To continue he comparation, let us discuss what features of each Civ game were the greatest waste of code and disk space. I'd like examples that neither made the game better nor worse.
Civ 1: The copy protection quiz
I am convinced that the copy protection quizzes in the games of the early 90's worked to some extent, but why bother to make one which pops up in mid-game, is soluble from gameplay knowledge and is merciful enough to let you continue the game even if you were wrong. Microprose were lucky because enough people are law-abiding and pay for their games.
Civ 2: The Throne Room
You soon get tired of building the Palace in Civ 1 & 3, but the Throne room in Civ 2 wasn't even exciting in the beginning.
Civ 1: The copy protection quiz
I am convinced that the copy protection quizzes in the games of the early 90's worked to some extent, but why bother to make one which pops up in mid-game, is soluble from gameplay knowledge and is merciful enough to let you continue the game even if you were wrong. Microprose were lucky because enough people are law-abiding and pay for their games.
Civ 2: The Throne Room
You soon get tired of building the Palace in Civ 1 & 3, but the Throne room in Civ 2 wasn't even exciting in the beginning.
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