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  • Civ 6 E3 demo



    There's plenty of information and images if someone wants to go through and take screenshots and break down what it says...
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  • #2
    Cool. Thanks !
    "Ceterum censeo Ben esse expellendum."

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    • #3
      I still am having doubts about this whole district thing...
      I don't really see the added value.
      "Ceterum censeo Ben esse expellendum."

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      • #4
        Speeding up the early game is a good thing IMO, but I worry about stuff like this: (talking about Workers becoming Builders with "charges")

        "if it takes 8 or 10 turns for someone to finish something, it's just like too hard to get that planning right"

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        • #5
          Originally posted by Aeson View Post
          "if it takes 8 or 10 turns for someone to finish something, it's just like too hard to get that planning right"
          When she said that, it bothered me as well

          And watching the fights occur in the city radius (one unit vs one unit) probably means that pillaging will be a serious problems considering how they claim barbs will be nastier.

          However, the comment about how barbarian horse archers are new surprised me since there were barbarian horse archers in Civ IV.
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #6
            Barbarian horse archers are "new" in the sense that they're a ranged unit, Civ5-style. So the Civ4 ones aren't that similar.

            Pillaging definitely looks to be a big issue. When they show the pillaged districts around the city, it means those buildings are also pillaged, so I would guess a whole range of buildings can be rendered useless by pillaging.
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
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            • #7
              Originally posted by Solver View Post
              Barbarian horse archers are "new" in the sense that they're a ranged unit, Civ5-style. So the Civ4 ones aren't that similar.
              OK... thanks, that explains it. It's been so long since I've played any Civ V, but still playing a ton of Civ IV with the KMod.

              Pillaging definitely looks to be a big issue. When they show the pillaged districts around the city, it means those buildings are also pillaged, so I would guess a whole range of buildings can be rendered useless by pillaging.
              That it does... defending cities looks like it will be a true pain in the ass.

              Oh... and it's great having Civ discussions with you again Solver
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

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              • #8
                Originally posted by Ming View Post
                That it does... defending cities looks like it will be a true pain in the ass.
                Going by that gameplay footage, it seems like you want to defend the approaches to your city, and if you're forced to defend the city itself, then you're already losing. Which I like - historically, being besieged had a high cost even if the siege was ultimately won by the defenders.

                Oh... and it's great having Civ discussions with you again Solver
                Got to make up for the 3 months of disappeared posts site-wide somehow Great to see the same old crowd still discussing!
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #9
                  Hm, it looks more interesting than the first screenshots. I wonder how the roads are built now that the workers are gone.
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                  • #10
                    Roads are built by establishing trade routes, not explicitly by units. Although there are "military engineers" or something later that can build roads as well.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #11
                      Originally posted by Solver View Post
                      Barbarian horse archers are "new" in the sense that they're a ranged unit, Civ5-style. So the Civ4 ones aren't that similar.

                      Pillaging definitely looks to be a big issue. When they show the pillaged districts around the city, it means those buildings are also pillaged, so I would guess a whole range of buildings can be rendered useless by pillaging.
                      Unless there is some way tp recover several centuries worth of building quickly then that sounds like a game breaking design flaw to me.
                      Try http://wordforge.net/index.php for discussion and debate.

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                      • #12
                        Originally posted by Solver View Post
                        Roads are built by establishing trade routes, not explicitly by units. Although there are "military engineers" or something later that can build roads as well.
                        That idea is not bad. Many of their other ideas I am not a big fan of but that one sounds decent.
                        Try http://wordforge.net/index.php for discussion and debate.

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                        • #13
                          Originally posted by Dinner View Post
                          Unless there is some way tp recover several centuries worth of building quickly then that sounds like a game breaking design flaw to me.
                          I can't remember the details, but I saw a video in which the designers are asked about pillaging and they say that you're not actually destroying the improvements through pillaging, just hampering them in some way. Maybe it just needs to be cleaned up the way pollution used to get cleaned up by Engineers?
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                          • #14
                            Originally posted by Dinner View Post
                            Unless there is some way tp recover several centuries worth of building quickly then that sounds like a game breaking design flaw to me.
                            It's not difficult to imagine systems allowing just that. Possibly repair via Builder or Engineer units, or possibly via city production itself, except that rebuilding a building is far cheaper than building a new one.
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #15
                              Originally posted by Dinner View Post
                              Unless there is some way tp recover several centuries worth of building quickly then that sounds like a game breaking design flaw to me.
                              Well, rome was done and over after tze Germans had finished with her...
                              "Ceterum censeo Ben esse expellendum."

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