Add one more . That poll is all messed up.
                            SMAC/X FAQ | Chiron Archives
                            The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                            • #15
                              Gradually... losing.... desire... to... play...
                              Play hangman.

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