What does exactly this option do in diplomatic conversation?
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It sounds a lot like "We consider this dicussion complete."
But, given that I don't have the game yet, I can't promise you that it's the same thing, and if it was, I think you would probably not be asking the question.I don't know what I've been told!
Deirdre's got a Network Node!
Love to press the Buster Switch!
Gonna nuke that crazy witch!
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Originally posted by gdijedi7 View PostIt sounds a lot like "We consider this dicussion complete."The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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Originally posted by Jaybe View PostI'd say it's a response with attitude. Since how sincerely or deceptively you handle your diplomacy is also communicated to other civs, it WILL have an effect on how THEY deal with YOU.
Beyond that, I don't know what it means either ...
yet.The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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Someone should test this. I had the impression that actual resource/gold trades could NOT be terminated early, even by DOW; though resource/gold-per-turn trades could via DOW.
QuickSave, test and determine results, QuickLoad.
Who's going to be the 1st to get around to it?
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I think that ends your pact of cooperation, but at least it responds with an offended attitude, which means if you later declare war, it won't be considered without provocation. None of this is documented yet, but it is definitely how it seems to work.Jacob's Law "To err is human: to blame it on someone else is even more human."
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With diplomacy being almost totally invisible, one can only guess. But, just from playing, if you respond with "attitude", relations get worse faster. If you claim something is "ok" and then attack later, you take a hit with the other civs. If you say your units are just passing through, and then attack, you take a hit. But it is really difficult to know exactly where you stand with anybody.
Rah's comments (I'm not sure if he posted it, or just told me) on diplomacy really helps. Granted, if the screen shows an AI as Hostile to you, that's a good clue... but otherwise, just use the amount of money they will give you for resourses as a clue. If they give you the max, you're cool with them. The less they will give you, the more they hate you
I've found that by spreading my trades and research agreements around to ALL the AI civs early and often, you can keep them all happy with you. If somebody is hostile, start giving them a few cut rate deals, and eventually, they become ok with you.
I know a lot of people complained in Civ IV that people were pleased with them would attack at the drop of a hat, so I guess that they got sick of hearing about it, and simply made diplomacy invisible now... so people can't whine about it. I've actually found it easier to maintain good relations and not get attacked in Civ V than I did in Civ IV. If you had Monty pinned in behind you, it didn't matter if he was pleased with you. It wan't a matter if he was going to attack, more a matter of when. But in Civ V, by spreading those trades and research agreements around, you can avoid combat if that's what you wish.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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Originally posted by Ming View PostWith diplomacy being almost totally invisible, one can only guess. But, just from playing, if you respond with "attitude", relations get worse faster. If you claim something is "ok" and then attack later, you take a hit with the other civs. If you say your units are just passing through, and then attack, you take a hit. But it is really difficult to know exactly where you stand with anybody.
Rah's comments (I'm not sure if he posted it, or just told me) on diplomacy really helps. Granted, if the screen shows an AI as Hostile to you, that's a good clue... but otherwise, just use the amount of money they will give you for resourses as a clue. If they give you the max, you're cool with them. The less they will give you, the more they hate you
I've found that by spreading my trades and research agreements around to ALL the AI civs early and often, you can keep them all happy with you. If somebody is hostile, start giving them a few cut rate deals, and eventually, they become ok with you.
I know a lot of people complained in Civ IV that people were pleased with them would attack at the drop of a hat, so I guess that they got sick of hearing about it, and simply made diplomacy invisible now... so people can't whine about it. I've actually found it easier to maintain good relations and not get attacked in Civ V than I did in Civ IV. If you had Monty pinned in behind you, it didn't matter if he was pleased with you. It wan't a matter if he was going to attack, more a matter of when. But in Civ V, by spreading those trades and research agreements around, you can avoid combat if that's what you wish.
As for the touching border thing, the moment you have that even with an AI on the other side of the world, that you've treasured and pampered for centuries, the moment I had one city border near her (yes one I conquered back for her) she changed her entire tone, cancelled all agreements and became a righteous *****. You can actually put a clock to it. Have a touching border and all those pacts go out the window. No exceptions in my experience.--< If Brute force isn't working, you're not using enough! >--
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Originally posted by Lord Byte View Post(you having a touching border is a big no-no to the ai). Trying to stop him by offering all kinds of deals won't help any more (if you see the troops at your borders it's too late
As for the touching border thing, the moment you have that even with an AI on the other side of the world, that you've treasured and pampered for centuries, the moment I had one city border near her (yes one I conquered back for her) she changed her entire tone, cancelled all agreements and became a righteous *****. You can actually put a clock to it. Have a touching border and all those pacts go out the window. No exceptions in my experience.
On prince, I have noticed that if your city has 6 hexes before any other city of AI, then you are fine. Like it is shown in diagram below:
XOOO|OOOX
Here, X is city, O is hex without city and | is the place where the borders will touch. But, there is no reason to be upset for you or AI in this configuration, because you can not work the hexes after | anyway.
If you follow this rule, then AI will not be pissed even when the borders touched. That's my observation on prince level.The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
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