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What is the worst thing in each Civ game?

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  • #61
    Originally posted by Nikolai
    Battleships in 4000 BC? I've never seen that. Might it be because I never played higher than Prince?
    At any difficulty level that seems very improbable.
    Haven't been here for ages....

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    • #62
      Civ1: can't be modded

      Civ2: excessive exploits; ICS, etc

      Civ3: game is linear- yes there are the different national advantages for more choices, but these are choices made at the start, from which a predetermined course is proceeded on. The tech tree doesn't help.

      CTP1: Not that much to complain about, I like the future stuff.

      CTP2: Lots of bugs
      Visit First Cultural Industries
      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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      • #63
        CTP2: Lots of bugs


        Not anymore *shameless plug*
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #64
          Civ 3: Systematically crashes on Emperor on my system when I reach modern age.
          Clash of Civilization team member
          (a civ-like game whose goal is low micromanagement and good AI)
          web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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          • #65
            Hardly Civ3's fault.

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            • #66
              Civ I: Too old!
              Civ II: Dreary end-game. Conquest-style victories boring to plough through, especially after tech has been maxed out.
              Civ II Multiplayer Gold: AI too keen to gang up as one on you if you get ahead on it.
              Civ III: Loathsome interface, interface sound effects and civilopedia graphics.
              SMAC: Sci-fi tosh.
              CtP: Derivative, unnecessary tosh.
              A fact, spinning alone through infospace. Without help, it could be lost forever, because only THIS can turn it into a News.

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              • #67
                Is that even mathematically possible?
                The sons of the prophet were valiant and bold,
                And quite unaccustomed to fear,
                But the bravest of all is the one that I'm told,
                Is named Abdul Abulbul Amir

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                • #68
                  Originally posted by lajzar
                  Is that even mathematically possible?
                  I assume you are referring to the battleships in 4000 BC. No, not a standard game, I don't believe so.
                  Haven't been here for ages....

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                  • #69
                    CIV3- The inability to combine workers into some sort of worker gang.

                    CIV3-Inability to change a Civilizations name when a PBEM is started.

                    C3C-Corruption model is less than desireable. FP is not powerfulenough. Im not asking for RCP back, Im just asking that the FP again be something more usefull like in PtW.

                    Civ3_Difficult modding
                    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                    • #70
                      Civ1: Annoying caravans/spys
                      Civ2: Annoying caravans/spys, was played in a window
                      Civ3: Lousy governments, feature bugs (culture flipping, etc)
                      Ctp1/2: Bugs, too much micromanagement (annoying trade system, PW, etc)
                      SMAC: Colors, too much micromanagement with unit-creation
                      This space is empty... or is it?

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                      • #71
                        Originally posted by Adagio
                        Civ1: Annoying caravans/spys
                        It's been a long time, but were there spies in Civ1?
                        Civ2: Annoying caravans/spys, was played in a window
                        So was Civ1.
                        Last edited by Nikolai; January 11, 2005, 16:04.
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

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                        • #72
                          What was Civ1?
                          This space is empty... or is it?

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                          • #73
                            Windowed.

                            EDIT: Or at least so was the first version I played.
                            Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                            I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                            Also active on WePlayCiv.

                            Comment


                            • #74
                              as in annoying caravans and spies
                              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                              • #75
                                No it wasn't... Amiga doesn't have Windows

                                Never tried the PC version of the game, so I have no idea how different it was from the Amiga version...
                                This space is empty... or is it?

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