Please no more debate about matters of the currently running game. I'd like to see us thrash out the Tower of Babel idea here.
Until in-game contact this faction could be a way of allowing us to chat amongst ourselves in the public forum, and this would be a self-policing way of doing so without the risk of factions communicating between each other pre-contact. After contact competitions could be held, even if not for ECs, for factional representatives to outdo each other, kind of as a host for debating competitions, caption that picture, writing poems or stories, and we either all vote without faction bias for the best one or it provides, in the leaders of Babel, some impartial judges for such competitions... all of this sounds to me like it would help along everything that most seem to want in the next game. And how is that a bad thing?
Please, if you have an unspoken objection to any of the ideas in this being put into practice, post it here so we can find a way around it. And if you have no objection, why should you oppose it? If it is pointless to you, does that necessarily mean we mustn't try it?
So what is wrong with one less AI? After all people seemed to want a game relatively FREE of AI factions, and now my feeling is that AIs are WANTED?! Can someone please explain this contradiction?
Correct me if I'm wrong, but I thought no-one wanted a single faction game because playing against AIs is dull and not challenging enough. So what's the difference in having one fewer AI in the game then? This is going to promote RP and factional interactions, which is what I thought everyone wanted. Can you make up your minds here please, as it's very frustrating trying to come to grips with a game that was not what I was hoping for, then just as I think I understand what would be accepted and might acutally be interesting to particiapte in many of those vocal proponents of just such interactions appear to want to reverse their opinion. And is a single base really considered to take up that much space (we haven't got anywhere near using all the space in the current game)?
Would it really pain everyone so much to have this little bit of extra fun in the game?
Correct me if I'm wrong, but I thought no-one wanted a single faction game because playing against AIs is dull and not challenging enough. So what's the difference in having one fewer AI in the game then? This is going to promote RP and factional interactions, which is what I thought everyone wanted. Can you make up your minds here please, as it's very frustrating trying to come to grips with a game that was not what I was hoping for, then just as I think I understand what would be accepted and might acutally be interesting to particiapte in many of those vocal proponents of just such interactions appear to want to reverse their opinion. And is a single base really considered to take up that much space (we haven't got anywhere near using all the space in the current game)?
Would it really pain everyone so much to have this little bit of extra fun in the game?
Please, if you have an unspoken objection to any of the ideas in this being put into practice, post it here so we can find a way around it. And if you have no objection, why should you oppose it? If it is pointless to you, does that necessarily mean we mustn't try it?
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