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  • #46
    In the following screenshot (copy and paste the link, I'm not allowed to post links or images) a city state AI is shown in a very odd behavior. Despite having enough space to maneuver on land they move a unit into the water right next to the bordering French nation which they are at war with. It has to be clear that this is a very dangerous action with a high potential of losing the entire unit and that the advantage is zero. Did the city state plan to invade the french with a single unit? In either case I would say the AI is behaving dumb.



    Also you can see that instead of strengthening the city the other unit has moved outside. Since city states have only one city it doesn't make any sense to try to keep a unit alive and give up the city. It isn't even protecting the shore from a french invasion since it's standing on the wrong side of the peninsula.

    In the next screenshot we see that a french caravel destroyed the unit right when it was their turn.



    Finally I have another screenshot in which the french tried to move a cannon from an island to the main land in order to support the fight there (which they are about to lose). Not a bad idea in general, but obviously they're completely unaware of my caravel which easily picks up the cannon in this turn. It's not really a good idea to try and add supporting units when they're destroyed on their way anyway. At this point you've got to realize that you're cut off and that it's probably better to continue fighting on its own. Had they put two units in the water, one would have survived and that would be more understandable, but that way...
    Certainly it would have been better for it to stay in Avignon which would have made invading the island a little bit tougher.



    I think the AI has a lot to learn. It doesn't really have a properly configured chance-risk model and it's probably considering too little options at the same time. In general I see the AI taking too many risks in return for very little advantages. The advantage in case of the city state was next to nothing and the risk was extremely high. Even the danger level was pretty low since the lone riflemen wasn't a serious threat to the city.

    In general there seems to be a bug in the code that evaluates whether a water tile should be borded. The AI is doing that way too often. Before the whole french war started they had a third of their entire army in the water playing sitting duck. Honestly, I couldn't resist such an opportunity and with a surprise attack I wiped them out in two turns.
    Last edited by ElDonReal; February 16, 2011, 12:44. Reason: readded links to images

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    • #47
      In the following screenshot one can see that the AI places a great person just outside its cities and well within reach of my units. Does it attempt to lure units away? I'm sure there are better uses for this unit. Needless to say that I took it.

      Click image for larger version

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      Then I'm going to show another situation in which the AI embarks units even though that's a pretty stupid decision as the destroyer is dispatched and captures it. There's clearly a problem with the AI embarking units.

      Click image for larger version

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      Finally I'm showing a screenshot with some tactial placements. As can be seen I've put heavy units in front and supportive units in the back such as the Mobile SAM and the Mobile Rocket Launcher.

      The AI on the other hand doesn't understand what's going on. It has AA units right next to mine and a unit behind my lines, which is the only advantage it has right now. Also you can see an unprotected artillery unit that should rather sit inside a city. It should understand that cities are protecting its units to some degree and that some units take a beating better than others.

      Click image for larger version

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      • #48
        The AI isn't smart enough to try to lure units out of cities and instead it just has units milling about aimlessly. It also has massive problems of not being about to route units correctly to a destination in 1UPT which, of course, was the whole reason for having unit stacking to begin with. That hard fact hasn't changed since Civ1 was back in 1991.
        Try http://wordforge.net/index.php for discussion and debate.

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        • #49
          Yes I noticed that often the order in which I command units is not optimal. Especially when moving them along a chain and one unit tries to move where another unit currently stays. Automated movement stops and I have to resolve this situation manually in which case I just fix the order and move the first unit first.

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          • #50
            Originally posted by ElDonReal View Post

            Note: Apolyton doesn't allow me to post links or images, because I have not yet 20 posts...
            Edit: Now that I have 20 posts, I readded the links
            When I clicked on the first imageshack link I got hit with the "you may be infected with virus" trojan. Fortunately I was able to block it.
            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
            If any man be thirsty, let him come unto me and drink. Vampire 7:37
            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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            • #51
              And all because of this policy

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              • #52
                Originally posted by MxM View Post
                My "favorite" is how all AI starts as "friendly" and end-up mostly in "hostile" no matter how good I behave towards them. The denunciation avalanche happens each game...
                Hell, in my current game on King setting with a huge map I met the Persians on turn 13 and they were already hostile while I met the Greeks on turn 20 something and they were also hostile while on turn 40 something the Greeks denounced me even though I had done nothing but fight off barbarians, hadn't expanded in their direction at all, and hadn't become friends with any city states. WTF did I do to piss everyone off so early in the game?
                Try http://wordforge.net/index.php for discussion and debate.

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                • #53
                  I was denounced once on turn 27 with the AI saying I was trying to win the same way he was. Heck I had one city and no buildings, how did it know how I was trying to win.

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                  • #54
                    You were trying to win by playing the game. Seems to be a good enough reason to be denounced...

                    What gets me is "An Unmet Player has denounced an Unmet Player". I don't know either side exists but I know someone's been denounced??
                    Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
                    http://www.schlockmercenary.com/ 23 Feb 2004

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                    • #55
                      Wait until an unmet player denounces you. Neither of you know the other exists but they've already denounced you!
                      Try http://wordforge.net/index.php for discussion and debate.

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                      • #56
                        The AI is a stupid piece of crap, just like the game which after a few admittedly addicting playthroughs became about as fun for me as nailing my hand to my desk.
                        If there is no sound in space, how come you can hear the lasers?
                        ){ :|:& };:

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                        • #57
                          I am currently playing a game when two unmet players were denounced on turn 9. What possible logic can cause a denouncement that fast.

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                          • #58
                            They probably started close to each other and then denounced each other because "you are occupying territory I consider mine!"
                            Try http://wordforge.net/index.php for discussion and debate.

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                            • #59
                              I think you're overreacting on the whole friendship/denouncement issue and some crazy examples certainly don't invalidate the whole system. I've had a game where I had achieved a very good relationship two three nations through DoFs, seen an AI civ become enemy of the world when it began "integrating" its city-states (they were allies to me) and then seen my ally AIs helping me out against other players which also formed a group. Ofc that's just one game and the other games so far I have played only on small maps with little interest to care about diplomacy as it's about total conquest anyway.

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                              • #60
                                I think the "crazy" examples are more typical than not. And that is still a big problem with the game.
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

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