I always hoped that Civ5 would introduce some kind of city specialiation.
Where cities can specialize in certain directions, port cities, trade cities, financial cities, beer cities, health cities, farm cities, etc.
Perhaps limit to a certain number of possibilites (6-10) and then make it possible to assign such a category to a city, which gives it advantages in that direction. (ie. port city: easier to build lighthouses, harbours, ships, more sea food, more sea production) and disadvantages into other directions (build airports, banks, market places, less production from hills, less food from farms, etc.)
This makes it a lot more important to focus on getting different city styles that together build a nation. City spots become even more important. Strategical thinking, wars for good city spots, etc.
Capturing a port makes then sence, bombing a financial city suddenly hits a civ financially. The food city is now important for the growth in large portions of the empire.
It also makes the game feel more like an empire-game then a 'bunch of cities' game.
Civ4 introduced this concept already a bit, I think it should be pushed further a bit.
It doesn't have to be difficult, give every city an option to specialise by clicking a button. Then add a category to every building (for bonus/disadvantage) and make some buildings only available to certain categories. Then of course terrains also get (dis)advantages for some categories. And in the end some units that can only be build in certain city categories.
Where cities can specialize in certain directions, port cities, trade cities, financial cities, beer cities, health cities, farm cities, etc.
Perhaps limit to a certain number of possibilites (6-10) and then make it possible to assign such a category to a city, which gives it advantages in that direction. (ie. port city: easier to build lighthouses, harbours, ships, more sea food, more sea production) and disadvantages into other directions (build airports, banks, market places, less production from hills, less food from farms, etc.)
This makes it a lot more important to focus on getting different city styles that together build a nation. City spots become even more important. Strategical thinking, wars for good city spots, etc.
Capturing a port makes then sence, bombing a financial city suddenly hits a civ financially. The food city is now important for the growth in large portions of the empire.
It also makes the game feel more like an empire-game then a 'bunch of cities' game.
Civ4 introduced this concept already a bit, I think it should be pushed further a bit.
It doesn't have to be difficult, give every city an option to specialise by clicking a button. Then add a category to every building (for bonus/disadvantage) and make some buildings only available to certain categories. Then of course terrains also get (dis)advantages for some categories. And in the end some units that can only be build in certain city categories.
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