Sorry for not replying earlier, but yesterday I was getting a 504 error every time I tried to access Apolyton.
The reason for parallel turns for AI diplomacy is the following: When you are negotiating with another human faction and they make you a proposal, you can say "Hold on a bit - I have to discuss it with my team and I'll tell you the answer tomorrow." You can't do that when an AI contacts you in-game, while being able to do so is rather important in a team game. Therefore contacting the AI in a parallel turn is allowed, to see what she says, and you can then start a poll in your forum to discuss what to answer.
No. that colony pod was already noticed before the reload. IIRC I still have the save I made after declaring war on the Hive per Angel request, so if I find the time I could send that to Tassadar, so he can check that the CP was mind controlled in both the midturn2 version and the presend version.
We had deduced before that there would be a PEACE transport with CP somewhere between Atlantis and that island. Only when we opened the CyCon turn, we noticed it had already landed on the island, and so the orders changed from sinking the transport with a cruiser and simply infiltrating the Angels without doing anything else to mind controlling the CP with the probe skimship before it continued to infiltrate the Angels.
I agree. The problem is I had not been warned the Angels would request a vendetta declaration. I assume our MAF assumed that I would simply choose not to declare vendetta instead of starting a poll on it and thus didn't mention it to me.
Apparently she did ask a war declaration every time in the parallel turn. I just hadn't been warned.
I upload midturns during our 48 hours, but I continiously replace by updated versions as I execute the agreed upon orders bit by bit. IIRC I still have on my harddisk though:
- a midturn1 save where we have noticed the CP but not yet mind controlled it nor infiltrated the Angels
- a midturn2 save where we have mind controlled the CP, infiltrated the Angels and declared war on the Hive (this one has not been used further of course)
- a presend save where we have mind controlled the CP, infiltrated the Angels and not declared war on the Hive
The reason for parallel turns for AI diplomacy is the following: When you are negotiating with another human faction and they make you a proposal, you can say "Hold on a bit - I have to discuss it with my team and I'll tell you the answer tomorrow." You can't do that when an AI contacts you in-game, while being able to do so is rather important in a team game. Therefore contacting the AI in a parallel turn is allowed, to see what she says, and you can then start a poll in your forum to discuss what to answer.
But just happened to notice a CP on the way??
No we knew about the CP before we played the turn, IIRC.
I do still believe although we may be allowed to test AI response in a parallel turn, we should not be allowed to do one thing in the real turn and then reload and do another. I believe that the purpose of testing in parellel turns is exactly to avoid us having to do this.
I agree. We tested it in a parallel turn, but when doing it for real, having decided on our actions, we found that the AI asked something different
I don't think we have that turn posted. We don't usually post midturns, just 'presend' turns, that are just before hitting end turn. I'm not sure the midturn even exists. I can't see one in our forum. Maniac will have to post one if he has it.
- a midturn1 save where we have noticed the CP but not yet mind controlled it nor infiltrated the Angels
- a midturn2 save where we have mind controlled the CP, infiltrated the Angels and declared war on the Hive (this one has not been used further of course)
- a presend save where we have mind controlled the CP, infiltrated the Angels and not declared war on the Hive
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