@Elok,
The distribution and allocation of scarce resources is the foundation of economies in the real world, and it creates a need to develop strategies and tactics to overcome these scarcities.
I don't feel the game would be as fun if you could simply build an unlimited amount of units regardless of how many resources you have. If that's the way you like it, why have resource tiles at all?
To be fair though, in the real world while wars have occasionally fought over resources, in other situations substitutions have been developed. The entire German airforce, army, and navy, was powered on synthetic diesel created by modifying coal.
I just think you loose a significant strategic element if you tap into one tile with oil and can therefore build an unlimited number of tanks, ships, bombers, etc.
The distribution and allocation of scarce resources is the foundation of economies in the real world, and it creates a need to develop strategies and tactics to overcome these scarcities.
I don't feel the game would be as fun if you could simply build an unlimited amount of units regardless of how many resources you have. If that's the way you like it, why have resource tiles at all?
To be fair though, in the real world while wars have occasionally fought over resources, in other situations substitutions have been developed. The entire German airforce, army, and navy, was powered on synthetic diesel created by modifying coal.
I just think you loose a significant strategic element if you tap into one tile with oil and can therefore build an unlimited number of tanks, ships, bombers, etc.
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