Originally posted by Jaybe
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Lets face it, every facet of civ; war, research, economy, expansion, exploration, diplomacy, all game mechanics in fact, are brutally over-simplified to make the game playable (and fun). You can't introduce too much detail without breaking the game completely. And as a general rule, you don't want to simulate too deeply below the level the user sees. A racing game works pretty well with some general ad-hoc rules about how the power of a car varies with speed, without having to model and simulate the engine's individual components in detail.
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