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Bug with Resource List?

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  • #16
    Originally posted by Zoetstofzoetje View Post
    bug 5: roads that are built within the same turn are not rendered unless forced to
    bug 17: whenever there is water near a combat zone AI insists on embarking and becoming cannon fodder
    I have seen these as well, repeatedly. The second one (#17) is particularly annoying. I'm playing on a lakes map and the AI keeps moving their units into lakes next to ranged units. Um, derp?

    bug 4: city cultural expansion still only looking one tile away, instead of deducing value of extending in a particular direction for a resource two tiles away
    Hmm, while I have seen my cities not go for resources that I wish they would, I've also seen cultural "peninsulas" where the cities stretches in one direction to get a resource. I'm not sure why they will and won't go for a given resource. Perhaps it's demand based?

    bug 9: city-states gifting khan units??
    Is this specifically forbidden? Seems weird that they would gift a great general, but if it's not stated that they have to be "regular" units I don't see why this is a bug. And I imagine you were playing as the Mongolians, right?

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    • #17
      Originally posted by SandMonkey View Post
      Is this specifically forbidden? Seems weird that they would gift a great general, but if it's not stated that they have to be "regular" units I don't see why this is a bug. And I imagine you were playing as the Mongolians, right?
      nope, not mongolians!

      my korea scenario keeps crashing BTW...

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      • #18
        Originally posted by SandMonkey View Post
        Is this specifically forbidden? Seems weird that they would gift a great general, but if it's not stated that they have to be "regular" units I don't see why this is a bug. And I imagine you were playing as the Mongolians, right?
        I have also been gifted a khan while not playing Mongolia. For that matter I got an Aztec unit from a mil CS once while playing as Greece! That was a few updates ago, mind you.
        Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
        http://www.schlockmercenary.com/ 23 Feb 2004

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        • #19
          Originally posted by Zoetstofzoetje View Post
          bug 17: whenever there is water near a combat zone AI insists on embarking and becoming cannon fodder
          I see this all the time. And if you don't manually move your own units, the auto path will do it to your guys too. Hate it.

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