I generally very much like the idea of one unit one tile. My main complaint in Civ 3 and Civ 4 was when you had like a 20 unit stack and if you didn't have the animation turned off, you would be treated to like 5 minutes of attack and a turn could take a half hour.
But in the late game the game still slows to a crawl due to the number of units.
I think the only way is to have a hard cap on the number of "armies" that a nation can field, and/or more tactical setup involving setup times before attacking. 3
Also, to make generals more interesting, they should take up a unit space, and only give bonus to a tile that touches them. That would force you to be much more protective of generals.
But in the late game the game still slows to a crawl due to the number of units.
I think the only way is to have a hard cap on the number of "armies" that a nation can field, and/or more tactical setup involving setup times before attacking. 3
Also, to make generals more interesting, they should take up a unit space, and only give bonus to a tile that touches them. That would force you to be much more protective of generals.
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