This has probably been covered elsewhere...but anyhoo...
The city state diplomacy need a tweak I think in the perpetual war situation. I've got no worries with Human players get that declared against them..its the AI players that are bugging me.
For example, the French (as they always seem to be doing) are giving one of my city state clients the bash - so I muscle up and give it to the French. I bring them to the negotiating table and we agree a mutually agreeable settlement. All well and good - except for one thing, my client has declared perpetual war against the French. So the French start the attack again - even when its not in their best interests. And we're back where we started.
There needs to be another status that we can negotiate to - either paying reparations to the city state or "persona non gratia" without the War bit. Some way that the AI Civ doesn't immediately doom themselves by rushing back into attack.
It's irritating because I basically have to wipe a CIV out to stop them attacking my client...or at least capture all the cities around the CS. Either way Perpetual War Status feels a bit extreme - there needs to be a way to negotiate back from the brink.
Maybe the AI needs to recognize the ally of the CS and steer clear from them.
Any pro tips on this one?
The city state diplomacy need a tweak I think in the perpetual war situation. I've got no worries with Human players get that declared against them..its the AI players that are bugging me.
For example, the French (as they always seem to be doing) are giving one of my city state clients the bash - so I muscle up and give it to the French. I bring them to the negotiating table and we agree a mutually agreeable settlement. All well and good - except for one thing, my client has declared perpetual war against the French. So the French start the attack again - even when its not in their best interests. And we're back where we started.
There needs to be another status that we can negotiate to - either paying reparations to the city state or "persona non gratia" without the War bit. Some way that the AI Civ doesn't immediately doom themselves by rushing back into attack.
It's irritating because I basically have to wipe a CIV out to stop them attacking my client...or at least capture all the cities around the CS. Either way Perpetual War Status feels a bit extreme - there needs to be a way to negotiate back from the brink.
Maybe the AI needs to recognize the ally of the CS and steer clear from them.
Any pro tips on this one?
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