Agree with all that.
But all that said I think Firaxis did learn some things with CIV. The simple fact of going to a 3D engine had ramifications that I think may have been underestimated (but they are now clearly aware of them).
To wit: CIV uses 3D modeling, with polygon based animations using skins. But CIV is different from 3d shooters and other games which also use 3D modeling, in that CIV (especially as you get to the modern era) has not a half dozen, but thousands of models on screen. Clearly, that makes CIV more computer resource intensive, not less.
But there are things that can be done to minimize the impact. Later versions of CIV (BtS) include all that optimization, and BtS 3.17 runs more easily on old computers than raw vanilla did from day one, despite BtS including a lot more code / features.
And, I think without a doubt, Firaxis will apply all that they've learned to CiV (5).
But all that said I think Firaxis did learn some things with CIV. The simple fact of going to a 3D engine had ramifications that I think may have been underestimated (but they are now clearly aware of them).
To wit: CIV uses 3D modeling, with polygon based animations using skins. But CIV is different from 3d shooters and other games which also use 3D modeling, in that CIV (especially as you get to the modern era) has not a half dozen, but thousands of models on screen. Clearly, that makes CIV more computer resource intensive, not less.
But there are things that can be done to minimize the impact. Later versions of CIV (BtS) include all that optimization, and BtS 3.17 runs more easily on old computers than raw vanilla did from day one, despite BtS including a lot more code / features.
And, I think without a doubt, Firaxis will apply all that they've learned to CiV (5).
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