Efficiency Imunities mean that Police state and Planned are chossen 90+% of the time by the Hive player, I want to remove all such Imunites because they are one of the core reasons the Hive is overpowered.
As for nerfing the overpowered factions thats a lot easier to do then to bring up every other faction to the Hives level.
At transendi its only 40 Credits to take a SE choice, not a huge amount in the long run and as far as I know it cant be adjusted in the Alpha (if so I would incresse it a lot). Also I gave all Factions 50 Credits to start with and incressed Base energy output even the Hive can make credits now and they make even more with Tanks.
I also though of giving the HeadQuaters a negative Maintance so that it will generate a few credits for you in the early game.
And yes Secrets do reward the tec leader but thats the whole point, if we removed everything that rewarded the tec leader then the game would be very borring.
As I said earlier download the thing and try it out before you start complaining about it.
As for nerfing the overpowered factions thats a lot easier to do then to bring up every other faction to the Hives level.
At transendi its only 40 Credits to take a SE choice, not a huge amount in the long run and as far as I know it cant be adjusted in the Alpha (if so I would incresse it a lot). Also I gave all Factions 50 Credits to start with and incressed Base energy output even the Hive can make credits now and they make even more with Tanks.
I also though of giving the HeadQuaters a negative Maintance so that it will generate a few credits for you in the early game.
And yes Secrets do reward the tec leader but thats the whole point, if we removed everything that rewarded the tec leader then the game would be very borring.
As I said earlier download the thing and try it out before you start complaining about it.
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