Ok many of you may have noticed I kinda hijacked the Next ACDG thread with a bunch of ideas for Alpha Editing, I have started this new thread to discuss the creation of a Mod package called IMPACX (Impaler's Alpha Centauri X) based on thouse ideas and any others that sound good to me. The mod will be inteded for use with the Alien CrossFire expantion, but an original SMAC version might also get made.
First off a Disclaimer here, more then half of the ideas and changes I proposed in the previous thread were taken from other mods and alpha changes done by hard working people over in the AC creation threads.
This thread dealing with the Torture Mod proved particularly inspirational.
I intend to site everyone who partispated in it as a source along with the authors of a few other threads and post I dug up. All the authors of this source material or anyone else for that matter is welcome to contribute and especialy play test.
Ok now on to the Goals of the MOD.
#1 - Slow down the tec explosion in the late game without making the early game excedingly slow. The goal is to have a smooth 6-10 years for a goal throughout the entire game. This is likly the hardest goal to achive and I intend to exploit every possible change that can achive this delicate balance.
#2 - Add new tecnologies both for flavor purposes and to balance the tec tree by alowing goodies to be moved to better places in the tec tree or for the tec in question to be delayed or its beeline slowed.
#3 Create new Tec Graphics, short and long tec blurbs and if possible voice recordings to go with the new tecs, in most cases the Graphics can be made by cutting and pasting from existing Graphics.
#4 Modify Terraforming by spreading out the options over a wide number of tecs and rebalancing build times. In addition the forest and forget strategy will be killed somehow even if it means disabling forest completly.
#5 Modify Social Enginering for better balance and more nuanced strategy. Default settings (Frontier, Survival, Simple) will be given negatives which will make them very unapealing to the AI. In addition the Ability to Pop Boom will be greatly reduced, at a minimum a Golden Age or a Future Society Engingering setting will be reqired.
#6 Modified versions of the 7 original factions, each factins will keep its general strategy and ideological outlook but will be spiced up a bit and made "more itself" by adding such things as FreeAbilites or Facilites that are in line with the factions ideology. The changes will work hand in hand with the Social Enginering changes and other goals making the Modified factions and integral part of the Mod.
#7 Modify the Build Costs of secret Projects and Facilites in lite of the above changes, Projects will cost more and Facilites will have higher maintance in most cases, some facilites (early ones) will cost less, some late facilites may cost more. New Facilites with negative maintance will be added (again a trick I learned about, not my idea). These will add Credits to your stockpile rather then subtract them.
#8 All References to the Progenitors will be Removed, All Resonace tecnologies will be renamed and remade into plausable tecnologies. The intent is to play Orginal SMAC's plot with the Secret Projects and facilites of SMACX. I just never liked the Aliens and though they were an incredibly dumb idea (along with most of the expantion factions).
First off a Disclaimer here, more then half of the ideas and changes I proposed in the previous thread were taken from other mods and alpha changes done by hard working people over in the AC creation threads.
This thread dealing with the Torture Mod proved particularly inspirational.
I intend to site everyone who partispated in it as a source along with the authors of a few other threads and post I dug up. All the authors of this source material or anyone else for that matter is welcome to contribute and especialy play test.
Ok now on to the Goals of the MOD.
#1 - Slow down the tec explosion in the late game without making the early game excedingly slow. The goal is to have a smooth 6-10 years for a goal throughout the entire game. This is likly the hardest goal to achive and I intend to exploit every possible change that can achive this delicate balance.
#2 - Add new tecnologies both for flavor purposes and to balance the tec tree by alowing goodies to be moved to better places in the tec tree or for the tec in question to be delayed or its beeline slowed.
#3 Create new Tec Graphics, short and long tec blurbs and if possible voice recordings to go with the new tecs, in most cases the Graphics can be made by cutting and pasting from existing Graphics.
#4 Modify Terraforming by spreading out the options over a wide number of tecs and rebalancing build times. In addition the forest and forget strategy will be killed somehow even if it means disabling forest completly.
#5 Modify Social Enginering for better balance and more nuanced strategy. Default settings (Frontier, Survival, Simple) will be given negatives which will make them very unapealing to the AI. In addition the Ability to Pop Boom will be greatly reduced, at a minimum a Golden Age or a Future Society Engingering setting will be reqired.
#6 Modified versions of the 7 original factions, each factins will keep its general strategy and ideological outlook but will be spiced up a bit and made "more itself" by adding such things as FreeAbilites or Facilites that are in line with the factions ideology. The changes will work hand in hand with the Social Enginering changes and other goals making the Modified factions and integral part of the Mod.
#7 Modify the Build Costs of secret Projects and Facilites in lite of the above changes, Projects will cost more and Facilites will have higher maintance in most cases, some facilites (early ones) will cost less, some late facilites may cost more. New Facilites with negative maintance will be added (again a trick I learned about, not my idea). These will add Credits to your stockpile rather then subtract them.
#8 All References to the Progenitors will be Removed, All Resonace tecnologies will be renamed and remade into plausable tecnologies. The intent is to play Orginal SMAC's plot with the Secret Projects and facilites of SMACX. I just never liked the Aliens and though they were an incredibly dumb idea (along with most of the expantion factions).
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