Believe me when I agree... the game has to improve/grow up
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The Civ V AI
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AI got its knickers in a right twist. A "friendly" empire wanted open borders. Curiously I couldn't accept, but when I fiddled around adding and subtracting stuff to the trade screen eventually I could accept - though I did wonder that the message above propose/accept was "What would it take to end ...". Sure enough when my turn came I was at war with the friendly empire. The war declared message came next turn!Taxation without representation is still tyranny.
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Hate to say it but the "denounce cascade" happens on Prince, too. If you sign a Friendship Agreement with anyone, ever and another AI denounces you they all do as "a friend has denounced you", even if they have not yet.
Someone else here ( sorry can't recall who or I'd credit) suggested this was the case and my own tests seem to confirm that it is being Friends that royally screws up the Diplomacy AI.
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How about the endless and meaningless war.. I attacked Germany about 100 turns ago to kick him off my continent. He has not attacked me at all nor have I gone across the pond, but he'll only talk peace if I buy him off. I am the victor here, he's doing nothing, but just keeps a worthless war going.
Mike
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Originally posted by Jaybe View PostOnce we isolate where the change is (it isn't obvious in the Civ5HandicapInfo xml), we can mod it out. But it's also possible that at higher difficulties the AI figures they just don't NEED you and your potential trade items because their happiness bonuses etc. make them independent ... until you grind them into the bloody ground.
I can foresee someone modding the handicapinfo file so that an easy difficulty has immortal-like AI bonuses in it, just to see if AIs still do the hostility dance, in case it IS linked to diff. level.
Re your 'lazy' and 'crappy' comments, you and I both know that we are the gamma testers; this game still has to grow up.
My current game was a bad start location. I am usually only number 2 in soldiers and I am number 4 in tech. The two I am war at are weaker then I am. I am also slowley taking them out. But they keep offering even up cease fire instead of offering me everthing for peace like when I am number one in soldiers and tech.
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Speaking of start locations, how about the AI placement of cities. Two spots away from the other city. There should be no way that these cities can grow and/or be productive, yet they always seem to grow huge and crank out units. I end up razing 1/2 of the AIs cities.
Mike
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Originally posted by mkorin View PostMy current game, I just liberated an AI capital thinking I would have undying loyalty. He was completely out of the game. Wait, 10 turns later for no reason, he denounced me.
MikeKeep on Civin'
RIP rah, Tony Bogey & Baron O
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While we are all laughing at the screwed up diplomacy... how much different is it really than Civ IV... when your "good Buddy" and bretheren of the faith attacks you instead of the guy next door who is supposedly his worst enemyKeep on Civin'
RIP rah, Tony Bogey & Baron O
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Originally posted by Ming View PostWhile we are all laughing at the screwed up diplomacy... how much different is it really than Civ IV... when your "good Buddy" and bretheren of the faith attacks you instead of the guy next door who is supposedly his worst enemy
To me it seems like the Civ V AI is much more opportunisticTamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Originally posted by mkorin View PostMy current game, I just liberated an AI capital thinking I would have undying loyalty. He was completely out of the game. Wait, 10 turns later for no reason, he denounced me.
Mike
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Diplomacy wise, best game I played was SMAC. Actually had some decent diplomatic interaction and results. Diplomacy just doesn't exist in Civ V. Yet.Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
http://www.schlockmercenary.com/ 23 Feb 2004
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