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Too late to suggest City Specialisation now I guess

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  • Too late to suggest City Specialisation now I guess

    I always hoped that Civ5 would introduce some kind of city specialiation.
    Where cities can specialize in certain directions, port cities, trade cities, financial cities, beer cities, health cities, farm cities, etc.
    Perhaps limit to a certain number of possibilites (6-10) and then make it possible to assign such a category to a city, which gives it advantages in that direction. (ie. port city: easier to build lighthouses, harbours, ships, more sea food, more sea production) and disadvantages into other directions (build airports, banks, market places, less production from hills, less food from farms, etc.)

    This makes it a lot more important to focus on getting different city styles that together build a nation. City spots become even more important. Strategical thinking, wars for good city spots, etc.
    Capturing a port makes then sence, bombing a financial city suddenly hits a civ financially. The food city is now important for the growth in large portions of the empire.

    It also makes the game feel more like an empire-game then a 'bunch of cities' game.
    Civ4 introduced this concept already a bit, I think it should be pushed further a bit.

    It doesn't have to be difficult, give every city an option to specialise by clicking a button. Then add a category to every building (for bonus/disadvantage) and make some buildings only available to certain categories. Then of course terrains also get (dis)advantages for some categories. And in the end some units that can only be build in certain city categories.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  • #2
    The List for Civ3 had many ideas included in Civ4. My guess, take a look at The List for Civ4, and you'll see ideas included in Civ5. But at this point? Probably much too late for more than small tweaks.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
    Also active on WePlayCiv.

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    • #3
      It's one of the things I'd like to have seen too (and may yet see, who knows).

      My thinking was inspired by having read Herodotus's histories, which had a feel uncannily like Civ 1 & Civ 2, and I suspect (or like to believe, at least) had some influence on Sid Meier when designing the original game. One thing that stood out was that in the histories, cities were always founded by individuals. So and so did this and that and then went here and founded a city. So I'd imagined it in terms of a civ having a store of one off 'hero settlers' that could found cities with certain attributes.

      I suppose civ 4 great people could be adapted play the same role, founding cities with particular characteristics (rather than simply settling in existing cities and adding bonuses, or doing their special thing like building academies).

      But there are already plenty of ways of specialising cities between buildings, terrain, national wonders, world wonders and great people. I'm not sure a 'built in' version is necessary. Maybe they just need to make it more 'visible' so people can see from the map that certain cities have certain characteristics.

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      • #4
        Much of this sounds like it could already be done in Civ4.
        I've allways wanted to play "Russ Meyer's Civilization"

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        • #5
          A greatly improved trade system would help. Imagine having a city that the trade routes of several other empires MUST pass through. Ya think it'd be a major commerce site, right?
          I'm consitently stupid- Japher
          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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          • #6
            Yes, it would be very nice to see some enhancement to the trade system without it becoming a ridiculous micromanagement nightmare...
            Speaking of Erith:

            "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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            • #7
              Originally posted by Theben View Post
              A greatly improved trade system would help. Imagine having a city that the trade routes of several other empires MUST pass through. Ya think it'd be a major commerce site, right?
              I think this is the key to a more interesting nation-game. Trade was extremely important in history, both because of the revenues of the trade, and for the resources themselves. The russian quest for ice-free ports would suddenly be a feasible strategy in civilization with a more complex trade-system, as would the portuguese search for india. A better trading system, accompanied by a game designed not to be played with 10 civs, but designed to be played with 30+ civs, and quantified resources that have various effects both on production, happiness, warfare etc would have been the first things I would have tried to improve in the current civ-formula. More specialized cities would then be a pretty natural way forward from this start.

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