One thing I found annoying in the previous installments of Civilization was that there were either unworked tiles between the cities or if that was to be avoided, the cities had to be spaced so close that they would have to have overlapping tiles.
Now, it is not yet clear how the city radius will work in Civilization V. There have been some hints that there might be a 3-tile city radius, though I am not sure this has been confirmed yet. Additionally, there are indications that borders will grow somewhat organically - spreading to some geographic areas faster than others, so it is feasible that city radius might work in a similar manner - perhaps it can spread 3-tiles (or even further) away from the city in a favorable direction, but the total number of tiles worked per city might be limited (or it might not - I don't know).
Regardless, I would like to see the ability to use workers to build towns (it would probably have to consume the worker). Building a town on an unworked tile next to a city's radius (however it may work) would enable the city's workable tile radius to expand to this tile. There might be limits on the number or distance (or both) of tiles that could thus be added depending on balance and/or gameplay considerations.
There are various alternate ways on how precisely this could function. Perhaps building a town on the border of a city's radius (might give a choice it the tile borders the radii of more then one city) would consume the worker and add +1 to the population of the nearby city. Since it might be too difficult to mess with the city screen to include a tile beyond the city radius there (then again, it might not be too difficult - we just don't know how it functions yet), the tile would rather be automatically worked and the extra population added would consume food in the city, but not be usable for anything else. The town might get its own animation on the map and may limit the types of improvements that can be added to the tile (perhaps limiting it to non-productive improvements, such as roads and railroads) - if this option were chosen, it would still incentivize good city placement to ensure that tile improvements can be utilized in full.
Anyway, this is something that has always bugged me in the previous versions of Civilization and I would love to see this resolved.
Now, it is not yet clear how the city radius will work in Civilization V. There have been some hints that there might be a 3-tile city radius, though I am not sure this has been confirmed yet. Additionally, there are indications that borders will grow somewhat organically - spreading to some geographic areas faster than others, so it is feasible that city radius might work in a similar manner - perhaps it can spread 3-tiles (or even further) away from the city in a favorable direction, but the total number of tiles worked per city might be limited (or it might not - I don't know).
Regardless, I would like to see the ability to use workers to build towns (it would probably have to consume the worker). Building a town on an unworked tile next to a city's radius (however it may work) would enable the city's workable tile radius to expand to this tile. There might be limits on the number or distance (or both) of tiles that could thus be added depending on balance and/or gameplay considerations.
There are various alternate ways on how precisely this could function. Perhaps building a town on the border of a city's radius (might give a choice it the tile borders the radii of more then one city) would consume the worker and add +1 to the population of the nearby city. Since it might be too difficult to mess with the city screen to include a tile beyond the city radius there (then again, it might not be too difficult - we just don't know how it functions yet), the tile would rather be automatically worked and the extra population added would consume food in the city, but not be usable for anything else. The town might get its own animation on the map and may limit the types of improvements that can be added to the tile (perhaps limiting it to non-productive improvements, such as roads and railroads) - if this option were chosen, it would still incentivize good city placement to ensure that tile improvements can be utilized in full.
Anyway, this is something that has always bugged me in the previous versions of Civilization and I would love to see this resolved.
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