While I really like the 'one unit per tile' rule, I think it should be allowed to stack units inside cities to reduce map clutter.
if I choose to produce lets say 50 military units I have no choice but to spread them far and wide around the map - it looks bad and is annoying.
City unit stacking would be for STORAGE purpose only - if a city was attacked while stack is present, only the garrisoned unit would be able to respond - that would eliminate any possibility of a 'stack of doom' type of response.
Now, in case I missed some interface feature which allows for clutter control then I retract my remarks - otherwise lets here other's opinion on the matter
if I choose to produce lets say 50 military units I have no choice but to spread them far and wide around the map - it looks bad and is annoying.
City unit stacking would be for STORAGE purpose only - if a city was attacked while stack is present, only the garrisoned unit would be able to respond - that would eliminate any possibility of a 'stack of doom' type of response.
Now, in case I missed some interface feature which allows for clutter control then I retract my remarks - otherwise lets here other's opinion on the matter
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