Question: is this SMAX or original SMAC?
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Succession Game #1: Warriors of Mount Planet
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Kataphraktoi, would you mind if I started a succession game for SMAniaC as well, or would you prefer if I waited till this one was done?
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This SG is supposed to be interesting.
Besides remember the civ2 SG quote: ''the funnest thing about SG's is opening the turn and staring in utter horror at the position''
My thinking behind doc:flex is:we already can research it on turn 1. We cannot run wealth so bonus from IA is slightly reduced. Finnaly, transports get better pod results(AA) hopefully offsetting some of our industry. Our IA will only be a little slower now(i think)
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Cata, two small things:
1. You don't need a doctor in Sparta Command - the production of scout patrol comes before the population growth.
2. 50/0/50 is a highly inefficient slider setting during the opening turns. I find 30/10/60 best most of the time, techwise of course. Compare +4 EC/8 turns to +2 EC/6 turns.
By setting the doctor back to work and move the slider a bit you can decrease the breakthru count from 11 to 6 turns just in 2110.
I must also say that I find your getting Doc:Flex and early rushing a transport most interesting. I would never stray from the IA beeline, but I'm far from saying you've made a mistake, and will watch the aftermaths of your decision. If it turns out fine, maybe I'll incorporate it in my own opening strategies.
Mount Olympus?Originally posted by Kataphraktoi
OK priority one for the next player: find something cool to call Mount Planet.
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I should have covered that before-but now that you remind me.
Im going to ask anyone that wants to play to post ''i got the turn'' and should play within 48 hours. Instead of a turn list, anyone with smax can come by and play a turn(well, thats how i see other SG go-i expect thats ok with people?). SMAXers are generally polite, so i wouldnt expect to see any turn hogging.
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np. Good to see some other people getting into the CMN/ Creation side of the house!Originally posted by Kataphraktoi
Kudos to darsnan for pointing out some bugs in my AI
Question as far as who plays the turn when: how are you controlling/ coordinating who plays the turn next? Is there a turn order for players? IIRC for Smacksim's Aldebaran Succession game we had an existing turn order. As players joined/ dropped the list was updated to reflect accordingly. and this worked quite well to ensure people weren't playing the same turn in parallel. FYI in case this helps.
D
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OK i tested this on my laptop, the bonuses\edits seem to work without any extra files. The only alphax edits i did were adding rover former(wanted to keep it KISS). Lets hope the RNG made us a tough enough map. :-) Kudos to darsnan for pointing out some bugs in my AI
Colonel Cata orders a CP downstream and sets up base. Our first base(look first: off) gets setup between two rivers. Engineers are told to begin working on Doctrine Flexibility. Scouts report high levels of volcanic rock...
2106: Rivers change unexpectedly...must be someone popped a quake pod nearby? Also i pop two unity rovers in a row.
2110. Got 50 ec from pods, rushed a transport to completion. Colonel Cata almost
commisions the first ransport on Planet!
OK priority one for the next player: find something cool to call Mount Planet. Dont worry, the base in the screenie below is on a energy special.
Attached FilesLast edited by Kataphraktoi; March 11, 2006, 10:47.
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Implementing basic AI boosting and will probably start this tomorow.
UPDATE: mostly done giving factions bonuses via txt. Will post the game on the tenth. As mentioned in OP game is random map, not CMNed, btw. That fact has nothing to do with delays between game signups\game finished dates, either
Last edited by Kataphraktoi; March 9, 2006, 21:56.
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Ill do whatever you want for 10 turns, any gametype or faction.
Just post it here .
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It's a nice mod IMO, if you've not played it I recommend it.
I'm up for this, normal or modded, can do either.
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