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  • Strategic resources

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    Strategic Resources
    Strategic resources are an important concept in Civilization V. Like in earlier games of the series, strategic resources are not visible at the start of the game: they require knowledge of a particular technology before they appear on a map.

    Strategic resources allow you to build certain units and buildings. When you construct an improvement on a strategic resource hex, it provides you with a limited number of those resources, and these are consumed when you construct the associated units or buildings. For example, you use one iron resource to build each swordsman unit. If you don’t have one iron available, you can’t construct the swordsman. The resource becomes available to you once more if the unit or building is destroyed.

    You can trade strategic resources with other civilizations.

    List of Strategic Resources
    There are six different strategic resources in the game.

    Horses. Revealed by Animal Husbandry in the Ancient Era, horses are required for many units in the early- and middle-game such as Chariot Archers, Horsemen, Knights, and Cavalry. Horses remain a valuable resource until the Industrial era, when the invention of Armored Units replaces Mounted Units.
    Iron. Revealed by Iron Working in the Classical Era, iron is a very important resource in the early and middle eras. Iron is required to produce powerful units such as Swordsmen, Catapults, and Frigates.
    Coal. Revealed by Scientific Theory in the Renaissance Era, coal is necessary to produce a couple items such as the powerful Ironclad, and the Factory building.
    Oil. Revealed by Biology in the Industrial Era, oil is a very important resource, necessary to build many units such as Tanks, Fighters, Battleships, and Submarines.
    Aluminum. Revealed by Electricity in the Industrial Era, aluminum is required to build most of the powerful Modern Era military units. In addition to units such as the Jet Fighter, Rocket Artillery, Modern Armor, and Helicopter Gunship, aluminum is required to build the Hydro Plant and Spaceship Factory buildings.
    Uranium. The last strategic resource to be discovered, uranium is revealed by Atomic Theory in the Modern Era. Uranium is required to build the most devastatingly powerful units in the game such as the Atomic Bomb and Nuclear Missile, as well as the Nuclear Plant building. Oh, and the Giant Death Robot, of course.

    I am going to say it very plainly: Strategic Resources in Civ V are awesome. Limiting the quantitiy of units that each tile of a resource can support creates many situations where civilizations will go to war over the resources. Going to war with your neighbor because you want to get access to more uranium just feels right!





    ....



    um...

    Doesn't it seem weird to anyone that there are only six strategic resources?
    "My nation is the world, and my religion is to do good." --Thomas Paine
    "The subject of onanism is inexhaustable." --Sigmund Freud

  • #2
    Bronze is gone... shouldn't Ivory be required for any Elephant units? What about Stone and Marble for wonders?

    This makes baby Jesus cry.
    "My nation is the world, and my religion is to do good." --Thomas Paine
    "The subject of onanism is inexhaustable." --Sigmund Freud

    Comment


    • #3
      They need to add some in the expansion? Did Civ3 have more than six?

      As an aside, this Greg guy is irritating. He is way over-hyping everything:

      I am going to say it very plainly: Strategic Resources in Civ V are awesome.
      He sounds like a douche. I've never seen even EA Sports hype up their games like this guy is trying to hype up Civ.

      You go to EA Sports developers' blogs and they're all ho-hum and matter fact about what they're improving. They just say things like, this will make player locomotion more realistic, not things like, 'this is awesome!' or 'look at this kickass Giant Death Robot! Yeah. Thought you might like it.'

      And EA Sports is supposed to be notorious for over-hyping their games but they never approach this level.
      "Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
      "I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi

      Comment


      • #4
        One unit per resource, strictly? I'm guessing this means that the strategic resources are widely available, not rare, as in past civ games. So...much more than two or three resources on a standard-sized continent.

        Unless there's a ratio...for example, three units per resource on a standard-sized map?

        Comment


        • #5
          What I'd like to see (and will, undoubtedly, never happen) is for Copper to be a resource that can be used to produce spearmen/swordsmen/whatever, but they are inferior quality. (ie, 30% reduction in unit strength)
          "My nation is the world, and my religion is to do good." --Thomas Paine
          "The subject of onanism is inexhaustable." --Sigmund Freud

          Comment


          • #6
            They need to get the terminology straightened out. I think I figured it out...

            1 supply, or 1 hex with a resource = multiple 'resources' to build units.

            Thus, one supply might yield several resources to build units with, if I understand correctly. It depends on the ratio, still...

            Comment


            • #7
              Originally posted by Guynemer View Post
              What I'd like to see (and will, undoubtedly, never happen) is for Copper to be a resource that can be used to produce spearmen/swordsmen/whatever, but they are inferior quality. (ie, 30% reduction in unit strength)
              Now THAT is an amazingly good idea.
              Try http://wordforge.net/index.php for discussion and debate.

              Comment


              • #8
                Not happening. It complicates the games and it's apparent to me that Firaxis cares very little about the ancient time period.
                "Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
                "I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi

                Comment


                • #9
                  Originally posted by Guynemer View Post
                  What I'd like to see (and will, undoubtedly, never happen) is for Copper to be a resource that can be used to produce spearmen/swordsmen/whatever, but they are inferior quality. (ie, 30% reduction in unit strength)
                  Well after GDR, anything can happen amirite?
                  If there is no sound in space, how come you can hear the lasers?
                  ){ :|:& };:

                  Comment


                  • #10
                    Originally posted by Hauldren Collider View Post
                    Well after GDR, anything can happen amirite?
                    No, only certain things can happen. If he'd said, "copper is the standard, getting iron lets your spearmen stab across a hex to hit an enemy two spaces away," that would be more like what we've seen so far. Also, it would be announced as an exciting, dynamic gameplay development.
                    1011 1100
                    Pyrebound--a free online serial fantasy novel

                    Comment


                    • #11
                      We're solidly into try-before-I-buy territory now.

                      Never thought I'd say that about a Civ game. I am really, really, really hoping that I'll end up being wrong about my reservations.
                      "My nation is the world, and my religion is to do good." --Thomas Paine
                      "The subject of onanism is inexhaustable." --Sigmund Freud

                      Comment


                      • #12
                        As more and more people get skeptical, I'd just like to remind you that I was saying this game would blow before pretty much everybody else. If it turns out to be awesome, I'll take my lumps, but if it's the caustic turd I expect, nobody gets to outdo me in saying "I told you so." Not that that's something to gloat about, but I didn't sit there and listen to people tell me "this could open up exciting new gameplay opportunities" five hundred times in a row for nothing, dammit.
                        1011 1100
                        Pyrebound--a free online serial fantasy novel

                        Comment


                        • #13
                          "I thought it would suck before thinking it would suck was popular!"
                          If there is no sound in space, how come you can hear the lasers?
                          ){ :|:& };:

                          Comment


                          • #14
                            Exactly
                            1011 1100
                            Pyrebound--a free online serial fantasy novel

                            Comment


                            • #15
                              I just keep thinking about how rare the resources are in Civ4. Most games, I either don't have oil or metal.

                              Do you have any idea how hard it is to survive when you're stuck on a continent (a small continent, by the way) with Julius Ceasar when the only resource you have access to is corn? And of course, he always has like three irons.
                              I don't know what I've been told!
                              Deirdre's got a Network Node!
                              Love to press the Buster Switch!
                              Gonna nuke that crazy witch!

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