Announcement

Collapse
No announcement yet.

ACDG4 Game One: The Sword of the Righteous

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Posted 2307 initial save (after activating all CBU's and the ScP at UN Planning Authority and Sheng-ji Yang Base).

    Notes:

    Current world map


    Current faction dominance

    (1) We are ahead of other factions in military and territory!
    (2) Academgorodok builds ScP. UN Aid Station builds probe team.
    (3) (tech acquired since last turn; labs required/labs accumulated/labs being produced each turn; tech currently being researched, number of turns to acquire tech) PK: None; 144/123/31; ,Social Psych 1. G: None; 84/46/16; Social Psych, 3. H: None; 108/83/24; Centauri Ecology, 2. SotR: Polymorphic Software; 196/60/38.4; Industrial Automation, 5.
    (4) (number of ec's, ec produced per turn) PK: 89, 12. G: 156, 12. H: 223, 25. SotR: 370, 32.
    (5) (+ units gained - units lost since the end of the last turn) PK: + ScP + PT. G: None. H: - PR + PF (progenitor foil) + 2IR + 2II + impact speeder (IS, 4-2-2). SotR: + 2IR + IS.
    (6) SotR is building an impact artillery (4)/1/2. It will be completed in 2 turns at From On High.

    Tactical situation around #1

    (7) (*shown, all coordinates relative to #1) 1 sq. W: H SS*. 2 sq. WSW SotR II Mk 2* (40% dam.), SotR PR (50% dam.). 2 sq. SW: H ScP*. 2 sq. SSW: H IR, H IR.

    Tactical situation around #2 and UN Aid Station

    (8) (*shown, all coordinates relative to #2) 2 sq. SE: H SF*.

    Tactical situation around Yang Mine and Deep Passages

    (9) (*shown, all coordinates relative to Yang Mine) 1 sq. NE: H II*, H SS. 1 sq. SE: PK CP*, I. 2 sq. ESE: H F* (3 to mine). 2 sq. SSE: H LI*.
    (10) (*shown, all coordinates relative to Deep Passages) 2 sq. NW: H F* (3 to mine).

    Tactical situation around Sheng-ji Yang Base

    (11) SotR II Mk 2 destroyed by CBU in base, CBU 60% dam. and promoted to veteran.

    Tactical situation around Academgorodok and Gagarin Memorial

    (12) Forest expands near Gagarin Memorial.
    (13) SotR destroyed forest near Gagarin Memorial.
    (14) U PR appeared momentarily 2 sq. SE of Gagarin Memorial and then moved 1 sq. SE.
    (15) U IR destroyed by vet O 1 sq. S of Gagarin Memorial, O 70% dam. and promoted to commando.
    (16) (*shown, all coordinates relative to Gagarin Memorial) 1 sq. S: commando O* (70% dam.), elite O (30% dam.).

    Proposed moves:
    #1
    (1) CBU bombards SotR stack 2 sq. WSW.
    (2) Load O onto TT, move 1 sq. W (1 mp), unload O, TT attack SotR II Mk 2 1 sq. SW.
    (3) O attacks SotR PR 1 sq. SW.
    (4) Move SyP 1 sq. W (1 mp).
    (5) Load CBU on I, move I 1 sq. W (1 mp), unload CBU.

    Yang Mine
    (6) Move loaded elite I 1 sq. W of #1 (3 mp), unload CP, load on I, move loaded I 1 sq. SW (1 mp), unload CP, move CP 1 sq. S (1/3 mp), 1 sq. N (1/3 mp) and end turn of CP.

    UN Aid Station
    (7) Load CBU on TT, move 1 sq. SW (1/3 mp), 1 sq. S (1/3 mp), 1 sq. SE (1/3 mp), 1 sq. S (1/3 mp), unloading the CBU at every square. Look into Morgan Metallurgy. Bombard Morgan Metallurgy with CBU.
    (8) Load O onto I, move 1 sq. SW (1/3 mp), 2 sq. S (2/3 mp), 1 sq. SE (1/3 mp), and unload O.

    UN Humanity Base
    (9) Move CP 2 sq. N (2/3 mp).

    UN Equality Village
    (10) Move I 1 sq. S (1/3 mp), load CP, move loaded I 3 sq. N (1 mp), unload CP, build base, move I 2 sq. S (2/3 mp, into UN Equality Village).

    Sheng-ji Yang Base
    (11) Load damaged CBU on damaged I, move 1 sq. NE (1/3 mp), 1 sq. N (1/3 mp), 1 sq. S (1/3 mp), 1 sq. SE (1/3 mp), unloading and loading CBU for each new square entered, Then move to monolith, repair I, unload CBU, and repair CBU.
    (12) Load remaining CBU on remaining I. Move to UN Information Agency (2 mp), unload CBU, move CBU to UN Commerce Committee and end turn of CBU.

    UN Headquarters
    (13) Move ScP to UN Planetary Trust, re-home and hold.

    Working Man Hold
    (14) Hurry recycling tank for 58 ec's.

    Academgorodok
    (2 sq. SE, 1 sq. S) (15) Load CBU on TT, move 3 sq. S (1 mp), unloading and loading CBU at every square.

    Gagarin Memorial
    (16) Load CBU on 10% dam. TT. Move along road 3 sq. SW (1 mp), unloading and loading CBU at every square.
    (17) Load 20% dam. vet O onto disciplined TT. Move 1 sq. SE (1/3 mp), 1 sq. E (1/3 mp), unload O, load CBU, move 2 sq. E (2/3 mp), 1 sq. S (1/3 mp), unloading and loading CBU at every square. Look inside University Base.

    If there are no comments in 24 hours, I'll implement and post a mid-turn save.
    Attached Files
    Last edited by vyeh; December 28, 2006, 01:22.
    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

    Comment


    • Posted 2307 1st mid-turn save.

      Notes:
      #1

      (1) CBU-SotR stack 2 sq. WSW: II Mk2, 50% dam.; PR, 50% dam.
      (2) TT-SotR II Mk 2: 20-9, 20% dam.
      (3) O-SotR PR: 48-25, 4.

      UN Aid Station and Morgan Metallurgy

      (4) (*shown, all coordinates relative to Morgan Metallurgy) base: hardened M II, disciplined M ScP, M AA. 1 sq. W: hardened 1 sq. W: M veteran PR*, M veteran PT (20% dam.), 1 sq. SW: M hardened II*.

      Yang Mine

      (5) H II revealed 1 sq. W of Yang Mine.
      (6) H II revealed 2 sq. NW of Yang Mine.

      UN Equality Village

      (7) Chief Librarian: "U.N. Great Refuge founded in 2307." UN Great Refuge has 1 excess nut, 3 excess min, 1 excess energy and is producing 0 ec's and 1 lab per turn.
      (8) 1 sq. NE of UN Great Refuge: 20% dam. H TT.

      Current world map


      Sheng-ji Yang Base


      Gagarin Memorial and University Base

      (9) 3 sq. SE of Gagarin Memorial: U disciplined recon rover (RR, shown), U disciplined impact squad (IS).
      (10) (*shown, all coordinates relative to University Base) base: U disciplined PR, U green LS. 1 sq. NE: U hardened II*. 1 sq. SE: U veteran IS*, U hardened II.

      Proposed moves:

      Morgan Metallurgy
      (1) Veteran O attacks M II.
      (2) TT hasty attacks M ScP.
      (3) I infiltrates Morgan.

      UN Aid Station
      (4) Move disciplined PT to Morgan Metallurgy (1 2/3 mp) and steal tech.
      (5) Move II's, SyP 1 sq. SW (1/3 mp), 2 sq. S. (2/3 mp),

      Plex Anthill
      (6) Change worker to doctor.

      Academgorodok
      (7) Hold ScP.
      (8) Change production to CP.
      (9) Move I 2 sq. SW, 1 sq. S (1 mp), load CBU, move 1 sq. SE (1/3 mp), unload CBU, move CBU 1 sq. SE, 2 sq. S (1 mp).

      2 sq. SW, 1 sq. S of Acadmemgorodok
      (10) Move II 1 sq. SE (1/3 mp), load on I, move I 1 sq. SE, 1 sq. S (2/3 mp), unload, move II 1 sq. S, 1 sq. SE (2/3 mp).
      (11) Move SyP 2 sq. S (2/3 mp).

      Gagarin Memorial
      (12) Load commando O on commando TT, move to 1 sq. SE (1/3 mp), unload O, move O 2 sq. E, 1 sq. SE (1 mp).
      (13) Move 60% dam. veteran O 2 sq. E., 1 sq. SE (1 mp).
      (14) End turn TT with 1 mp.
      (15) Connect alien artifact to network node.

      3 sq. SW of Gagarin Memorial
      (16) CBU bombards SotR II Mk 2 1 sq. SW.
      (17) Hardened TT attacks SotR II Mk 2 1 sq. SW.

      1 sq. S of Gagarin Memorial
      (18) Move 70% dam. commando O 1 sq. NE (1/3 mp), load on commando TT, move 1 sq. E (1/3 mp), unload, move O 1 sq. E, 1 sq. SE (2/3 mp).

      2 sq. ESE of Gagarin Memorial
      (19) Load elite O, move 1 sq. E, unload O, move O 1 sq. SE (1/3 mp).

      1 sq. W, 2 sq. NW of University Base
      (20) Move TT 1 sq. NE (1/3 mp), load SyP, move 1 sq. SW, 1 sq. S (2/3 mp), unload, designate SyP defender.

      2 sq. WNW of University Base
      (21) Move TT with 1/3 mp 1 sq NW (1/3 mp).

      If there are no comments within 24 hours, I'll implement and post a end turn save.
      Attached Files
      Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

      Comment


      • Originally posted by vyeh


        Does this mean you're no longer under any restrictions from Darsnan?
        I don't think I'm under any restrictions. The only things I recalled seeing where a few Gaian bases plus the general outlay of the global map.


        If there is a borderline about 4 spaces west of Watcher's Eye, it means there must be a Spartan base about 4 spaces from the borderline.
        yup. That makes sense. How long until we want to go after it? I don't mind waiting doing the holding action if our efforts are better concentrated, for now, against Morgan and Uni.

        Wealth is a -2 hit to Morale. Free Market is a -5 hit to Police, which means we would have difficulty sending combat units outside our territory,
        True. Usually I like Wealth primarlily because of the mineral production bonus. Although in the current game it looks like our offense with our current deployed forces will met our objectives without the need of newly constructed forces. Wealth would speed the construction of those RCs though.

        Usually if I am in an offensive war, I like most, try to avoid FM. Here, all our bases are small size 1, maybe at times size 2, we are Lal with the Talent bonus, and we don't have AP yet. FM with size 1 bases helps out the base square production.

        All that being said, because we are in the offensive war the benefits of FM, do not outweight the costs.

        In capturing Academgorodok, we gained 39 ec's and 29 labs. If we went to Wealth, we would attack and defend with -12.5% of what we currently do and command centers would only give us one level rather than two levels of morale. In return, we would gain 1 energy per base square, which would translate to approximately half an ec and half a lab, since few of our bases have multipliers, and our mineral cost would decrease by 10%.

        Until we get Environmental Economics, which lifts energy restrictions, Free Market is of limited utility. Many of our squares are already producing the maximum two energy units. The cost of Free Market is: more worm attacks and a 30% disadvantage in combat with worms, problems with the Gaians, no free mins in founding a new base, and two drones for every military unit outside our territory.

        Until we reach a point where our military advance is stalled or we have military technological superiority, Wealth is not a good choice.

        Free Market is not a good idea unless the only military units outside our territory are independent.
        OK. the thing I wanted from wealth was the minerals bonus, but beacuse we already have a decent military engaged in offensive operations and any new units we have will not join the fight sooner enough to make much of a difference, I don't mind not going with wealth.



        Tech: B-line to Doctrine: Airpower and Environmental Economics.
        Diplomacy: Maintain Pact with Hive and Gaians.
        Military: Take out (1) Morgan, (2) University, (3) Spartans before moving on SotR
        Economics: ICS, Supply crawlers, formers, pop-booming



        Probably in less than ten turns.



        Yes, our units are in position.



        For several reasons: he is the SotR's tech engine and he is weak from a military/probe team standpoint.



        There were two. In stealing tech from Academgorodok, one probe was bounced back to UN Commerce Committee. If we had infiltrated the University, we would have no probes there and no one to steal tech from Gagarin Memorial before we captured it.



        Priorities for Academgorodok:
        (1) Perimeter defense, when we get the technology
        (2) Garrison units
        (3) Command center, when we get the technology
        (4) Reinforcements (military and probe)
        (5) Infrastructure



        Depends on other needs. The probe at UN Commerce Committee is also a transport with air drop capabilities. One probe in the south is enough to steal technology from each University base before we capture it.



        Yes, for several reasons:
        (1) Taking on the University is easier because of their faction characteristics.
        (2) The monoliths near University Base and Climactic Research will allow us to repair our units and keep moving before opposition can solidify.



        At #2, we were able to subvert 2 impact infantry (4-2-1) and a synth police (1-2-1) before the SotR became immune to subversion. At #2, the remaining units retreated to Morgan Energy Monopoly, where they stayed while we bombarded them to half strength and then destroyed them.

        At #1, we were able to subvert only a synth police. Meanwhile all the remaining SotR units and Spartan units have been assaulting the position. Two turns ago, there were eight units 1 square south of #1.



        It is because of all the roads and magtubes as well as the drop capability of our troop transports, our probes and our impact infantry.

        Mead

        Comment


        • Posted 2307 end turn save.

          Notes:
          UN Aid Station and Morgan Metallurgy

          (1) Veteran O-M II: 160-63, 0% dam.
          (2) TT-M ScP: 7-2, 20% dam.
          (3) "We captured an alien artifact."
          (4) I infiltrate Morgan: "Our UN Intelligence Team has returned to UN Aid Station: mission complete. The team has been promoted to Veteran status."
          (5) Morgan's tech: Biogenetics, Industrial Base, Information Network, Applied Physics, Social Psych, Doctrine: Mobility, Centauri Ecology, Nonlinear Mathematics, High Energy Chemistry, Planetary Network, Doctrine: Flexibility, Doctrine: Loyalty, Ethical Calculus, Industrial Economics, Secrets of the Human Brain. Their next tech will cost 130 labs, with 80 labs accumulated and 24.8 labs/turn produced. they are currently researching Intellectual Integrity and expect to acquire it in 3 turns.
          (6) They have 395 ec's. They are producing 32 ec's per turn. Their cost is 10 ec's/turn. Their net income is 22 ec's/turn.
          (7) They have four bases:
          (7a) Morgan Industries, currently producing The Command Nexus (88/140) in 6 turns, with headquarters, children's creche, recycling tanks, recreation commons, energy bank and tree farm. It has 4 pop. It has 5 excess nuts, 10 excess mins, 28 excess energy. It is producing 16 ec.s, 11 labs and 9 psych per turn.
          (7b) Morgan Construction, currently producing a recreation commons (11/28) in 4 turns, with recycling tanks. It has 3 pop, 6 excess nuts, 5 excess min, 16 excess energy, 6 ec's, 7 labs, and 3 psych per turn.
          (7c) Morgan Solarflex, currently producing a energy bank (9/56) in 8 turns, with children's creche, recycling tanks, and tree farm. it has 3 pop, 7 excess nuts, 6 excess mins, 17 excess energy, 7 ec's, 7 labs, and 5 psych per turn.
          (7d) Morgan Metallurgy, currently producing a synthmetal sentinel (26/14) in 0 turns, with recycling tanks. It has 3 pop, 3 excess nuts, 6 excess mins, 10 excess energy, 4 ec's, 4 labs, and 2 psych per turn.
          (8) Morgan's forces are: CP, 5 ScP, PT, 6 PR, 5 SyP, 4 TT, 3 F, 4 IR, 4 II.
          (9) PT steal tech from Morgan Metallurgy: (100%, 50%), Applied Physics. "Our probe team has returned to U.N. Aid Station: mission complete. The team has been promoted to Hardened status."

          Gagarin Memorial

          (1) "The Network Node at Gagarin Memorial has already been linked to an alien artifact. We must link this artifact to the neode at another base."

          3 sq. SW of Gagarin Memorial
          (1) CBU-SotR II Mk 2 1 sq. SW, 90% dam.
          (2) Hardened TT-SotR II Mk2 1 sq. SW: 6-1, 20% dam.

          If there are no comments within 24 hours, I'll end the turn and post an initial 2308 save.
          Attached Files
          Last edited by vyeh; December 29, 2006, 02:12.
          Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

          Comment


          • Originally posted by Mead
            I don't think I'm under any restrictions. The only things I recalled seeing where a few Gaian bases plus the general outlay of the global map.
            Good. Then you can speculate freely.

            Originally posted by Mead
            yup. That makes sense. How long until we want to go after it? I don't mind waiting doing the holding action if our efforts are better concentrated, for now, against Morgan and Uni.
            We're going against it [the Spartan base] right now! If you look at the picture of the area around #1 associated with 2307mid1 (the third post above), the most important unit in the picture is that big colony pod 2 squares WNW of #1. The differences in the fight between #1 and #2 are:

            (1) Opponents factional characteristics: in #1, we're facing the Spartans; in #2, we're facing Morgan. Obviously, the Spartans are more difficult to subdue than the Morganites.
            (2) Number of subverted units: in #1, we were only able to subvert a synth police before the SotR became immune to subversion. The cost of subversion seems to depend on the distance from the nearest base. It has been too expensive to subvert Spartan units. In #2, we were able to subvert two impact infantry units and a synth police unit.
            (3) Geography: It takes 2 mp to go from #1 to terrain with roads, while it takes only 1 mp to go from #2 to a river square (where we get the 1/3 mp/square rate if we travel along the river)
            (4) The tactics of the opposing force: in #1 the forces came at us and we had a killing area around the monolith. In #2, the opposition force retreated to a base and we were able to pursue and destroy them and the base.

            The colony pod will allow us to build additional units in the area of operations (rather than spending turns to move units there).

            Finally, note the Hive units that are supporting us. Those Hive units have been very helpful. There was that time when the SotR attacker hit the Hive unit sharing the Observation Post instead of us. And the Hive units have been probing the SotR defenses. Finally, they are accompanying us in force and screening us.

            Originally posted by Mead
            True. Usually I like Wealth primarlily because of the mineral production bonus. Although in the current game it looks like our offense with our current deployed forces will met our objectives without the need of newly constructed forces. Wealth would speed the construction of those RCs though.
            When we captured Academgorodok, we gained 39 ec's. In 9 turns, we've captured Sheng-ji Yang Base, Working Man Hold, Academgorodok and Gagarin Memorial (Morgan Energy Monopoly was too small to capture). We're in position to capture Morgan Metallurgy and University Base. That will be six bases in ten turns. So we gain about 24 ec's/turn in capturing bases. That can rush 12 mins worth of production. Our average base currently produces 3 mins/turn. So the value of a 10% drop is .3 mins/turn/base. We have 17 bases, so the value of the industry bonus of wealth is about 5 mins/turn. When you compare 12 to 5, it is an easy decision. Note that the value of the industry bonus increases as the size of the bases increase or the number of bases increases (in short, as the population increases) or the mineral production increases (which will happen as we get supply crawlers in place). The amount of ec's produces from capturing enemy bases will decrease if the rate of capturing bases decreases (the resistance increases because we are facing plasma armor rather than synth armor or we are facing more units or we've lost units). An important thing to note: the more enemy bases we capture, the fewer enemy units are produced which means we need fewer units which means we need the industry bonus less!

            Originally posted by Mead
            Usually if I am in an offensive war, I like most, try to avoid FM. Here, all our bases are small size 1, maybe at times size 2, we are Lal with the Talent bonus, and we don't have AP yet. FM with size 1 bases helps out the base square production.

            All that being said, because we are in the offensive war the benefits of FM, do not outweight the costs.
            If AP means "applied physics", we have nonlinear mathematics, and in this scenario, it gives us both impact infantry and impact rovers for 20 mins and no prototyping.

            While ec's are useful for rushing and subversion, it wouldn't be economic if we have a large number of units outside our territory or we have a large number of captured bases (then we would need to have doctors or recreation commons or network nodes to suppress drones).

            Free market becomes an option when our advance slows down (say, when we reach SotR territory) and we build bases on the front lines.

            Originally posted by Mead
            OK. the thing I wanted from wealth was the minerals bonus, but beacuse we already have a decent military engaged in offensive operations and any new units we have will not join the fight sooner enough to make much of a difference, I don't mind not going with wealth.
            The counter balance of the mineral bonus is the morale hit. Our units would fight with -12.5%. Currently a UN Observer could be partially replaced by an impact infantry, which cost 20 mins, but we would lose the amphibious, SAM, police and drop abilities. The drop ability can be partially replaced with a troop transport at a cost of 40 mins. The police abilty can be replaced with a synth police (when we get the tech) at a cost of 10 mins. The same is true for the UN Transport, UN Intel and Counter Bombardment units. (Note that the CBU's have attack strength 6 and we can only build attack strength 4 so it takes 1 1/2 units to replace each unit.)

            SotR has plasma garrisons and impact infantry Mk 2 (4-3-1). We may have to stop our advance at their borders. Early on, you wondered whether we could skip building impact units and go directly to missiles. Missiles require synthetic fossil fuels. To get there we need gene splicing, high energy chemistry, ethical calculus, applied physics and social psych. We are currently researching social psych.

            Our bases (except the frontier bases) will switch to supply crawlers as soon as their build queues are clear. If we can get each base producing 16 mins/turn (the clean mineral limit), we would do recycling tanks for the bases that don't have it, network nodes (which also function as hologram theatres), children's creches (which counter the negative morale effects of wealth). If we are in a standstill with the SotR, we'd establish frontier bases so all our units are within our territory and have a place to heal (command centers are nice) and we can generate reinforcements. At that point, we could go to Democracy/Free Market/Wealth, pop boom, create a lot of ec's, labs and mineral bonus.

            I think we can roll up the university and morgan in about 5 turns. The Spartans will take longer and we will have to build (and rush) units in the bases there. (probably helpful to subvert units).

            I'm a builder by nature. We're ICSing and going the building route. We have only built garrison units in our core bases (we built a probe team in UN Aid Station). We are working toward a switch to free market and wealth when conditions permit and it would be beneficial. That is why we keep transporting colony pods to the front!

            So far, we've accomplished one item on your wish list: infiltrating the Hive. I'm seeing if we can accomplish another item: bypass producing impact units and go to missile units (it depends on how well we can keep pressure on 4 fronts: Spartans, Morgan, University and west of University - that troop transport and counter battery unit 3 sq. SW of Gagarin Memorial is the vanguard of our forces in that area. I'd like to get a UN intel unit; either a UN Observer or an impact infantry unit; and a colony pod there. That would give that group the same composition as the forces originally at #1 and #2 plus the colony pod that became necessary.)

            We are moving on the third item: moving against the Spartans.

            And I'll put wealth and free market on that list.
            Last edited by vyeh; December 29, 2006, 02:06.
            Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

            Comment


            • No need to swap to wealth or FM any time soon. The reasons for keeping things as they are for now are sound.

              Mead

              Comment


              • Posted 2308 initial save (after activating all CBU's and the ScP at UN Planning Authority and Sheng-ji Yang Base).

                Notes:

                Current world map

                (1) New Morgan base: Morgan Processing. It is producing synthmetal sentinel (SS, 10/14) in 2 turns. 2 excess nuts/3 excess mins/5 excess energy, 2 ec/2 labs/1 psych per turn.

                Current faction dominance

                (2) Sparta Command builds The Merchant Exchange and begins The Command Nexus.
                (3) We are still ahead of other factions in military and territory!
                (4) We researched Social Psych. Out of a choice of Centauri Ecology, Ethical Calculus, High Energy Chemistry and Doctrine:Loyalty, we chose Ethical Calculus (it's on the b-line to Gene Splicing, Ecological Engineering and Doctrine: Air Power.
                (5) Worker's Nest, Gagarin Memorial, UN Aid Station, and UN Great Refuge build ScP.
                (6) (tech acquired since last turn; labs required/labs accumulated/labs being produced each turn; tech currently being researched, number of turns to acquire tech) PK: Social Psych; 242/11/32; Ethical Calculus 8. G: None; 84/63/17; Social Psych, 2. H: Centauri Ecology; 108/108/24; None, 0. M None; 130/104/24.8; Intellectual Integrity, 2. SotR: None; 196/98/38.4; Industrial Automation, 3.
                (7) (number of ec's, ec produced per turn) PK: 47, 16. G: 168, 12. H: 241, 23. M: 508 (35). SotR: 302, 33.
                (8) (+ units gained - units lost since the end of the last turn) PK: + 4ScP + PT. G: + TF + PT + SPT .H: + IR + 2II. M: - CP - ScP + SS. SotR: - SyP + 2IR + 2II Mk 2.
                (9) SotR is building an impact artillery (4)/1/2. It will be completed in 1 turn at From On High.

                Tactical situation around #1

                (10) (*shown, all coordinates relative to CP, 2 sq. WSW of #1) at CP: PK CP*, I. 1 sq. NE: 20% dam. UNTT*, 20% dam. CBU, 60% dam. O, elite I, PK SyP. 1 sq. NW: H PR*, PT, SS. 1 sq. S: H ScP*. 2 sq. SSE: H IS*, 10% dam. H IR. 2 sq. ENE (at #1): H PR*.

                Tactical situation around UN Aid Station and Morgan Metallurgy

                (11) (*shown, 1 sq. S of UN Aid Station) M PR*.
                (12) (*shown, all coordinates relative to Morgan Metallurgy) base: M disciplined SS*, M 20% dam. PT. 1 sq. W: M PR*. 1 sq. N: 20% dam. veteran UNTT*, veteran O, CBU, PK AA. 2 sq. NNW: PK II*, PK II*, SyP.

                Tactical situation around Yang Mine and Deep Passages

                (13) (*shown, all coordinates relative to Yang Mine) 2 sq. ESE: H F* (2 to mine).
                (14) (*shown, all coordinates relative to Deep Passages) 2 sq. NW: H F* (2 to mine). 1 sq. SW: H 30% dam. TT*. 1 sq. SE: H 20% dam. TT*.

                Tactical situation around Gagarin Memorial and University Base

                (15) (*shown, all coordinates relative to Gagarin Memorial) 3 sq. SW: commando O* (70% dam.), elite O (30% dam.).
                (16) (*shown, all coordinates relative to University Base) 2 sq. NW: U green synthmetal garrison* (SG, 1-2-1). 2 sq. WSW: U hardened II*. 2 sq. SW: U veteran IS*.

                Proposed moves:
                #1
                (1) Load CBU on elite I, move I 1 sq. N (1 mp), move 1 sq. SW (1/3 mp), move 2 sq. SW (1/3 mp), 1sq. S (1/3 mp), unloading and loading CBU at every square.

                Morgan Metallurgy
                (2) Bombard Morgan Metallurgy with CBU.
                (3) O attacks M SS. Load O onto TT, move into Morgan Metallurgy (1/3 mp), unload O, move TT 1 sq. N (1/3 mp), load CBU, move TT 1 sq. S (1/3 mp), unload CBU, TT attacks M PR 1 sq. W.
                (4) Move AA into Morgan Metallurgy (1/3 mp) and hold.

                2 sq. NNW of Morgan Metallurgy
                (5) Move SyP into Morgan Metallurgy, re-home and hold.
                (6) Move II's 1 sq. N (1/3 mp), hasty attack M stack, beginning with the veteran II.

                UN Aid Station
                (7) Move I to Morgan Solarfex and steal tech.
                (8) Move PT to Morgan Solarfex and steal energy credits.
                (9) Hold ScP.
                (10) Change production to supply crawler (SC).

                UN Great Refuge
                (11) Change production to SC.
                (12) Hold ScP.

                UN Equality Village
                (13) Airdrop I to Plex Anthill.

                Worker's Nest
                (14) Move ScP to UN Headquarters, re-home and hold.

                Monolith 1 sq. E of Worker's Nest
                (15) Load CBU on I, move to UN Commerce Committee (1 2/3 mp).

                Plex Anthill
                (16) Rush CP for 52 ec.
                (17) Change doctor to worker.

                UN Information Agency
                (18) Move I to UN Commerce Committee, load CBU, airdrop to Academgorodok.

                Working Man Hold
                (19) Change production to SC.

                University Base
                (4 sq. NW) (20) Move I 1 sq. S (1/3 mp), load CBU, move 2 sq. SE (2/3 mp), unload CBU, look inside University Base, move I 1 sq. NW (1/3 mp), load 20% dam. veteran II, move 1 sq. SE (1/3 mp), unload II.
                (2 sq. SW, 1 sq. W) (21) Load O, move TT 1 sq. SE (1/3 mp), unload O, load 20% dam. veteran O, move 1 sq. SE (1/3 mp), unload O.
                (2 sq, NNW) (22) Load elite and commando O's on TT's, move 1 sq. SE, unload O's, move commando TT 1 sq. NW (1/3 mp), load CBU, move 1 sq. SE (1/3 mp), unload CBU.

                Gagarin Memorial
                (23) Change production to CP.
                (24) Hold ScP
                (25) Load AA onto TT, airdrop to Academgorodok, unload AA, load CBU, move 2 sq. SW, 3 sq. S, 1 sq. SE (2 mp).
                (3 sq. SW) Load CBU, Move 1 sq. SW, 2 sq. W, 1 sq. NW (1 1/3 mp), move to every square on magrail, returning to the starting point, move 2 sq. W (2/3 mp), unloading and loading CBU at every square, move CBU 1 sq. W (1/3 mp), move CBU to every square on magrail returning to starting point, move CBU 1 sq. E (1/3 mp).

                If there are no comments in 24 hours, I'll implement and post a mid-turn save.
                Attached Files
                Last edited by vyeh; December 31, 2006, 11:40.
                Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                Comment


                • Originally posted by Mead
                  No need to swap to wealth or FM any time soon. The reasons for keeping things as they are for now are sound.
                  Depends on what you mean by soon. I expect we will finish off Morgan and University soon. Depending on what the Spartans throw at us, we may or may not be able to conquer them with our current tech and forces.

                  But the SotR will be another matter. They have those plasma armored impact infantry. They're dangerous and tough to destroy. If we can bottle up the SotR, we'll want to go to wealth and FM.
                  Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                  Comment


                  • Posted 2308 1st mid-turn save.

                    Notes:
                    #1

                    (1) Spartan base Parade Ground revealed 6 sq. SW of #1.
                    (2) Sp commando II revealed 1 sq. SE of Parade Ground.
                    (3) H IR revealed 2 sq. ENE of Parade Ground.

                    UN Aid Station and Morgan Metallurgy

                    (4) CBU-Morgan Metallurgy: M SS, 10% dam., M PT, 50% dam.
                    (5) O-M SS: 20-9, 30% dam. and promoted to commando.
                    (4) "Peacekeepers seize Morgan Metallurgy! 72 energy credits diverted from local nets."
                    (5) (*shown, all coordinates relative to Morgan Metallurgy) 2 sq. ESE: M hardened II*. 2 sq. E: H hardened SyP.
                    (6) TT-M PR: 8-3, 40% dam.
                    (7) Veteran II-M PR: 8-3, 40% dam.
                    (8) Hardened II-M ScP, 80-21, 20% dam.
                    (9) I steal tech from Morgan Solarfex: (100, 75). Stole High Energy Chemistry. "Our UN Intelligence Team has returned to U.N. Aid Station: mission complete. The team has been promoted to Commando status."
                    (10) PT steal energy credits from Morgan Solarfex: (100, 67). " Our probe team has successfully drained 48 energy credits from the Morganic energy grid!" "Our Probe Team has returned to U.N. Aid Station: mission complete. The team has been promoted to Veteran status."

                    University Base

                    (11) U veteran SyP revealed 1 sq. SE of University Base.
                    (12) Inside University Base: U hardened II, U 40% dam. disciplined PR.

                    Current faction dominance

                    (13) After losing 120 ec's, Morgan is no longer the leader in wealth.

                    Gagarin Memorial

                    (14) (*shown, all coordinates relative to CBU*. TT) 2 sq. NW, 1 sq. N: SotR veteran II Mk 2. 2 sq. SW 1 sq. S: wild 30% dam. MW.

                    Proposed moves:

                    Parade Ground
                    (1) Load CBU, move 1 sq. W (1/3 mp), unload CBU, load CBU, move 1 sq. S (1/3 mp), unload CBU, move CBU along magrail, move CBU back to starting point on magrail, move 2 sq. N (2/3 mp).
                    (2) Elite I infiltrates Parade Ground.

                    #1
                    (3) Move SyP 1 sq. SW (1 mp), load SyP on I, move I 1 sq. SW (1/3 mp), unload SyP, move I 2 sq. W (2/3 mp), load CBU, move I 2 sq. E (2/3 mp), unload CBU, end turn I.
                    (4) CBU bombards Sp II.
                    (5) Move CP 1 sq. SW (1/3 mp), end turn CP.
                    (6) Move O and TT to #1 (1 and 2 mp) and repair.

                    Worker's Nest
                    (7) Change production to Plasma Sentinels prototype (1-3-1).

                    UN Commerce Committee
                    (8) Move CBU 1 sq. N (1/3 mp), 1 sq. S (1/3 mp), to UN Information Agency (0 mp) and end turn CBU.
                    (9) End turn I
                    .
                    University Base
                    (1 sq. W)
                    (10) CBU bombards U SG 1 sq. N.
                    (11) CBU bombards University Base.
                    (9) Move I 2 sq. SW, 1 sq. S (1 mp), load CBU, move 1 sq. SE (1/3 mp), unload CBU, move CBU 1 sq. SE, 2 sq. S (1 mp).
                    (10) Move II 1 sq. SE (1/3 mp), load on I, move I 1 sq. SE, 1 sq. S (2/3 mp), unload, move II 1 sq. S, 1 sq. SE (2/3 mp).
                    (11) Move SyP 2 sq. S (2/3 mp).
                    (12) 20% dam. veteran II attacks University Base.
                    (13) 50% dam. commando O attacks University Base.
                    (14) Commando I steals tech from University Base.
                    (15) Load elite moved O on disciplined TT, move 1 sq. E (1/3 mp), occupying University Base.
                    (16) 20% dam. veteran O attacks U II 1 sq. SW.
                    (17) 40% dam. elite O attacks U synthmetal garrison 1 sq. N.
                    (18) 40% dam. commando TT attacks U impact squad 1 sq. S.
                    (19) Load CBU on 40% dam. veteran TT, move TT into base (1/3 mp), unload CBU, re-home TT, TT attacks U SyP 1 sq. SE.

                    (base)
                    (20) Move disciplined TT 1 sq. W (1/3 mp), load CBU, move TT 1 sq. E (1/3 mp), unload CBU, move TT 1 sq. SE and upgrade on monolith.
                    (21) Change production to ScP.

                    (2 sq. WNW)
                    (22) Move SyP to base (2/3 mp) and end turn.
                    (23) Move both O's to monolith 1 sq. SE of base (1 mp) and repair.

                    3 sq. SW, 5 sq. W of Gagarin Memorial
                    (24) End turn CBU.

                    If there are no comments within 24 hours, I'll implement and post a end turn save.
                    Attached Files
                    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                    Comment


                    • Mead,

                      Some strategic questions to think about:
                      Spartan front:
                      (1) Once we establish a forward base 2 sq. NE of Parade Ground, what type of reinforcing units should we build?
                      (2) After we take Parade Ground and Sparta Command, which direction should we go, south or north?

                      Southwest front
                      (3) We've sent out a TT/CBU combo to scout and found it mostly empty. There are several options:
                      (a) Go back to Gagarin Memorial. Reinforce and hold the line there.
                      (b) Lightly reinforce (another transport and an assault unit) the TT/CBU and feint the SotR while we drive through Uni territory and attack the SotR from the southeast front.
                      (c) Medium reinforce the TT/CBU (two transports, two assault units, a colony pod), establish defensive positions and engage the SotR. We'd still attack the SotR from the southeast front.
                      (d) Heavily reinforce the TT/CBU (three transports, two assault units, another CBU, a colony pod) and attempt to take the bunker next to Agincourt. We'd still have the forces to defeat the University, but we might have to establish defensive positions against the SotR while we build reinforcements.
                      Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                      Comment


                      • Posted 2308 end turn save.

                        Notes:
                        Parade Ground and #1

                        (1) Sparta Command revealed at (17,15), 5 sq. SW, 2 sq. W of Parade Ground, on the other end of the monorail.
                        (2) Infiltration successful. "Our UN Intelligence Team has returned to U.N. Great Refuge: mission complete."

                        Spartan technology
                        (3) The Spartans have Doctrine: Mobility; Biogenetics, Information Networks, Industrial Base, Applied Physics, Doctrine: Flexibility, Ethical Calculus, Secrets of the Human Brain, Nonlinear Mathematics, High Energy Chemistry, Doctrine: Loyalty, Optical Computers. Their research cost is 96 labs, with 71 accumulated and 27.2 produced each turn. They are researching Polymorphic Software and expect to acquire it in 2 turns.

                        Spartan economy
                        (4) The Spartans have 376 ec's. They are producing 43 ec's/turn and their maintenance cost is 13/turn for a net of 30/turn.

                        Spartan bases

                        Territory:

                        (5) By comparing the Resource multi-function display (RMFD) with the world map and noting the rivers, sea squares and land squares, which appear from the survey we did before landing, we can locate the bases. (See the comparisons in the descriptions of the individual bases.) We can divide the Spartan bases into three geographical groups: Parade Ground group (Parade Ground, Fort Superiority, Fort Survivalist), Sparta Command group (Sparta Command, Defiance Freehold, Ironholm, Assassin's Redoubt, Bunker 118, Blast Rifle Crag), Training Camp group (Training Camp, Fort Liberty, Hawk of Chiron).

                        Parade Ground group

                        (6) Fort Superiority is 5 sq. S, 2 sq. SE of Parade Ground. Fort Survivalist is 3 sq. SE, 1 sq. E of Parade Ground.

                        Parade Ground

                        (7) Parade Ground has recycling tanks, tree farm, a SotR 90% dam. IR (the only survivor of a brutal frontal assault against #1?), a Sp sentinel garrison (SG), 3 pop., 5 excess nuts/9 excess mins/6 excess energy, 2 ec's/3 labs; it is expected to produce a children's creche in 3 turns.

                        Fort Superiority
                        RMFD

                        (8) Note the shape of land, sea and rivers. Fort Superioriy has children's creche, recycling tanks, an II, SG, 3 pop., 3 nuts/8 mins/8 energy, 3 ec's/4 labs; speeder colony pod in 1 turn.

                        location

                        (9) The highlighted square is the only square matching the Resource MFD for Fort Superiority.

                        Fort Survivalist
                        RMFD

                        (10) SG, 1 pop., 2/2/1, 0/1; CP 1.

                        location


                        Sparta Command group

                        (11) Defiance Freehold is 2 sq. N from Sparta Command. Ironholm is 2 sq. N of Defiance Freehold. Assassin's Redoubt is 3 sq. NW of Ironholm. Bunker 118 is 2 sq. SW, 1 sq. W of Assassin's Redoubt. Blast Rifle Crag is 2 sq. N, 1 sq. NW of Bunker 118.

                        Sparta Command

                        (12) HQ, children's creche, RT, RC, EB, TF, The Merchant Exchange, II, 3 pop., 5/13/15, 8/8; The Command Nexus 7.

                        Defiance Freehold
                        RMFD

                        (13) II, 2 pop., 2/5/4, 2/2; CP 3.

                        location


                        Ironholm
                        RMFD

                        (14) RT, SG, ScP, 2 pop., 4/8/6, 3/3; children's creche 4.

                        location


                        Assassin's Redoubt
                        RMFD

                        (15) IS, SG, 1 pop., 1/3/2, 1/1; CP 7.

                        location


                        Bunker 118
                        RMFD

                        (16) RT, TF, ScP, 3 pop., 5/8/15, 8/8; NN 3.

                        location


                        Blast Rifle Crag
                        RMFD

                        (17) SG, 1 pop., 1/5/2, 1/1; CP 0.

                        location


                        Training Camp group

                        (18) Fort Liberty is 3 sq. W of Training Camp and 4 sq. S, 4 sq. SE of Morgan Processing. Hawk of Chiron is 4 sq. SW, 1 sq. S of Fort Liberty.

                        Training Camp
                        RMFD

                        (19) II, 1 pop., 3/0/1, 0/1; CP No mins.

                        location


                        Fort Liberty
                        RMFD

                        (20) No garrison, 1 pop., 3/3/1, 0/1; SG 1.

                        location


                        Hawk of Chiron
                        RMFD

                        (21) No garrison, 1 pop., 3/3/1, 0/1; SG 2.

                        location


                        #1
                        (22) CBU-Sp II, 10% dam.

                        University Base

                        (23) CBU-U SG 1 sq. N: 20% dam.
                        (24) CBU-University Base: U II 20% dam., U PR 50% dam.
                        (25) 20% dam. veteran II-U II: 16-9, 30% dam.
                        (26) 50% dam. commando O-U PR: 22-5, 60% dam. and promoted to elite.
                        (27) I steal tech: (100, 86), Centauri Ecology stolen. "Our UN Intelligence Team has returned to Gagarin Memorial: mission complete. The team has been promoted to Elite status."
                        (28) "Peacekeepers seize University Base! 120 energy credits diverted from loacal nets." The base is size 3 with energy bank, network node and tree farm. It is producing 4 excess nuts, 9 excess mins, 0 excess energy. It is costing 5 ec's/turn and producing no labs/turn.
                        (29) 20% dam. veteran O-U II 1 sq. SW: 16-9, 40% dam. and promoted to commando.
                        (30) 40% dam. elite O-U SG 1 sq. N: 12-7, 60% dam.
                        (31) 40% dam. commando TT-U IS 1 sq. S: 44-25, 50% dam. and promoted to elite.
                        (32) 40% dam. veteran TT-U SyP 1 sq. SE of base: 3-2, 90% dam.

                        Current faction dominance

                        (33) Note University is no longer the wealthiest faction after they lost 120 ec's from the lost of University Base. Morgan is the wealthiest with 388 ec's.

                        If there are no comments within 24 hours, I'll end the turn and post an initial 2309 save.
                        Attached Files
                        Last edited by vyeh; January 2, 2007, 14:40.
                        Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                        Comment


                        • Posted 2309 initial save (after activating all CBU's and the ScP at UN Planning Authority and Sheng-ji Yang Base).

                          Notes:

                          Current world map

                          (1) There is a new Spartan base: Militia Station.
                          (2) Forest expands near UN Equality Village. University Base and UN Commerce Committee.

                          RMFD

                          (3) It is producing synthmetal garrisonl (SG, 10/16) in 2 turns, 3 excess nuts/3 excess mins/2 excess energy, 1 ec/1 lab per turn.

                          location


                          Current faction dominance

                          (4) SotR is nearing a major breakthrough on The Command Nexus.
                          (5) We are ahead in military and territory. Our power bar exceeds University and Morgan and we're even with the Hive.
                          (6) Plex Anthill builds CP.
                          (7) (tech acquired since last turn; labs required/labs accumulated/labs being produced each turn; tech currently being researched, number of turns to acquire tech) PK: None; 242/137/31; Ethical Calculus 4. G: None; 84/81/17; Social Psych, 1. H: High Energy Chemistry; 182/14/24; Ethical Calculus, 7. M None; 130/125/21.6; Intellectual Integrity, 1. Sp: Social Psych, Polymorphic Software; 169/2/27.2; Superconductor, 7. SotR: None; 196/137/37.6; Industrial Automation, 3.
                          (8) (number of ec's, ec produced per turn) PK: 244, 9. G: 180, 12. H: 389, 23. M: 421 (31). Sp: 401, 27. SotR: 375, 32.
                          (9) (+ units gained - units lost since the end of the last turn) PK: + CP. G: + SPT .H: + II. M: None. Sp: - CP - AA + ScP - II + SG. SotR: + SyP + 2IR + impact artillary (IA, (4)/1/2) + II Mk 2.
                          (10) SotR built an impact artillery (4)/1/2 in From On High.

                          Tactical situation around #1

                          (11) Near Parade Ground, H IR destroyed by Sp II, 80% dam.
                          (12) (*shown, all coordinates relative to CP, 2 sq. W, 1 sq. S of #1) at CP: PK CP*, 20% dam. CBU, SyP, I. 2 sq. NW: SS. 2 sq. WNW: H PT*, PR. 2 sq. SSE: H IS*, 10% dam. H IR. 2 sq. E: HTT*. 2 sq. E, 1 sq. N (at #1): UNTT*, O.

                          Tactical situation around UN Aid Station and Morgan Metallurgy

                          (13) Morganites have destroyed a forrest near Morgan Metallurgy.
                          (14) (*shown, 2 sq. SSW of UN Aid Station) UN 20% dam. II*, UN 40% dam. II.
                          (15) (*shown, all coordinates relative to Morgan Metallurgy) 2 sq. W: H SyP*. 2 sq. WSW: M II*.

                          Tactical situation around Yang Mine

                          (16) (*shown, all coordinates relative to Yang Mine) 2 sq. ESE: H SF*.

                          Tactical situation around University Base

                          (17) University artillery destroyed a mine near University Base.

                          Tactical situation west of Gagarin Base

                          (18) (*shown, all coordinates relative to CBU, which is 3 sq. SW, 5 sq. W of Gagarin Base) at CBU: CBU*, 20% dam. UNTT. 1 sq. N: SotR II Mk 2. 2 sq. SW, 1 sq. S: wild 20% dam. MW.

                          Proposed moves:
                          #1
                          (1) Load O, move TT 1 sq. W, 1 sq. SW (2 mp), unload O, move 1 sq. SW (1/3 mp), 1 sq. S (1/3 mp), end turn O.
                          (2) Move SyP 1 sq. S (1/3 mp), end turn SyP.
                          (3) Load CBU, move 1sq. S (1/3 mp), unload CBU, load CBU, load CBU, move 1 sq. S (1/3 mp), unload CBU, load CBU, move 1 sq. S (1/3 mp), unload CBU, move CBU 2 sq. N (2/3 mp), CBU bombards Parade Ground.
                          (4) Move CP 1 sq. S (1/3 mp), build base.
                          (5) Move I 1 sq. S (1/3 mp), 1 sq. E (1/3 mp), steal tech from Fort Survivalist.

                          Morgan Metallurgy
                          (6) Load CBU on TT, move TT 1 sq. E (1/3 mp), unload CBU, load CBU, move TT 1 sq. N (1/3 mp), unload CBU, move CBU 1 sq. W (1/3 mp), 1 sq. S (1/3 mp), bombard M II.

                          UN Aid Station
                          (7) Hold ScP.
                          (8) Move PT 1 sq. SE, 3 sq. E, 1 sq. SE (1 2/3 mp), steal ec.
                          (9) Move I 4 sq. SE, 1 sq. E (1 2/3 mp), steal ec.

                          UN Great Refuge
                          (10) Move elite I to Worker's Nest (3 mp).

                          Great Clustering
                          (11) Change worker to doctor.

                          Worker's Nest
                          (12) Rush Plasma Sentinel prototype for 44 ec's.

                          Plex Anthill
                          (13) Change production to Troop Transport Mk 2.
                          (14) Move CP 1 sq. S (1/3 mp), 1 sq. SW (1/3 mp), build base.
                          (15) Move I to UNCC (2/3 mp), 1 sq. N (1/3 mp), 1 sq. E (1/3 mp), 1 sq. W (1/3 mp), 1 sq. S (1/3 mp)..

                          UN Information Agency
                          (16) Move CBU to UN Commerce Committee, load onto I, airdrop to Academgorodok, unload CBU, load CBU on unmoved I, airdrop I to UB..

                          Academgorodok
                          (17) Rush CP for 44 ec's.
                          (18) Connect AA to network node.

                          University Base
                          (4 sq. NW) (19) Move loaded TT 1 sq. S (1/3 mp), unload CBU, load CBU, move 1 sq. SE (1/3 mp), unload CBU, load CBU, move 2 sq. SE (2/3 mp), unload CBU. bombard Climactic Research.
                          (1 sq. W) (20) Load commando O, move TT 3 sq. E (1 mp), look inside Climactic Research.
                          (base) (21) Move CBU 2 sq. E (2/3 mp).

                          Gagarin Memorial
                          (22) Move elite I to 1 sq. W of University Base, (1 2/3 mp), load II, move to 1 sq. E of Climactic Research (1 mp), unload and steal tech.
                          (23) Rush CP for 56 ec's.
                          (24) (3 sq. SW, 5sq. W) CBU bombards SotR II Mk 2, load CBU, move TT 1 sq. W (1/3 mp), 1 sq. SW (0 mp), 1 sq. S (1/3 mp), unload CBU, attack wild MW.

                          If there are no comments in 24 hours, I'll implement and post a mid-turn save.
                          Attached Files
                          Last edited by vyeh; January 1, 2007, 20:04.
                          Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                          Comment


                          • Posted 2309 1st mid-turn save.

                            Notes:
                            #1

                            (1) H ScP revealed 2 sq. NW of Parade Ground.
                            (2) H TT (shown), H ScP, H PT revealed 2 sq. S, 1 sq. SW of #1.
                            (3) H PR (shown), IR revealed 2 sq. S of Parade Ground.
                            (4) Fort Survivalist revealed 3 sq. SE, 1 sq. E of Parade Ground.
                            (5) CBU-PG: Sp II 40% dam., IR 70% dam., SG 20% dam.
                            (6) Chief Librarian: "U.N. Temple of Sol founded in 2309."
                            (7) I steal tech Fort Survivalist: (100, 67), stole Doctrine Flexibiltiy, "Our UN Intelligence Team has returned to U.N. Temple of Sol: mission complete. The team has been promoted to Veteran status."

                            UN Aid Station and Morgan Metallurgy

                            (8) M F revealed 2 sq. E, 1 sq. NE of Morgan Metallurgy.
                            (9) SotR elite PT revealed 2 sq. NE, 1 sq. E of Morgan Metallurgy.
                            (10) CBU-M II, 20% dam.
                            (5) O-M SS: 20-9, 30% dam. and promoted to commando.
                            (6) "Our probe team has successfully drained 104 energy units from the Morganic energy grid!." "Our Probe Team has returned to U.N. Aid Statiion: mission complete. The team has been promoted to Commando status."
                            (7) I steal energy credits from Morgan Solarfex: (100, 67). " Our probe team has successfully drained 86 energy credits from the Morganic energy grid!" "Our UN Intelligence Team has returned to U.N. Aid Station: mission complete. The team has been promoted to Elite status."

                            Current faction dominance

                            (8) After losing 190 ec's, Morgan is no longer the leader in wealth.

                            UN High Commission

                            (9) Chief Librarian: "U.N. High Commission founded in 2309."

                            Current world map


                            Academgorodok
                            (10) "Our scientists have linked the artifact to the data network and made wondrous discoveries." We discovered Ethical Calculus.

                            University Base

                            (11) SotR vet PR revealed 1 sq. NW of Climactic Research.
                            (12) CBU-Climactic Research: Artillery duel with impact artillery (IA), CBU 20% dam.
                            (13) Inside Climactic Research: U 30% dam. laser squad (LS).
                            (14) Elite I steals tech: (100, 88) Stole Doctrine: Loyalty. "Our UN Intelligence Team has returned to University Base: mission complete."
                            (15) U II (shown), U SG revealed 1 sq. N of Climactic Research.

                            Gagarin Memorial

                            (16) CBU bombards SotR veteran II Mk 2: 10% dam.
                            (17) TT-wild 20% dam. MW: 3-2, 20% dam. and promoted to Veteran. "Planetpearls retrieved from husks! Energy reserves increased by 40 credits."

                            Info

                            (18) Our might has gone to formidable.

                            Proposed moves:

                            UN Temple of Sol
                            (1) Change production to Command Center and hurry for 60 ec's.

                            UN Aid Station
                            (2) Move II's 2 sq. E (2/3 mp), 1 sq. SE (1/3 mp).

                            Morgan Metallurgy
                            (3) Move SyP 2 sq. NE (2/3 mp), hasty attack SotR PT, load SyP on TT, move 2 sq SW (2/3 mp), unload SyP, load O, move 1 sq. SW (1/3 mp), unload O, attack M II, load O, move 1 sq. NE (1/3 mp), and unload O.

                            UN Equality Village
                            (4) Hurry Recycling Tank for 44 ec.

                            UN Humanity Base
                            (5) Hurry Recycling Tank for 38 ec.

                            UN Education Agency
                            (6) Hurry Recycling Tank for 32 ec..

                            Sheng-ji Yang Base
                            (7) Hurry Recycling Tank for 34 ec.

                            UN Planning Authority
                            (8) Hurry Recycling Tank for 24 ec.

                            UN Planetary Trust
                            (9) Hurry Recycling Tank for 32 ec.

                            UN Information Agency
                            (10) Hurry Recycling Tank for 24 ec.

                            UN Commerce Committee
                            (11) Hurry Recycling Tank for 36 ec.

                            University Base
                            (1 sq. W)
                            (12) Move elite O to monolith (2/3 mp) and repair.

                            (2 sq. E)
                            (13) CBU bombards LS in Climactic Research.
                            (14) Unload O and attack LS in Climactic Research.
                            (15) II attacks SotR PR.

                            (1 sq. SE)
                            (16) Load commando O, move 1 sq. NE (1/3 mp), unload O, move TT 1 sq. SW (1/3 mp).

                            (base)
                            (17) Load CBU on 90% dam. TT, move TT 1 sq. E (1/3 mp), unload CBU, load O, move TT 2 sq. E, (2/3 mp), occupying Climactic Research..
                            (18) Move SyP to Climactic Research (1 mp).
                            (19) Move elite O 1 sq. SE and repair.

                            (1 sq. SE)
                            (20) Load veteran O, move TT into Climactic Reseach (1 mp), unload O.

                            (1 sq. E)
                            (21) Move CBU 2 sq. E into Climactic Research (2/3 mp) and bombard U stack 1 sq. N of CR.
                            (22) Load CBU on TT with 1/3 mp remaining, move 1 sq. E (1/3 mp), unload CBU.

                            Climactic Research
                            (base)
                            (23) Commando TT attacks U II 1 sq. N.
                            (24) Load veteran O on TT with 1/3 mp, move TT 1 sq. S (1/3 mp), unload O, attack U PR 1 sq. SW.
                            (25) TT attacks U SG 1 sq. N.
                            (26) Re-home O homed to Sheng-ji Yang Base.

                            (1 sq. W)
                            (27) Load CBU on TT, move TT 1 sq. E (1/3 mp), unload CBU, attempt to move TT 1 sq. N (1 mp) and repair..

                            Gagarin Memorial
                            (5 sq. W, 6 sq. SW)
                            (28) End turn TT.

                            If there are no comments within 24 hours, I'll implement and post an end turn save.
                            Attached Files
                            Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                            Comment


                            • Posted 2309 end turn save.

                              Notes:

                              Morgan Metallurgy

                              (1) SyP-SotR PT: 265-5, 0 % dam.
                              (2) O-M II: 11-9, 40% dam. and promoted to elite. With promotion, O gained an additional mp. It moved from the base 3 sq. NE (1 mp).

                              University Base and Climactic Research

                              (3) CBU-Climactic Research: LS, 50% dam.
                              (4) O-LS: 66-25, 50% dam.
                              (5) II-SotR PR: 28-15, 30% dam. and promoted to commando; SotR disengages 1 sq. S, 50% dam.
                              (6) "Peacekeepers seize Climactic Research! 160 energy credits diverted from loacal nets." The base is size 5 with children's creche, network node and tree farm. It is producing 2 excess nuts, 9 excess mins, 3 excess energy. It is costing 3 ec's/turn and producing 3 labs/turn and 4 psych/turn.
                              (7) CBU bombards U stack 1 sq. N of Climactic Research: U II 30% dam., U SG 30% dam.
                              (8) Commando O-U II 1 sq. N: 80-21, 0% dam.; U SG 60 % dam.
                              (9) Veteran O-U II 1 sq. SW: 16-3, 0% dam.
                              (10) TT-U SG 1 sq. N: 275-32, 0% dam.

                              UN High Commission, Plex Anthill and UN Headquarters
                              (11) With the ec's from capturing Climactic Research, the production of UN High Commission was changed to Recycling Tanks and hurried for 60 ec's, the ScP from Plex Anthill was moved to UN High Commission, re-homed and held, and the ScP from UN Headquarters was moved to Plex Anthill, re-homed and held.

                              Current faction dominance

                              (12) We are now first in tech.

                              Current map


                              If there are no comments within 24 hours, I'll end the turn and post an initial 2310 save.
                              Attached Files
                              Last edited by vyeh; January 3, 2007, 14:45.
                              Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                              Comment


                              • Posted 2310 initial save (after activating all CBU's and the ScP at UN Planning Authority and Sheng-ji Yang Base).

                                Notes:

                                Current world map

                                (1) There is a new Gaian base, Sea Cradle, and a new Spartan base, Fleet Anchorage.

                                Sea Cradle
                                RMFD

                                (2) Sea Cradle is producing SG (10/16) in 1 turn, 3 excess nuts/4 excess mins/2 excess energy, 1 ec/1 lab per turn.

                                location


                                Fleet Anchorage
                                RMFD

                                (3) Fleet Anchorage is producing SG (10/16) in 2 turns, 3 excess nuts/3 excess mins/2 excess energy, 1 ec/1 lab per turn.

                                location


                                Current faction dominance

                                (4) "Righteous Sentence (SotR) builds The Command Nexus." "The Morganic secret project, 'The Command Nexus", has been cancelled. The Morganites are now redirecting their efforts toward a new goal, 'The Citizen's Defense Force."
                                (5) From a choice of Doctrine: Initiative, Advanced Subatomic Theory, Secrets of the Human Brain, and Optical Computers, we chose Secrets of the Human Brain.
                                (6) We are ahead in tech, military and territory. Our power bar exceeds University and Morgan and we're even with the Hive and the Spartans.
                                (7) Worker's Nest builds Plasma Sentinels. Sheng-ji Yang Base, UN Planetary Trust, UN Education Authority, UN Humanity Base, UN Information Agency, UN Equality Village, UN Planning Authority, UN Commerce Committee, and UN High Commission build recycling tanks. University Base builds ScP. Gagarin Memorial and Academgorodok builds CP. UN Temple of Sol builds Command Center.
                                (8) (tech acquired since last turn; labs required/labs accumulated/labs being produced each turn; tech currently being researched, number of turns to acquire tech) PK: None; 242/207/44; Secrets of the Human Brain, 1. G: Social Psych; 99/15/18; Secrets of the Human Brain, 5. H: None; 182/41/27; Ethical Calculus, 6. M Intellectual Integrity; 224/12/20; Cyberethics, 11. Sp: None; 169/34/31.2; Superconductor, 5. SotR: None; 196/175/37.6; Industrial Automation, 1.
                                (9) (number of ec's, ec produced per turn) PK: 136, 30. G: 186, 13. H: 266, 26. M: 263, 28. Sp: 467, 28. SotR: 418, 30.
                                (10) (+ units gained - units lost since the end of the last turn) PK: + 2CP + ScP + SyP + IR + IS + PS. G: + laser skimship (LSS) + PR. H: - 2ScP + II - 2SS + 3 PG + IS. M: + CP + 2 SyP. Sp: + CP - ScP + 2IR - IS + SG + 3II2. SotR: - SyP - 3IR + IS - IA + 2PG - 2II2.

                                Tactical situation around #1 and UN Temple of Sol

                                (11) Operations Director: "Chairman Shin Ki-yoon of the Hive has transferred a unit[10% dam. IR] to our control near Morgan Metallurgy to help us defend our territory against aggression."
                                (12) Operations Director: "Chairman Shin Ki-yoon of the Hive has transferred a unit[green IS] to our control near Morgan Metallurgy to help us defend our territory against aggression."
                                (13) (*shown, all coordinates relative to UN Temple of Sol) 1 sq. SE: PK green IS*, PK 10% dam. disciplined IR. 2 sq. NW, 1 sq. N: H PG*. 2 sq. NNE: UNTT*. 3 sq. NE: H 30% dam. TT*, H ScP.

                                Tactical situation around UN Aid Station and Morgan Metallurgy

                                (14) Operations Director: "Chairman Shin Ki-yoon of the Hive has transferred a unit[hardened SyP] to our control near Morgan Metallurgy to help us defend our territory against aggression."
                                (15) (*shown, all coordinates relative to Morgan Metallurgy) 2 sq. W: PK hardened SyP*.
                                (16) (*shown, all coordinates relative to Morgan Solarfex) 2 sq. W: PK 40% dam. II*, PK 20% dam. II. 2 sq. W, 1 sq. SW: 40% dam. elite O*. 3 sq. NW: M F*.

                                Tactical situation around Deep Passages

                                (17) (*shown, all coordinates relative to Deep Passages) 1 sq. SE: H 30% dam. TT*. 2 sq. NW: H SF* (3 to mine).

                                Tactical situation around University Base and Climactic Research

                                (18) University destroyed a forrest near Climactic Research.
                                (19) (*shown, all coordinates relative to University Base) 1 sq. SE: 2 elite O's.
                                (20) (*shown, all coordinates relative to Climactic Research) 1 sq. S: veteran O*, hardened TT. 1 sq. W: 20% dam. CBU*, 20% dam. veteran UNTT, PK 30% dam. commando II, 50% dam. elite O. 1 sq. N: elite UNTT*. 1 sq. E: U II*. 2 sq. E: U SyP*.

                                Tactical situation west of Gagarin Base

                                (21) (*shown, all coordinates relative to CBU, which is 6 sq. SW, 5 sq. W of Gagarin Memorial) at CBU: CBU*, 20% dam. UNTT. 1 sq. N: SotR 10% dam. II2.

                                Proposed moves:
                                UN Temple of Sol
                                (1) CBU bombards Parade Ground.
                                (2) Load O on I, move 1 sq. SW (1/3 mp), unload O, attack Parade Ground.

                                (1 sq. SE)
                                (3) Move IR 1 sq. W (1/3 mp), attack Parade Ground.
                                (4) Move IS 1 sq. W (1/3 mp), attack Parade Ground. If IS has mp remaining, move 1 sq. SW (1/3 mp), occupy Parade Ground, end turn of IS.
                                (5) Move SyP into Parade Ground (2/3 mp), move along monorail and back, end turn of SyP.

                                Morgan Metallurgy
                                (6) Load CBU on TT, move TT 3 sq. NE (1 mp), unload CBU, load elite O, move 1 sq. NE (1/3 mp), unload O, load 20% dam. hardened II, move 1 sq. E (1/3 mp), unload II.

                                (2 sq. W)
                                (7) Move SyP 1 sq. E (1 mp) .

                                UN Aid Station
                                (8) Move PT 1 sq. SE, 3 sq. E, 1 sq. SE (1 2/3 mp), steal ec.
                                (9) Move I 4 sq. SE (1 1/3 mp), load 40% dam. veteran II, move 1 sq. E (1/3 mp), unload II, , move 1 sq. W (1/3 mp), load O, move 1 sq. E (1/3 mp), unload O.

                                Morgan Solarfex
                                (2 sq. W, 1 sq. SW)
                                (10) Move CBU 1 sq. E (1/3 mp), 1 sq. NE (1/3 mp), bombard Morgan Solarfex.

                                (1 sq. W)
                                (11) 20% damaged hardened II attacks Morgan Solarfex.
                                (12) 40% damaged veteran II attacks Morgan Solarfex.
                                (13) 40% damaged elite O attacks Morgan Solarfex.

                                University Base
                                (14) Load CBU on elite I, move to 1 sq. E of Climactic Research (1 1/3 mp), subvert U II for 32 ec's, unload and load CBU, move 1 sq. E (1/3 mp), subvert U SyP for 16 ec's, unload and load CBU, move 1 sq. SE (1/3 mp), unload and load CBU, move 1 sq. E (1/3 mp), unload and load CBU, move 1 sq. E (1/3 mp), unload CBU, move 1 sq. NE into Mendelev College and steal tech.

                                Gagarin Memorial
                                (6 sq. SW, 5 sq. W)
                                CBU bombards SotR II2, load CBU, move TT 1 sq. W (1/3 mp), 1 sq. NW (1/3 mp), pop pod.

                                If there are no comments in 24 hours, I'll implement and post a mid-turn save.
                                Attached Files
                                Last edited by vyeh; January 8, 2007, 23:22.
                                Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

                                Comment

                                Working...
                                X