Originally posted by MxM
View Post
Announcement
Collapse
No announcement yet.
Air Units
Collapse
X
-
-
I've been silent about the hexes until now, but I agree with Elok. Gaining directions? What utter bull as he pointed out. Oh, and the question about whether or not you can cross a sea unit between two diagonally-linked land squares? Well gee, isn't that more of a graphical question? If the graphics indicate the land is solid, yet a sea unit can cross using not a city but an invisible canal, that's not a problem with the game but a problem with how the art directer decided to deal with two diagonally-connected land squares. Because really, in the real world there are no canals and islands only appear miles out at sea, not right next to the main landmass. And rivers are never navigable for anything larger than a dingy. [/sarcasm]
Insultingly stupid reasons to give for switching to hexes.The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
Comment
-
I think reducing map distortion was the main point when introducing hexes. Good war games have had that for a long time. The other reasons do sound like marketing for the casual player, but that doesn't make the important one irrelevant.Seriously. Kung freaking fu.
Comment
-
Originally posted by Jaybe View PostI mod (xml files only) Civ4 to increase my immersion in the game. I do that by maximizing reality, not to maximize 'gamey' elements. For instance, machine gun units not only have advantage over gunpowder units, but also cavalry (anyone remember their WW1 history?).
That's one of the reasons I play the mod mentioned in my sig (and then modify it even more).
--
I do wish some teasers re air units would be released: then we could get back on topic.
75 days and counting!If there is no sound in space, how come you can hear the lasers?
){ :|:& };:
Comment
-
Originally posted by Elok View PostThere really isn't anything good about hexes. The bit about looking prettier is BS--it can't be that hard to randomize a coastline a little, soften the edges. And on one of the gaming sites, I forget which, they out-and-out lied by claiming that hexes make the game more exciting by allowing attacks from six directions instead of four. No, dammit, unless you outlaw diagonal attacks you're actually losing two directions, not only for combat but for movement, which seriously hampers realism. The devil take your hexes!
There is no longer any distortion in move distances. Planar graphIf there is no sound in space, how come you can hear the lasers?
){ :|:& };:
Comment
-
Originally posted by Brael View PostOne good thing about hexes is when you move units to cover ground. If units move along the diagonal they cover 41.4% more area. With hexes every space is equal distance from every other space so that doesn't happen.
Comment
-
The way you had to use a unit's moves all at once. You got the "strategic" choice of moving your tank two inches and staying safe or taking advantage of its full range, running headlong into a unit you couldn't see and getting into an unnecessary battle. Or you could have your "recon" units go in to scout; they were pretty much guaranteed to die in the unnecessary battle, but at least they were cheaper than tanks. I got disgusted very soon and went back to Civ.
Comment
-
Originally posted by Brael View PostOne good thing about hexes is when you move units to cover ground. If units move along the diagonal they cover 41.4% more area.
And just from aesthetic and even map realism point of view, squares are much better. Look at US map. Do you see hexes there?The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
Comment
-
Originally posted by Elok View PostSo an abstract insistence on graphical perfectionism wins out over gameplay?Seriously. Kung freaking fu.
Comment
-
Well cIV tried that odd square-to-globe hybrid thingy. Perhaps in cVII they can go pure globe and avoid the sphere-to-plane distortions altogether. Latitudinal coord.s + longitudinal coord.s + distance movements could make things more realistic without being a pain.The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
Comment
-
Originally posted by DRoseDARs View PostWell cIV tried that odd square-to-globe hybrid thingy. Perhaps in cVII they can go pure globe and avoid the sphere-to-plane distortions altogether. Latitudinal coord.s + longitudinal coord.s + distance movements could make things more realistic without being a pain.If there is no sound in space, how come you can hear the lasers?
){ :|:& };:
Comment
Comment