The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
no need to have so many units... you can conquer the world with less than 10 fairly balanced ones as AI is not exactly bright...
Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
I like opening fronts, battlegroups appearing off peoples coasts and bombarding/bombing the crap out of them before the paratroopers drop in and the marines land. Then if the resistance is too strong, flattening it with a nuke.
Civ games have been for me a lot about imagination, without multiple armies, an airforce, and a navy to defend my colonies it just doesn't feel right. Just scaling it down in my head doesn't work either.
According to the upcoming patch info per 2kGreg, that 17gpt isn't per unit, it's for TWO units. The odd unit being deleted just didn't inform you of the upkeep savings.
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