Announcement
Collapse
No announcement yet.
Civ 6 E3 demo
Collapse
X
-
Speeding up the early game is a good thing IMO, but I worry about stuff like this: (talking about Workers becoming Builders with "charges")
"if it takes 8 or 10 turns for someone to finish something, it's just like too hard to get that planning right"
Comment
-
Originally posted by Aeson View Post"if it takes 8 or 10 turns for someone to finish something, it's just like too hard to get that planning right"
And watching the fights occur in the city radius (one unit vs one unit) probably means that pillaging will be a serious problems considering how they claim barbs will be nastier.
However, the comment about how barbarian horse archers are new surprised me since there were barbarian horse archers in Civ IV.Keep on Civin'
RIP rah, Tony Bogey & Baron O
Comment
-
Barbarian horse archers are "new" in the sense that they're a ranged unit, Civ5-style. So the Civ4 ones aren't that similar.
Pillaging definitely looks to be a big issue. When they show the pillaged districts around the city, it means those buildings are also pillaged, so I would guess a whole range of buildings can be rendered useless by pillaging.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Comment
-
Originally posted by Solver View PostBarbarian horse archers are "new" in the sense that they're a ranged unit, Civ5-style. So the Civ4 ones aren't that similar.
Pillaging definitely looks to be a big issue. When they show the pillaged districts around the city, it means those buildings are also pillaged, so I would guess a whole range of buildings can be rendered useless by pillaging.
Oh... and it's great having Civ discussions with you again SolverKeep on Civin'
RIP rah, Tony Bogey & Baron O
Comment
-
Originally posted by Ming View PostThat it does... defending cities looks like it will be a true pain in the ass.
Oh... and it's great having Civ discussions with you again SolverSolver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Comment
-
Roads are built by establishing trade routes, not explicitly by units. Although there are "military engineers" or something later that can build roads as well.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Comment
-
Originally posted by Solver View PostBarbarian horse archers are "new" in the sense that they're a ranged unit, Civ5-style. So the Civ4 ones aren't that similar.
Pillaging definitely looks to be a big issue. When they show the pillaged districts around the city, it means those buildings are also pillaged, so I would guess a whole range of buildings can be rendered useless by pillaging.Try http://wordforge.net/index.php for discussion and debate.
Comment
-
Originally posted by Solver View PostRoads are built by establishing trade routes, not explicitly by units. Although there are "military engineers" or something later that can build roads as well.Try http://wordforge.net/index.php for discussion and debate.
Comment
-
Originally posted by Dinner View PostUnless there is some way tp recover several centuries worth of building quickly then that sounds like a game breaking design flaw to me.Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
Comment
-
Originally posted by Dinner View PostUnless there is some way tp recover several centuries worth of building quickly then that sounds like a game breaking design flaw to me.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Comment
-
Comment