Hey all,
There's a lot of debate over the 1 unit per tile in Civilization V, and I'm not going to beat that dead horse any further. What I would like to ask is what changes would you make to the Civilization series to improve upon the realism, the strategy, and of course the "fun" factor.
Here's my problem with the Civilization series as a whole, from my first experiences with Civ 2 this has been stuck in my craw....
Why the hell does it take 5 *years* to cross the oceans between continents on a standard map with a nuclear submarine? It only took Columbus 5 weeks to cross the Atlantic!
That's an odd question, but one I feel has never been answered, or discussed at any length. Civilization II used railways to give unlimited movement to land units, but then why weren't modern-era units able to use highways to accomplish the same?
"Why does it take 5 years to move a rocket artillery unit between cities?" is another similar question.
I think the franchise as a whole has had some great games, but I feel there is room for improvement. And by improvement, I'm not talking about making the graphics better, adding in additional Civ's, or units, buildings, w/e. I mean there's a ton of room for improvement in the form of core design changes, the kind that could add some realism to the game. You know, maybe a helicopter could fly over a coastal tile? Maybe simply re-basing an air unit shouldn't consume all of that unit's movement for an entire year?
And I realize that deep down the game is all about strategy, and I'd like to see that continue. But lets be honest, the game has always been fundamentally designed with game mechanics that simply don't jive with reality and can be heavily immersion-breaking at times.
Thoughts?
Ideas?
Dan O.
There's a lot of debate over the 1 unit per tile in Civilization V, and I'm not going to beat that dead horse any further. What I would like to ask is what changes would you make to the Civilization series to improve upon the realism, the strategy, and of course the "fun" factor.
Here's my problem with the Civilization series as a whole, from my first experiences with Civ 2 this has been stuck in my craw....
Why the hell does it take 5 *years* to cross the oceans between continents on a standard map with a nuclear submarine? It only took Columbus 5 weeks to cross the Atlantic!
That's an odd question, but one I feel has never been answered, or discussed at any length. Civilization II used railways to give unlimited movement to land units, but then why weren't modern-era units able to use highways to accomplish the same?
"Why does it take 5 years to move a rocket artillery unit between cities?" is another similar question.
I think the franchise as a whole has had some great games, but I feel there is room for improvement. And by improvement, I'm not talking about making the graphics better, adding in additional Civ's, or units, buildings, w/e. I mean there's a ton of room for improvement in the form of core design changes, the kind that could add some realism to the game. You know, maybe a helicopter could fly over a coastal tile? Maybe simply re-basing an air unit shouldn't consume all of that unit's movement for an entire year?
And I realize that deep down the game is all about strategy, and I'd like to see that continue. But lets be honest, the game has always been fundamentally designed with game mechanics that simply don't jive with reality and can be heavily immersion-breaking at times.
Thoughts?
Ideas?
Dan O.
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