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Victory proposal & submissive allies

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  • Victory proposal & submissive allies

    A while ago I posted this post you see below. Not many people replied though. I'll see if I have more luck this time. What do you think of the two proposals? Idiotic, or they make some sense?

    I have another question as well. Will we simply allow the standard victory conditions, or add others ourselves (A)?
    Will we allow human factions to become submissive pact brothers/sisters (B)?

    A) I was thinking, to encourage RPG, that an extra victory possibility could be to convince/force all other human factions to adopt your favourite SE choice. For example for the Hive Police State (or Planned if the Hive players want to pretend the Hive to be democratic & Marxist), the University Knowledge, the Pirates Power, and the Consciousness Cybernetic (or Planned if the prerequisite tech for Cybernetic isn't reached yet?).

    B) This wouldn't force conquerors to destroy all human opposition. Instead they could accept submissiveness (together with for example other conditions such as having to give all your new tech to the conqueror, or having to pay the overlord 100 ec each turn), and the conquerors wouldn't have to destroy every single human base to achieve victory. Also it would leave some hope/fun for the attacked faction. I was also thinking, to prevent all submissives to break the "vassalage" once the conqueror/overlord's armies are mostly gone, or to prevent them breaking the vassalage one turn before the overlord achieves victory, that the vassalage is only broken if the overlord agrees to break it, or if the overlord's faction itself is destroyed. In other words, the vassal simply declaring war on the ex-conqueror wouldn't suffice: the ex-overlord could still achieve victory, and the ex-vassal would not be able to achieve any victory itself before both parties break the agreement.
    This achieves a good balance IMHO. A vassalage isn't just a paper agreement, giving it some value to the overlord. And it doesn't make the situation hopeless or completely without fun for the vassal: the faction could conspire together with other human factions to attack the overlord on a moment of weakness, and force him to break the vassalage.
    34
    Proposal A: It's ok.
    11.76%
    4
    Proposal A: It needs refining.
    8.82%
    3
    Proposal A: No good.
    26.47%
    9
    Proposal A: Write-in/Xenobanana!
    2.94%
    1
    Proposal B: It's ok.
    23.53%
    8
    Proposal B: It needs refining.
    17.65%
    6
    Proposal B: No good.
    5.88%
    2
    Proposal B: Write-in/Xenobanana!
    2.94%
    1
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    Don't like it. Limiting SE choice because chosing it would allow another faction to win is unacceptable.
    "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
    "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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    • #3
      I voted “it’s ok” for both. They’re interesting proposals, but how well would they work in game? One note on moomin’s comment, I don’t think that’s what Maniac had in mind when he was talking about the SE choices, my interpretations was something along the lines of totally militarily overwhelming an opponent, and then sign a armistice if they change SE options, something along those lines.
      You can only curse me to eternal damnation for so long!

      Comment


      • #4
        I vote "No good" on A as I don't think limiting the SE choices is a good idea in terms of gameplay.

        If you can force a faction to change SE, then they must be submissive to you. And if a submissive is to help you, it needs to be at it's most efficient SE choices to be effective. I think it makes submissive too weak.

        I voted "Needs Refinement" on B. I do think there needs to be something more binding than just words in the conquerer-submissive relationship, especially for the endgame, but there's no incentive for the conquerer to ever call off the pact.

        Maybe if the pact is called off, there should be a set number of turns that the former submissive cannot attack, say 5.
        "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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        • #5
          Don't we have submissive pacts for that?
          "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
          "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

          Comment


          • #6
            Originally posted by moomin
            Don't we have submissive pacts for that?
            Apparently we do, I tend not to read these, just vote at random. That’s democracy for you.
            You can only curse me to eternal damnation for so long!

            Comment


            • #7
              Don't we have submissive pacts for that?
              Those work with AIs, but not with humans. That's exactly why I'm proposing proposal B.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #8
                Oops.
                I meant to vote needs tweaking for A, and it's good for B, but I accidentally inverted them. Submissive pacts are good... they'll essentially be alliances with some RPing limits. For A, it's a good idea, but it should only be implemented if the nation states they are switching because they are admitting the ideological superiority of the other faction. This way, you could still be a police state, but you only trigger the victory condition if you say it's because the Hive is ideologically superior (I doubt this will happen unless the other group really overwhelms you, or something).
                Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                The needs of the many outweigh the needs of the few, or one.

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                • #9
                  I am not convinced.
                  On the ISDG 2012 team at the heart of CiviLIZation

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                  • #10
                    I suspect that overwhelmed faction members might want to offer their sevices to remaining factions.
                    On the ISDG 2012 team at the heart of CiviLIZation

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                    • #11
                      A is no good IMHO. It is too easy for someone to be using that SE setting for the good it does, rather than to signify submission. If they want to signify submission, I go with B, and let them actually become submissives. Thus No for A, and Yes for B.
                      Smile
                      For though he was master of the world, he was not quite sure what to do next
                      But he would think of something

                      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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                      • #12
                        Proposal B accepted?
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                        • #13
                          A - No
                          B - Yes

                          My reasons completely tally with those already given.
                          Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                          Let me eat your yummy brain!
                          "be like Micha!" - Cyclotron

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                          • #14
                            I'm still not sure about proposal "B".

                            I think it makes the unfairly advantageous to the overlord since the pact isn't likely to ever be broken. Once a faction has managed to make another a submissive, they will remain insulated from them for the rest of the game, whether they're winning or losing.

                            the vassalage is only broken if the overlord agrees to break it or if the overlord's faction itself is destroyed.
                            I think there needs to be some kind of mechanism for the submissive to escape the pact.
                            "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

                            Comment


                            • #15
                              There is a way to escape: attack your overlord faction and force him to break the vassalage "or else". The submissiveness is also broken if the overlord faction is destroyed, in case the overlord faction wouldn't want to listen to reason.

                              So yes, if you have been military seriously defeated once and been put into submission, you will have to find a way to trick your overlord into military defeat himself. I sense great diplomatic possibilities in that.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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