A while ago I posted this post you see below. Not many people replied though. I'll see if I have more luck this time. What do you think of the two proposals? Idiotic, or they make some sense?
I have another question as well. Will we simply allow the standard victory conditions, or add others ourselves (A)?
Will we allow human factions to become submissive pact brothers/sisters (B)?
A) I was thinking, to encourage RPG, that an extra victory possibility could be to convince/force all other human factions to adopt your favourite SE choice. For example for the Hive Police State (or Planned if the Hive players want to pretend the Hive to be democratic & Marxist), the University Knowledge, the Pirates Power, and the Consciousness Cybernetic (or Planned if the prerequisite tech for Cybernetic isn't reached yet?).
B) This wouldn't force conquerors to destroy all human opposition. Instead they could accept submissiveness (together with for example other conditions such as having to give all your new tech to the conqueror, or having to pay the overlord 100 ec each turn), and the conquerors wouldn't have to destroy every single human base to achieve victory. Also it would leave some hope/fun for the attacked faction. I was also thinking, to prevent all submissives to break the "vassalage" once the conqueror/overlord's armies are mostly gone, or to prevent them breaking the vassalage one turn before the overlord achieves victory, that the vassalage is only broken if the overlord agrees to break it, or if the overlord's faction itself is destroyed. In other words, the vassal simply declaring war on the ex-conqueror wouldn't suffice: the ex-overlord could still achieve victory, and the ex-vassal would not be able to achieve any victory itself before both parties break the agreement.
This achieves a good balance IMHO. A vassalage isn't just a paper agreement, giving it some value to the overlord. And it doesn't make the situation hopeless or completely without fun for the vassal: the faction could conspire together with other human factions to attack the overlord on a moment of weakness, and force him to break the vassalage.
Will we allow human factions to become submissive pact brothers/sisters (B)?
A) I was thinking, to encourage RPG, that an extra victory possibility could be to convince/force all other human factions to adopt your favourite SE choice. For example for the Hive Police State (or Planned if the Hive players want to pretend the Hive to be democratic & Marxist), the University Knowledge, the Pirates Power, and the Consciousness Cybernetic (or Planned if the prerequisite tech for Cybernetic isn't reached yet?).
B) This wouldn't force conquerors to destroy all human opposition. Instead they could accept submissiveness (together with for example other conditions such as having to give all your new tech to the conqueror, or having to pay the overlord 100 ec each turn), and the conquerors wouldn't have to destroy every single human base to achieve victory. Also it would leave some hope/fun for the attacked faction. I was also thinking, to prevent all submissives to break the "vassalage" once the conqueror/overlord's armies are mostly gone, or to prevent them breaking the vassalage one turn before the overlord achieves victory, that the vassalage is only broken if the overlord agrees to break it, or if the overlord's faction itself is destroyed. In other words, the vassal simply declaring war on the ex-conqueror wouldn't suffice: the ex-overlord could still achieve victory, and the ex-vassal would not be able to achieve any victory itself before both parties break the agreement.
This achieves a good balance IMHO. A vassalage isn't just a paper agreement, giving it some value to the overlord. And it doesn't make the situation hopeless or completely without fun for the vassal: the faction could conspire together with other human factions to attack the overlord on a moment of weakness, and force him to break the vassalage.
Comment