Originally posted by frenzyfol
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This. I'd have to look at the Civ4 tree to be absolutely sure, but it seems like there are significantly fewer techs in the tree seen in the video."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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Yea, there definitely seems to be less tech than in Civ4. But then again we all think of BTS, which has more tech than in vanilla. So perhaps by the time they put out two or three expansion packs there will be a comparable amount of tech.
The first screen shot of the tech tree doesn't cover the first row of techs. You can see the scroll bar isn't all the way to the left.Originally posted by thyrwyn View PostThe Tech Tree:
It appears everyone knows how to farm - no Agriculture tech & no farm icon on the tree. Does the white axe icon next to both mining AND bronze working indicate that you need mining to chop, and bronze working to increase the hammer yield?
Also, Sailing now encompasses the ability to fish as well as build sailing vessels & harbors. Lighthouse moved to Optics, I think?Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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It doesnt look as if there is any unit "facing" though.We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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One point that hasnt been noted yet is that the single unit per hex will not be a combined-arms mixture of fighting types (queried in another thread). Such a setup will make the unit promotions that improve a units flexibility (if such exist in Ci V ) to deal with non-standard foes a better choice. i.e. instead of promoting a spearman to make it a super anti-cav specialist it might be more useful to give it a promotion that improves its chance of defeating an ax- or swordsman unit.Last edited by SpencerH; June 18, 2010, 09:45.We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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Yeah, enhance the unit with with some of their own swords or archers/muskets.Originally posted by SpencerH View PostOne point that hasnt been noted yet is that the single unit per hex will not be a combined-arms mixture of fighting types (queried in another thread). Such a setup will make the unit promotions that improve a units flexibility (if such exist in Ci V ) to deal with non-standard foes a better choice. i.e. instead of promoting a spearman to make it a super anti-cav specialist it might be more useful to give it a promotion that improves its chance of defeating an ax- or swordsman unit.
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