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So it IS in, this "Giant. Death. Robot". No joke, but a fact...
Well, I will see what the pros and cons of civ V wil add up to....
Formerly known as campmajor! or Campmajor
Did not play CIV IV because of performance issues
New PC arrived about 13th of August, so CIV IV is finally playable for me! :)
This is absolutely ridiculous. From a scientific perspective, tanks supported by extremely powerful rotors or some other hovering device would be much more effective, being able to traverse more types of terrain, being easier to control, having fewer, if any, weak spots, and creating a smaller target, and thus being more difficult to hit. The only reason walkers were in Star Wars was because they looked cool and because they could be tripped. If the AT-AT's didn't have legs, the pathetic little snowspeeders would never have been able to take them down.
From a gameplay perspective, the Giant. Death. Robot. unbalances the game and makes it difficult to bring the game back into balance. There had better be something that can defend against this, unlike the Dreadnaught in Next War Epic, along with insanely high maintenance for it, and perhaps a maximum number that can be built. Otherwise, I will quickly remove it from the game.
This is absolutely ridiculous. From a scientific perspective, tanks supported by extremely powerful rotors or some other hovering device would be much more effective, being able to traverse more types of terrain, being easier to control, having fewer, if any, weak spots, and creating a smaller target, and thus being more difficult to hit. The only reason walkers were in Star Wars was because they looked cool and because they could be tripped. If the AT-AT's didn't have legs, the pathetic little snowspeeders would never have been able to take them down.
From a gameplay perspective, the Giant. Death. Robot. unbalances the game and makes it difficult to bring the game back into balance. There had better be something that can defend against this, unlike the Dreadnaught in Next War Epic, along with insanely high maintenance for it, and perhaps a maximum number that can be built. Otherwise, I will quickly remove it from the game.
When this unit comes into play, the game is already over. Nuclear Fusion is far off in the end of the tech three in all civ games. And it's probably expensive too. So perhaps you only get 10 turns of play with it for all we know. Hardly unbalancing?
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Umm, so they have included something for the Transformers generation that has basically zero impact on the gameplay? Silly.
I would have rather seen a modern phalanx unit armed with titanium tank-piercing spears...now THAT would be a 'nod to the community'.
It's more expensive than some national wonders, and requires uranium (so one of these means one less nuke you can build)
It costs more hammers to build than the Utopia Project (which wins the game), and more than the Apollo Project (which enables a different victory path). It is so expensive that the only people that build it are those that want to do so. I would be very surprised if any AI actually builds one.
It's expensive, but, if you build it, it's almost unstoppable, as long as you can keep it from getting nuked. Unless the AI has started building more nukes, it will be extremely effective. As for not being able to build a nuke, that's not that bad, unless uranium is practically nonexistent. You can still build a nuke or two after one or two of these. Also, nukes are great weapons, but they can't capture cities for you. They help, certainly, but they hurt the city in the process. Unless the "penalty attacking cities" is 25+%, it will still be more effective than many other units, Even if the penalty attacking cities is that bad, though, it will still massacre units outside cities. It would take a fairly large force to take just one of these down, even on its own.
Umm, so they have included something for the Transformers generation that has basically zero impact on the gameplay? Silly.
I would have rather seen a modern phalanx unit armed with titanium tank-piercing spears...now THAT would be a 'nod to the community'.
Even with zero impact on the game, I really hope there will be an easy way to turn it off. Not only for unbalanced reasons, but for "realism". Yeah, I know. But Giant.Death.Robot.'s is way too much...
Pretty cool, but it needs arms so when it encounters human combatants (or civilians for that matter) it can grab them, lift them overhead, and pull them apart into two pieces. Then perferably give a short mechanical roar and toss the two halfs aside.
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