Civ5 has GOT IT. How about just two more turns!
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Just One More Turn?
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I definitely already had my OMT moments with Civ V.
I have to admit however, that nowadays it has become easier to get out of OMTS. But this isn´t Civ V specific, but also includes Civ IV which I still consider to be the best part of the series (maybe I will think differently about it, after Civ V got its first 1-2 expansion packs and got some of the features that I liked about Civ IV but were left out in Civ V).
Just have to do too much RL work nowadays (which includes stuff like programming and designing) to spend too much time playingTamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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It isn't as easy to lose two (or three or four or...) hours when you just sat down for 20 minutes as it was with previous titles at this point, but I can't decide if it's the game itself, or whether the mechanics are so different that I'm still not entirely sure what I'm doing that limits its addictiveness. I suspect once I've had it a few weeks and managed to internalize the game mechanics I'll either find it the most addictive since the first release for Civ 3 (man I played the bejesus out of that), or I'll be shelving it until the inevitable expansion packs arrive. Too hard to tell at this point, but it still is doing the trick of getting me to start issuing orders too many times after I've ended the "last" turn, so it's doing something right.
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I'm a little put off by not being able to put citizens to work on the tiles I want and the wonders are very easy to build, while also much less effective, than in civ IV. But who am I to complain. I'm the guy who has his military units running into each other instead of getting to the front lines.Illegitimi Non Carborundum
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Originally posted by jshelr View PostI'm a little put off by not being able to put citizens to work on the tiles I want
and the wonders are very easy to build,
while also much less effective, than in civ IV.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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It is interesting, but this game have kind of different influence on me - it is not one more turn. It is easier to stop playing it, at least for me. But I found that I think more about my game strategy during "off game" hours, so by the next time I can play, I have new strategy to implement, new things to try. So, it is easier to quit once you see the result of your plan and it takes some time to develop a new one, during off-game hours, but I want to play it MORE by the next time.
This is a sign of deeper-thinker strategy game.The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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Well, the game is finally growing on me. Last night had experienced the OMT syndrome for the first time
The trick was to play on higher difficulty (king), more civs than game defaults to for any given land mass and fewer city states.
This created tense gameplay requiring proactive diplomacy and the higher difficulty made research and production choices lot more imprtant. Im happy where this game is heading...
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That's no lie.
"well, I guess I should build a theater in this newly-conquered city...build time= 50 turns???"
On the positive side, once it gets to 2025 it doesn't matter what you decide to build in a lot of cities, they're never going to finish it anyway.
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