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Terrain: Civ or SMAC

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  • #16
    Originally posted by Jac de Molay
    I like the elevated terrain as well, but the SMAC color scheme sucks. Pinkish fungus? Bleh. Dull green forests? Keep the elevated terrain, just spice it up a little.
    sums it up perfectly...just dont' use TOT colors either
    Boston Red Sox are 2004 World Series Champions!

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    • #17
      I think using an elevated terrain would be a great idea. However, there should be new re-workings on just how far different the elevation of two close squares can get. Basically, if you terraform a one-square island in the middle of the ocean into the tallest mountain possible, it probably shouldn't look like a giant square or pyramid on the map.
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      • #18
        I would vote for elevated because then it adds modifiers for whoever holds the higher ground.

        Perhaps the programmers could add something to say that 100 feet equals a .05 advantage... or .1... whatever.

        That way, the advantages could add up and you could have something like the Charge Of the Light Brigade fail against a better-entrenched foe!

        Perhaps the higher unit could have defensive bonuses for height as well

        IT would add a new level of strategy!
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        • #19
          I will start off with the statement that I really liked the overall 'look' of the SMAC terrain.

          But 'looks' do not necessarily translate into good gameplay. The basis for my statement is 'at a glance...'

          - 3-D SMAC terrain was hard to distinguish. You had to click on a tile to see exactly what type it was. Flat tile can be distinguished at a glance.

          - 3-D SMAC terrain also gave you tiles that were either diamond-shaped (good) or sliver-shaped (very bad). The end result was a visually crowded map on the slope of a mountain. Again destroying the 'at a glance' concept.

          I vote for flat
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          • #20
            Originally posted by panag
            we should get hills in the dessert also
            Not everyone likes a hill in his dessert.

            Oh, and my vote is flat, unless the altitude has a function as it has in SMAC. But even then, the elevation shouldn't distort the tile that much. Make it less steep, as was mentioned.

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            • #21
              Originally posted by Sir Ralph


              Not everyone likes a hill in his dessert.

              Oh, and my vote is flat, unless the altitude has a function as it has in SMAC. But even then, the elevation shouldn't distort the tile that much. Make it less steep, as was mentioned.
              hi ,

              thats why it should go into the editor , this way both the people who like it and who dont like it are happy , ......


              but since hills are present in almost every dessert , it seems more then normal to put sand hills or dunes into the game , .....

              have a nice day
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              • #22
                My opinion would be a the elevted terrian, allowing for a greater variation in terrain in the world(plateaus, varying kind of mountains(like the difference b/w the Applalachian mountains and the Rockies). To me it would allow for a more complete experience. I think that the main things going against SMAC's terrian was the coloration of the tiles, very odd looking somtimes. But a combination of the elevated terrain with the detiailed flat system would not only look good but provide a more interesting game play.

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                • #23
                  Originally posted by panag
                  but since hills are present in almost every dessert , it seems more then normal to put sand hills or dunes into the game , .....
                  Actually, I have nothing against sand dunes and hills in the desert.

                  But keep them out of my dessert!

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