Not that I think you're cheating, but . . . . One would think that the other factions are owed the explanation, as would be the case in any other game, or do you think that the gods need extra time to whitewash this one ?
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I have gotten clearance to post the reason:
Googlie ruled several months back that using parallel turns to test out AI diplomacy responses was allowed (that's the only reason they may be used though ). Thus tests from our Military Function showed that as our probe skimship approached Angel territory, we would be contacted by Roze, and she would ask a sum of credits. If we refused, she would declare war on us. As we didn't want war with the Angels in these tense times, we decided to pay her off. When I played the official turn though and Roze contacted me, she asked me to declare war on the Hive. I had not been warned this would happen, so under the knowledge that parallel turns for AI diplomacy are allowed, I tested out what would happen if we declared war. If we did declare war, Roze would be very pleased and she wouldn't demand any credits or declare war on us. Knowing that, I closed the game and posted a poll in our private forum with the options:
a) declare war on the Hive (and pay nothing)
b) don't declare war on the Hive (and thus pay a bunch of valuable credits)
Despite the Hive being very hostile to us in the Council thread, we unanimously voted not to declare war and pay off Roze instead. I guess this shows just how aggressive CPU really is towards the Hive....
I hope though that the Hive won't expect us to keep paying the Angels, will again become more cooperative and friendly towards us, and thus give us a reason to keep refraining from allying with the Angels and Believers (who asked us the same thing regarding the Drones).
Thus the reason is that since we decided not to go to war, I needed to replay from the last midturn save (with thus a reload), and again move the probe skimship towards the Angels, but this time choose the other option in diplomacy. This also means the reload had nothing to do with our war against PEACE - we didn't refight any battle.
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I do not feel CC's reason for reload is satisfactory. I have never been told that I could do one thing in the diplomatic window and then reload the game and do another. I don't have time now to PM Googlie so I choose to post this here. I'd like to hear everybody else' opinion.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Neither did we know that 'strategic simulators' were allowed, while at least 2 factions use them.
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Originally posted by GeoModder
Neither did we know that 'strategic simulators' were allowed, while at least 2 factions use them.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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We just learned about it recently.
Also which other faction used a similuator, I didn't think anyone else had the patience?
The reason why my EC and production strategy posts are so detailed was because I was repilicating the game on paper before putting it into the simulator and crosschecking.
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Thus the reason is that since we decided not to go to war, I needed to replay from the last midturn save (with
thus a reload), and again move the probe skimship towards the Angels,On the ISDG 2012 team at the heart of CiviLIZation
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No we knew about the CP before we played the turn, IIRC. There is no way in hell I will allow any cheating in the CyCon team. This games purpose is fun, and cheating ruins that. I would far, far rather to play by the rules and lose than to cheat and win. Winning is not important enough to warrant breaking the rules. No CyCon has cheated at all, as it is not tolerated among the CyCons at all.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Function Drogue, I respect you and believe in your integrity. However I have seen others in your team conducting acts that may not be viewed as honorable by others. I do not wish that we have to go through all the past conducts to exam each one if it is right or wrong. When you believed PEACE had performed a reload inappropriately, you raised the point and the PEACE replayed. I feel that this is the right approach. When we found another action of the CC team that we do not approve of, we choose not to fuss about it. And I will not raise it now since the incident is already past. If the CCs feel that simulators should not be allowed you should have raised your objection when you found that out. It does not serve any point if you raise the objection now. We can not go back to turn 2115 and redo the turns.
Right now I have suspicious about the CC reload because it is in such a crucial time on PEACE's survival. Furthermore the aformentioned reload is caused by the probe ship exactly in question of buying the PEACE colony pod off. If Googlie or Tass can verify it was announced somehow in the CC's private forum that the PEACE colony pod is bought off before the reload then I would not have any objection about the reload. Otherwise I don't feel there is any way to disgard the possiblity that the CC team did not realize that they can buy off the CP the first time, and after they realized it they went back to change that.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Originally posted by Drogue
No we knew about the CP before we played the turn, IIRC.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Originally posted by HongHu
When you believed PEACE had performed a reload inappropriately, you raised the point and the PEACE replayed. I feel that this is the right approach. When we found another action of the CC team that we do not approve of, we choose not to fuss about it. And I will not raise it now since the incident is already past. If the CCs feel that simulators should not be allowed you should have raised your objection when you found that out. It does not serve any point if you raise the objection now. We can not go back to turn 2115 and redo the turns.
Originally posted by HongHu
Right now I have suspicious about the CC reload because it is in such a crucial time on PEACE's survival. Furthermore the aformentioned reload is caused by the probe ship exactly in question of buying the PEACE colony pod off. If Googlie or Tass can verify it was announced somehow in the CC's private forum that the PEACE colony pod is bought off before the reload then I would not have any objection about the reload. Otherwise I don't feel there is any way to disgard the possiblity that the CC team did not realize that they can buy off the CP the first time, and after they realized it they went back to change that.
The midturn save revealed the following units
locations snipped
I suggest the following battle orders:
- Probe Foil performs a mind control on that colony pod
What about our story is implausible? It would be far more plausible, IMHO, to have to reload because the AI asked something different that needed to be discussed, than it is because we realised we could subvert the CP.
Originally posted by HongHu
This contradict directly with what Function Maniac said in the PEACE urgent message thread.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Thanks Function Drogue for your explanation. I commend your non-toleration of cheating. The definition of cheating can still be discussed but this is a matter we can further discuss later. As for the incident off hand, I wonder if Googlie can check your unfinished turn before the reload. If the PEACE colony pod was indeed already bought off by that time I do not have objection to this turn. I do still believe although we may be allowed to test AI response in a parallel turn, we should not be allowed to do one thing in the real turn and then reload and do another. I believe that the purpose of testing in parellel turns is exactly to avoid us having to do this. However, as I said before, if GoogliGod is able to verify that the Peace colony pod is already bought off before you contact Roze, then I would not object your turn. I'm sure you would understand anybody's doubt, because of the timing of the reload.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Originally posted by HongHu
Thanks Function Drogue for your explanation. I commend your non-toleration of cheating. The definition of cheating can still be discussed but this is a matter we can further discuss later. As for the incident off hand, I wonder if Googlie can check your unfinished turn before the reload.
Originally posted by HongHu
I do still believe although we may be allowed to test AI response in a parallel turn, we should not be allowed to do one thing in the real turn and then reload and do another. I believe that the purpose of testing in parellel turns is exactly to avoid us having to do this.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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