Only reason why I choosed prehistoric was so you colud better flesh out nomadism but the industrial - modren era particularly in the field of medicine should also in my opinion be improved too.
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More emphasis on an age?
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I would like the game to begin at the foundation of cities, which was not 4000bc, but closer to 8000 bc.
I say turns should be equal in time troughout the game- as long as a system was created that allowed one to skip all the turns in which nothing happened.If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
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I think the ages could be improved -- not that it is awful the way it is in Civilization III, but I don't like the transition directly from the Middle Ages to the Industrial age.
here is what I think would be better:
Ancient
Early Middle Ages
Rennaissance (covers mid to late Middle Ages)
Imperial (of early modern era before Industrial age)
Industrial
ModernA lot of Republicans are not racist, but a lot of racists are Republican.
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I believe ages should exist, but they shouldnt be an ingame freature that affects gameplay. CTP and civ2 had this right - it affected graphics of cities, but the tech tree didnt force you to complete an age before starting on the next.
Historically, people didnt suddenly wake up one day to find themselves in a new age; it is only in retrospect (sometimes long retrospect) that we identified ages. We shouldnt be forcing our virtual citizens to be acting like virtual past historians.The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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Age Emphasis Scenarios
Have some scenarios where the main idea is that the turn increments are different for the same eras. Maybe the main game would have similar increments to Civ3, but there could be one scenario where the whole game was 10 or 20 years per turn. There could be one with the smallest increments both at the beginning and the end, and one where these are the longest. Maybe if they keep a separate tech tree for each age, it would be possible to combine two ages if you want to sometime, with a different tree for the combined age.
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Something like the Cradle mod for CTP2 you mean? I haven't tried the different scenarios there, but I have noticed that there is different scenarios with a longer or shorter timespan.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Cradle is good...
I'd like that ages as they exist in civ III would be gotten rid of. They are a nuisance and a proper tech tree can make the same thing as what these ages do. Now I would like the game to last longer during the medieval times and sailing period. The age of sails is too short and often unexisting since everything is settled by the time you get nice ships, and you reach modern age before you can use these ships.Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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Those demographics were caused by the logical consequences on certain techs. I believe civ4 will include an advanced script language that can be used to model this. I don't however, expect that to be modded into teh shipped epic game.The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
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