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  • #46
    Security Station sounds good to me, atleast better then Police Station. Want to avoid Nexus as that could be confused the the Comand Nexus.

    As for the Life Cycle Bonus I guess we just say that the highly trained police make good candidates for fusion with Mind worms and other native life. Perhaps some further work on the name would help to indicate that?

    I dont think they need to be moved that Hight up in the tec tree, remember I want to make them an alternative to HoloTheathers. If Doc Loyalty is too low then I would look to Intilectual Integrity or some other mid game tec.


    Also side note, moved BioMachinery to After rather then before HomoSuperior to delay the incredible power of Pop Booming. As you can Pop Boom only under Golden Ages pre Future Engingering. This project thus becomes even more valuable (and it was already very powerfull).

    Aditional idea, Move Planetary Transit System to Ecological Enginering (or something else around that level).
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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    • #47
      No real need to move the tech (bio-engineering). The SP itself is sufficient, for instance to 'Secrets of Creation' or 'The Will To Power'.
      He who knows others is wise.
      He who knows himself is enlightened.
      -- Lao Tsu

      SMAC(X) Marsscenario

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      • #48
        Originally posted by Impaler[WrG]
        Security Station sounds good to me, atleast better then Police Station. Want to avoid Nexus as that could be confused the the Comand Nexus.
        But nexus is already used as terminology. Why not resuse it?

        As for the Life Cycle Bonus I guess we just say that the highly trained police make good candidates for fusion with Mind worms and other native life. Perhaps some further work on the name would help to indicate that?
        Ewwwwwwwwwwwwww
        Trithemius
        ["Power performs the Miracle." - Johannes Trithemius

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        • #49
          Problem is that the Cloning Vats is the ONLY thing that BioEnginering dose so if it gets moved to a differnt tec then BioEnginering would become an empty tec. Seems simpler to move the whole tec to the desired spot in the tree then to move the project and then have to juggle someththing else in to fill the tec.
          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

          Comment


          • #50
            Ok here are some massive changes to Industy and some of the most powerfull tecs in the game.

            I tried to create and Industrial ladder similar to the Centauri tecnologies. It interacts heavily with concour, Discover tecs but has few connections to any of the green explore tecs.

            The idustrial Ladder will consist of the following in assending order.

            Industrial Base
            Industrial Economics
            Industrial Extraction (new)
            Industrial Automation
            Industrial Alchemy (new)
            Industrial NanoRobotics

            Industrial Base
            Prerequisites - None
            Leads too - Super Conductor, High Engery Chemistry, Industrial Economics
            Facilities - None
            Projects - Merchant Exchange
            Military - Synthmetal armor
            Terraforming - Mine

            Industrial Economics
            Prerequisites - Industrial Base & Doctorine Flexibility
            Leads too - Cooperative Economics, Environmental Economics, Industrial Extration
            Facilites - Energy Bank
            Social - FreeMarket

            Industrial Extraction
            Prerequisites - Industrial Economics & Planetary Networks
            Leads too - Doctorine Initiative, Nural Grafting, Industrial Automation
            Facilites - Hab Complex
            Social - Wealth
            Other - Lifts mineral Restrictions

            Industrial Automation
            PreRequisites - Industrial Extraction & Super Conductor
            Leads too - Retroviral Enginering & Industrial Alchemy
            Military - Suppy Cralwer (cost incressed to 5 rows)
            Terraforming - Bore Hole

            Industrial Alchemy
            PreRequisites - Industrial Automation & Fusion
            Leads too - Industrial NanoRobotics
            Secret Projects - Mass Industrial Complex (Bulk Matter transmiter renamed, provides +50% minerals in all bases)
            Facilites - Robotic Assembly Plant

            Industrial NanoRobotics
            PreRequisites - NanoMiniturization & Industrial Alchemy
            Leads too - Frictionless Surfaces & Digital Sentience
            Secret Projects - Nano Factory



            This is the general plan, it should hopefully make industry a bit more challenging and interesting thoughout the game. I will be quite hard to bee-line strait to crawlers as is usaly the first thing everyone dose. Other options become more realistic now. The planetary Transit system has been moved to Ecological Enginering to balance its losses and help Green oriented players with their population output.

            Thoughts coments?
            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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            • #51
              Why is Flexibility prereq for IndEco?
              SMAC/X FAQ | Chiron Archives
              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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              • #52
                Just to spread around the interdependences and slow down Bee-lining, also seems to fit with the "creating an economy from top to bottom out of whole cloth" seems that would require you to be flexible

                It also bumpts up Industrial Econ to level 3 because Flex is a level 2, note that Flex now requires Mobility and Ecology so your going to want to focus on getting the bottom 7 tecs wraped up before moving up.


                Also another idea, get rid of Aplied Relitivity, move the SuperColider to SuperString and move Fusion into the gap opened by Relitivity. Move the blurb by Morgan "you Ivory tower intilectuals must not forget about the world of Economic growth and Hard Currency..." to the new Industrial Alchemy tec.
                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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                • #53


                  Well, that's about my thoughts on this subject... Was there ever an official decision as to what rules we're going to be using, if any, or is that still in the wings?
                  I'm not conceited, conceit is a fault and I have no faults...

                  Civ and WoW are my crack... just one... more... turn...

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                  • #54
                    These are not the rules or alpha.txt the next DG will use, FlameFlash. This is just (well just ) Impaler's thread for his new mod.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #55
                      Yes though I ofcorse think it would be fun to use my Mod it looks douptfull it would even be finished in time and I got a lot of resistence to to Alpha.txt editing from the rest of the comunity (which is a shame considering how much the game can be improved).

                      So just coment on how much you like or dislike the proposed changes. I will upload an updated Alphax soon so you can try out the changes for yourself.
                      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                      Comment


                      • #56
                        Just something that should be noted regarding Doc: Flex - it's a military doctrine, based on co-ordinating forces through control of the sea. It has nothing to do with flexibility in general.

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                        • #57
                          Perhaps Polymorphic Software then?


                          Oh and I have started working on some new Facility and tec pictures to go along with the Mod. Unfortunatly I cant make a .pcx file all I can do is work in Paint.

                          If someone could convert this file into .pcx and upload it here for me I would most apreshiate it. Its a simple fusion of the Dome shape from Childrens Creech and a Fist from the Astetic Virtures (elarged 25%) it replaces the Brood Pit so rename it xfac035 and slip it into your AC folder under Facilites (back up your original first) and have a look at it and tell me what you think.
                          Attached Files
                          Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                          Comment


                          • #58
                            Can't upload, so I mail it... NOW!
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #59
                              Thanks Geo, it works perfectly

                              What do you think of it on an an artistic level?

                              With the BroodPit/Security station avalible at Doc Loyalty I think it might be good to make Perimeriter Defence an unrestricted facility so everyone can build it right from the start, seems logical that you would be able to build something so obvius. This shouldnt effect combat much as most players already have access to them by the time fighting starts.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                              Comment


                              • #60
                                Artistically (and as posted in the mail): It is fitting, I think.

                                As for the PD: if it is so obvious it could be build from the start, one can also state that it is so obvious that anyone has it as a free facility.
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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