In order to actually help us all decide what we want from this game, this thread is open to discuss which world setup options are best.
First is the world size: The bigger the world the more we can all grow before encountering each other, and the more options we will have of expanding if we DO encounter another faction early. But this also means that contact is likely to be later, along with all the extra rp and in-game stuff involved with other factions that you may be really looking forward to participating in.
Options are Tiny, Small, Standard, Large and Huge. With as many human factions as we have (4), perhaps Standard or Large would be good bets.
Second is water %age: Oceanic bases come a little later, and are a bit expensive, but are very productive or food and energy. Also more water means that sea warfare is more ikely to be joined, and AIr units become more important for interdicting navies and reaching other landmasses. Perhaps the 60% average would be best here.
Rainfall dictates how many good food tiles there will be, in effect. Arid would just be hurting everyone, and since I think we would rather get our factions moving more quickly, I'd suggest Rainy.
Erosion tells us how uneven the land will be. Flat is easy to build on and terraform, but Mountainous gives you more minerals to work. Perhaps the balanced average, Rolling, gives us what we need in these two important aspects.
Finally native life: The Gaians and any faction with positive Planet ratings can gain some advantage with this, as it allows them to capture Native life and use it as scouts and attackers. To others native life is just a nuisance, except for the planetpearls found from killing it. As good management can negate the bad effects of worms, I think we should go for moderate or lots of native life, to allow the Gaians a chance to use this strategy (so far unseen in the ACDGs).
First is the world size: The bigger the world the more we can all grow before encountering each other, and the more options we will have of expanding if we DO encounter another faction early. But this also means that contact is likely to be later, along with all the extra rp and in-game stuff involved with other factions that you may be really looking forward to participating in.
Options are Tiny, Small, Standard, Large and Huge. With as many human factions as we have (4), perhaps Standard or Large would be good bets.
Second is water %age: Oceanic bases come a little later, and are a bit expensive, but are very productive or food and energy. Also more water means that sea warfare is more ikely to be joined, and AIr units become more important for interdicting navies and reaching other landmasses. Perhaps the 60% average would be best here.
Rainfall dictates how many good food tiles there will be, in effect. Arid would just be hurting everyone, and since I think we would rather get our factions moving more quickly, I'd suggest Rainy.
Erosion tells us how uneven the land will be. Flat is easy to build on and terraform, but Mountainous gives you more minerals to work. Perhaps the balanced average, Rolling, gives us what we need in these two important aspects.
Finally native life: The Gaians and any faction with positive Planet ratings can gain some advantage with this, as it allows them to capture Native life and use it as scouts and attackers. To others native life is just a nuisance, except for the planetpearls found from killing it. As good management can negate the bad effects of worms, I think we should go for moderate or lots of native life, to allow the Gaians a chance to use this strategy (so far unseen in the ACDGs).
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