The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Civ3: game is linear- yes there are the different national advantages for more choices, but these are choices made at the start, from which a predetermined course is proceeded on. The tech tree doesn't help.
CTP1: Not that much to complain about, I like the future stuff.
CTP2: Lots of bugs
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Civ 3: Systematically crashes on Emperor on my system when I reach modern age.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Civ I: Too old!
Civ II: Dreary end-game. Conquest-style victories boring to plough through, especially after tech has been maxed out.
Civ II Multiplayer Gold: AI too keen to gang up as one on you if you get ahead on it.
Civ III: Loathsome interface, interface sound effects and civilopedia graphics.
SMAC: Sci-fi tosh.
CtP: Derivative, unnecessary tosh.
A fact, spinning alone through infospace. Without help, it could be lost forever, because only THIS can turn it into a News.
The sons of the prophet were valiant and bold,
And quite unaccustomed to fear,
But the bravest of all is the one that I'm told,
Is named Abdul Abulbul Amir
CIV3- The inability to combine workers into some sort of worker gang.
CIV3-Inability to change a Civilizations name when a PBEM is started.
C3C-Corruption model is less than desireable. FP is not powerfulenough. Im not asking for RCP back, Im just asking that the FP again be something more usefull like in PtW.
Civ3_Difficult modding
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Civ1: Annoying caravans/spys
Civ2: Annoying caravans/spys, was played in a window
Civ3: Lousy governments, feature bugs (culture flipping, etc)
Ctp1/2: Bugs, too much micromanagement (annoying trade system, PW, etc)
SMAC: Colors, too much micromanagement with unit-creation
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
EDIT: Or at least so was the first version I played.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Comment